Activity
From 2006-06-17 to 2006-06-30
2006-06-27
- 19:59 Bug #302: Cacodemons getting stuck.
- Logged In: YES
user_id=849456
This is a known problem.
Upon inspection it would appear that a certain movement
...
2006-06-26
- 23:05 Bug #303: configure fails
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/96ff/attachment/configure_2.diff
- 23:05 Bug #303: configure fails
- Logged In: YES
user_id=1470435
ok, failed to realise someone should be in the Build
subdirectory ...
With the att... - 15:05 Bug #303 (Closed): configure fails
- on my system configure fails with following messages:
...
checking for AL/al.h... yes
zip warning: name no... - 15:05 Bug #303: configure fails
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/002bc402/7264/attachment/configure.diff
2006-06-21
- 17:17 Revision 64003bc1 (github): Add DooMGater's German Translation for snowberry. http://forums.newdoom.com/showpost.php?p=473575&postcount=17
- 17:16 Revision de56f85c (github): continued work on *NIX build scripts. Add check for zip to build .pk3 files
- 07:12 Bug #302: Cacodemons getting stuck.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7921a9fd/10d5/attachment/Image1.jpg
- 00:49 Bug #302 (Closed): Cacodemons getting stuck.
- Groups of Cacodemons keep getting stuck and stacked on
top of each other in mid-air. It seems to happen very
often.... - 03:52 Revision e14ce5cb (github): Removed duplicate CCmds for movefloor, moveceil and movesec.
- 03:42 Revision bdf4f080 (github): Added a couple of checks to prevent multiple CVARs and CCmds from being registered under the same identifier.
2006-06-20
- 19:05 Feature #1404 (Rejected): Stopping time, while allowing camera movement
- The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention r...
- 00:51 Revision 35174801 (github): HUD counters were not updating correctly with multiple local players.
- Fixed a complier warning with jHexen.
- 00:22 Revision 9af2122b (github): Fixed missing frag counters in the automap.
- 00:07 Revision 72cdce40 (github): Fixed a bug with the hud-frags-all debug display which led to a seg violation when enabled.
2006-06-19
- 22:09 Revision e0720663 (github): Added new/changed source files.
- 21:41 Revision 82519ccc (github): Shuffle around old build scripts
- 20:40 Revision ae9712ac (github): Incremented SV_VERSION to 7 and the Doomsday version number to 10900. Renamed old R6-specific delta types (kept enum values). Used packed long flag fields in R7 sector and side deltas.
- Note that packed longs can contain 5 bytes. The most commonly used flag bits should therefore use the lowest bits pos...
- 20:37 Revision 9161fcab (github): Delta type base priority scores are specified in a more future-proof way.
- 20:35 Revision 30d87c17 (github): Missing variable type.
- 20:35 Revision 8ca8babb (github): Added packed long write/read routines. Note that packed longs can contain an arbitrary number of bytes. However, only 28 bits fit into 4 bytes.
- 20:33 Revision eed4a598 (github): Fixed surface texture type gaffe. This broke all top/mid/bottom texture queries on big endian machines. Must use short type since that's what GetValue expects (DMT_SURFACE_TEXTURE is DDVT_SHORT).
- 20:30 Revision d410d6df (github): Simplified else if braces.
- 17:46 Revision f26f80dd (github): Ignore SIGPIPE only on Mac/Unix.
2006-06-18
- 21:02 Revision 48e369ed (github): Added some debugging messages.
- 21:01 Revision 776bb827 (github): Client will ignore all delta sets that arrive too late. This means that if a set of deltas is delayed during transmission and arrives after a later one, it is ignored and the server will resend the deltas in the set when it notices no acknowledgment has arrived.
- Also, fixed a problem with the length of the set history. The history was so long that legitimately reused set identi...
- 20:59 Revision 9cb803fa (github): More consistent terminology in argument naming.
- 20:58 Revision 41a51afd (github): Keep a shorter amount of ack sample times so that the acknowledgment time reflects the current situation more closely.
- 20:58 Revision cd12c50d (github): Shortened acknowledgment threshold considerably (from 4 to 1.5) and modified the calculation of the acknowledgment time so that the highest and the lowest time samples are ignored.
- 20:56 Revision 67ce0714 (github): Corrected plane target height and speed properties, which are fixed_t, and not integers.
- 20:56 Revision c951de6a (github): Adjusted resending of deltas.
- 20:54 Revision 41b24a15 (github): Always send plane target height and speed deltas together. Adjusted delta aging priority.
- 20:51 Revision 36a7ec36 (github): Plane target heights and speeds were not being set. This caused lots of absolute height change deltas instead of the correct target+speed deltas.
- 18:10 Revision 8043d21b (github): sys_network.c is actually portable and not Unix-specific. Moved to the correct directory.
- 18:06 Revision be04b09d (github): Randomizer prints messages in verbose mode only.
- 10:22 Revision 50b20492 (github): Moved obsolete frame packet routines to a separate source file.
- 10:04 Revision b5b7e86d (github): Avoid potential server-side NULL mobj destruction.
- 10:03 Revision f751684f (github): Added cl_oldworld.c to the Xcode project.
- 10:03 Revision 400fb44c (github): Added more routines, renamed and moved movertype_t.
- 10:03 Revision cd02f463 (github): Moved the obsolete frame deltas to a separate file.
- 10:02 Revision 9c04b0cf (github): Moved the obsolete frame deltas to a separate file.
2006-06-17
- 21:03 Revision 80ce43db (github): Commonised p_user.c
- TODO: Use same jump determination logic for all games. Clean up, license issues.
- 20:15 Revision bce4bbcb (github): Ignore SIGPIPE, which would by default kill the process. If a TCP connection is broken or some other error occurs, we'll terminate the network connection in a controlled fashion.
- 20:13 Revision c3027e31 (github): Fixed a crash where a client tried to remove a NULL mobj. Unfortunately I could not determine whether this was due to some other illegal behavior on the client's part, or just a special circumstance during connect/disconnect.
- 20:12 Revision a4ec8cbc (github): Fixed clientside gravity.
Also available in: Atom