Activity
From 2004-12-31 to 2005-01-13
2005-01-13
2005-01-12
- 18:12 Revision fbf472a5 (github): Bias lights added to the Light definition
- 18:11 Revision a4b4e4ee (github): Saving and loading bias lights to/from a DED
- 18:11 Revision 9d24b1cc (github): Added some distance routines
- 18:09 Revision 2d500073 (github): Added calls to Editor HUD drawing
- 18:08 Revision b4ee68ae (github): Geometry change notifications kludge
- 18:07 Revision 72be7806 (github): Geometry change notifications
- 18:07 Revision d62fe715 (github): Added bias light data structures
- 18:06 Revision 07358919 (github): Const kludges
- 18:03 Revision c925d8b9 (github): Drawing bias lights and the Editor
- 18:02 Revision 05378f8f (github): Notifications of geometry changes
- 18:01 Revision 814adffd (github): Cleanup
- 18:00 Revision 606aafab (github): Bias lights added to the Light definition
- 18:00 Revision cf8ac02b (github): Added the "unique" level identifier
- 17:59 Revision 0a708732 (github): Bias light data init and management
- 17:58 Revision e372bbfc (github): Load bias lights at level init
- 17:57 Revision 7a5eda17 (github): Default amount of memory increased due to bias light demands
- 17:56 Revision ccb13a22 (github): Version upgrade
2005-01-11
- 20:10 Bug #207: Doom 1 don't start: M_NMARE not found
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jDoom only supports the latest version of each original game. More
info in the F.A.... - 17:41 Bug #207: Doom 1 don't start: M_NMARE not found
- Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8304228c/c745/attachment/Doomsday.out
- 17:41 Bug #207 (Closed): Doom 1 don't start: M_NMARE not found
- When I try to run doom1, it won't start any level with
error message M_NMARE not found (whole Doomsday.out
attached... - 14:04 Revision dadd89ac (github): Fixed a couple of bugs
- 04:14 Revision 85ba7aa6 (github): Shadow bias and the Editor
- 00:51 Revision 9a1d9c58 (github): Initial implementation
2005-01-10
2005-01-09
2005-01-08
- 20:25 Revision 977bba6c (github): Fixed: unrecognized extension in PK3 root caused problems
- 20:24 Revision e7be5443 (github): Added zlib, rend_bias
- 19:23 Revision e9a687cc (github): Added Mac info
- 19:15 Revision 21747213 (github): Correct year
- 19:05 Revision f5231ee3 (github): Added the Game menu
- 17:54 Revision e4c8af8e (github): Updated with new files for 1.8.6
- 17:40 Revision ded315cc (github): Store the temporary MIDI song in the runtime directory instead of /tmp
- 17:36 Revision d1fb0701 (github): Improved file name hashing for identification purposes
- 17:35 Revision 2671aac2 (github): Initial shadow bias test setup, walls can have lighting calculated separately for all four corners (added bottomcolor)
- 17:34 Revision 7831c286 (github): Added the Flats external resource category
- 17:33 Revision 4c6c3da5 (github): Added a sight check from a 3D point to another 3D point
- 17:32 Revision 5e129121 (github): Path mapping
- 17:31 Revision 51c61135 (github): Lump assembly prefixes
- 17:30 Revision 29e3691d (github): Autoloading is repeated until all nested files have been loaded
- 17:25 Revision 8942d1ef (github): The rend-dev-framecount variable shouldn't be archived
- 17:23 Revision 782693b3 (github): Added a more configurable file name base extraction routine
- 17:21 Revision 167f7a03 (github): Routine for determining the Defs Auto path
- 17:20 Revision 32a1c3a1 (github): Changed for 1.8.6
- 17:16 Revision 2801d191 (github): Added rend_bias
- 16:49 Revision fbfd356a (github): Updated for 1.8.6
- 00:37 Revision c7fded23 (github): Fix from hkmaly for multiple -file options
2005-01-07
- 22:38 Bug #196: jHRP loaded at runtime, models not found
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Thanks for the patch, it's now committed. - 19:56 Bug #196: jHRP loaded at runtime, models not found
- Patch for -file option
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/dd555e87/52b2/attachment/... - 19:56 Bug #196: jHRP loaded at runtime, models not found
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1) It works with loading by -file on 1.8.2
2) It works with loading at runtime on 1.... - 15:09 Revision e7278229 (github): PK3s can contain deflated entries (ZIP decompression via zlib)
- 00:22 Revision aef5f3b4 (github): Initial checkin
- 00:10 Revision 334e81d9 (github): Resolved endianness issues with models on the Mac
2005-01-06
- 14:38 Bug #206 (Closed): WIN32 - Alt+Tab Triggering
- On WIN32 it is common to use Alt+Tab when developing to
quickly move between Doomsday, Photoshop, VS, Textpad,
etc...
2005-01-05
- 15:21 Revision 4d5cfad8 (github): Updated with QuickTime, frameworks, install permissions
- 15:19 Revision 9f119a63 (github): Don't allow * as the extension for music files; causes confusion when loading the hexen MUS
- 01:17 Revision ec3cd5d3 (github): Play music using QuickTime
2005-01-04
- 23:15 Revision 31a711bf (github): SDL code in a separate file
- 18:48 Revision 6dd875bc (github): Added reflection min color
- 11:16 Bug #205: Animated Textures flicker after console RESET
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I've noticed this one myself. This is quite an old bug.
