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From 2004-12-29 to 2005-01-11

2005-01-11

20:10 Bug #207: Doom 1 don't start: M_NMARE not found
Logged In: YES
user_id=717323
jDoom only supports the latest version of each original game. More
info in the F.A....
skyjake
17:41 Bug #207: Doom 1 don't start: M_NMARE not found
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8304228c/c745/attachment/Doomsday.out
hkmaly
17:41 Bug #207 (Closed): Doom 1 don't start: M_NMARE not found
When I try to run doom1, it won't start any level with
error message M_NMARE not found (whole Doomsday.out
attached...
hkmaly

2005-01-07

22:38 Bug #196: jHRP loaded at runtime, models not found
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user_id=717323
Thanks for the patch, it's now committed.
skyjake
19:56 Bug #196: jHRP loaded at runtime, models not found
Patch for -file option
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/dd555e87/52b2/attachment/...
hkmaly
19:56 Bug #196: jHRP loaded at runtime, models not found
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user_id=767052
1) It works with loading by -file on 1.8.2
2) It works with loading at runtime on 1....
hkmaly

2005-01-06

14:38 Bug #206 (Closed): WIN32 - Alt+Tab Triggering
On WIN32 it is common to use Alt+Tab when developing to
quickly move between Doomsday, Photoshop, VS, Textpad,
etc...
danij

2005-01-04

11:16 Bug #205: Animated Textures flicker after console RESET
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user_id=717323
I've noticed this one myself. This is quite an