The flicker should disa... - 03:26 Bug #205 (Closed): Animated Textures flicker after console RESET
- After doing a RESET via the console animated textures
flicker as though they are "out of sync".
This only happens... - 04:59 Feature #1370 (Rejected): Halos with fading trails (to go with the slowed occlusion)
- A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fadi...
2005-01-03
- 22:10 Revision 63397566 (github): Clear file hash before initing
- 20:39 Bug #196: jHRP loaded at runtime, models not found
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Download again from the main mirror to be sure.
http://osdn.dl.sourceforge.net/s... - 20:27 Bug #196: jHRP loaded at runtime, models not found
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Re-upload ... that is possible ? How do I know which version
I have ? - 20:14 Bug #196: jHRP loaded at runtime, models not found
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I believe this is now fixed. It was indeed a glitch in the file hash, and a
one-lin... - 18:58 Bug #196: jHRP loaded at runtime, models not found
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OK, then reclasify this bug (or you already did that ?),
while I'll try to load it u... - 18:13 Bug #196: jHRP loaded at runtime, models not found
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I think I can see the problem. The model pack can't be loaded at
runtime with the "... - 16:17 Bug #196: jHRP loaded at runtime, models not found
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Then there is some very large bug in error reporting - as
you can see from attached ... - 18:54 Revision 79062b48 (github): Updated for 1.8.5
- 17:11 Revision d79c31db (github): Added missing files
- 17:10 Revision 39c2c949 (github): Updated for 1.8.5
- 16:09 Revision dadf79ae (github): Handle crashes with more care
- 16:08 Revision e1a28dc1 (github): Startup dialog can be disabled with -nostwin
- 16:05 Revision 41dec55a (github): Win32 enhancements
- 15:35 Revision 19b6c597 (github): Mac issues resolved
- 14:42 Revision 84216ff8 (github): Added Lib\\*.lib
- 12:41 Revision ecde3952 (github): Resolved non-portable code
- 12:33 Revision 4bc7eaf9 (github): More realistic quad shiny coords
2005-01-02
- 22:50 Revision e470eaaa (github): Added console commands
- 22:48 Revision da1838ef (github): Missing parentheses
- 22:48 Revision a78d7df7 (github): Added conopen, conclose, contoggle
- 22:23 Revision 7415a622 (github): Detail textures can use external textures
- 18:28 Revision 8dfcfad3 (github): Updated
- 18:28 Revision 75d95965 (github): Resolved endianness issues
- 18:27 Revision af4dd9e6 (github): Resolved compiler warning
- 16:23 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Cheers, I'll let you know if the new mode solves the issue. - 16:10 Revision 6eceed59 (github): Fixed resource compiling
- 03:06 Revision bd73705c (github): Dynamic library loading for Mac OS X
- 03:03 Revision 20805fe7 (github): Cvar for maximum framerate
- 00:58 Revision 491298b9 (github): Resolved a bunch of compiler warnings
- 00:16 Revision b8ff448e (github): No more tabs...
- 00:15 Revision 05c701d0 (github): Updated for 1.8.5
- 00:09 Revision d2bf02ae (github): Added blending mode flags (bm_*)
- 00:08 Revision ed9555b0 (github): Surface reflections (shiny effects), submodel blending mode
- 00:07 Revision de2fbedd (github): Added blending mode subtract2
- 00:06 Revision d0ee0d3d (github): Surface reflections and a more flexible GL_LoadGraphics
- 00:05 Revision 077713e4 (github): Surface reflections (shiny effects)
- 00:04 Revision b9344aa3 (github): Cleanup
2005-01-01
- 23:55 Revision f076d981 (github): Cvar registration
- 23:55 Revision 79449316 (github): Fixed dynlight clipping with polyobjs
- 23:53 Revision 87389b18 (github): Surface reflections (shiny effects), submodel blending mode added
- 23:53 Revision c06e5cac (github): Added a second subtract blending mode, with src_alpha * src_color
- 23:51 Revision b1c7062f (github): Surface reflections (shiny effects), more flexible graphics loading
- 23:50 Revision ab6ca4d1 (github): Default blending mode comes from the submodel definition
- 23:49 Revision 0444a9a3 (github): Surface reflections (shiny effects), dynlight clipping with polyobjs, no fakeradio for polyobj segs (was subject to bad artifacts)
- 23:46 Revision 4f793a70 (github): Surface reflections (shiny effects)
- 23:45 Revision d4fb3e1e (github): Fixed light clipping when lights are in the same subsector with a polyobj
- 23:44 Revision f8d041d7 (github): As a last resort, look for external resources in the base path
- 23:39 Revision a0d3f89b (github): Surface reflections (shiny effects)
- 23:37 Revision 35fa6796 (github): Warnings printed only on verbose level two
- 23:36 Revision 3ae7a3a0 (github): Cleanup
- 23:34 Revision 740f1bad (github): Removed an unnecessary check
- 23:33 Revision 05d7200d (github): Version upgrade to 1.8.5
- 18:51 Bug #202: Don't work it paths with special characters
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A KickStart bug that won't be addressed for the time being... - 18:50 Bug #196: jHRP loaded at runtime, models not found
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Perhaps the model pack was loaded incorrectly and Doomsday can't
find the model fil... - 18:48 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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That's odd. 1.8.5 will have a submodel-specific "Blending mode"
value. I've added t... - 18:48 Revision d6fc8cd5 (github): HUD scaling
- 18:29 Bug #201: Multiple Flechette bug
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I can't reproduce this bug.
Is your FPS below 35? Have you changed keybindings f...
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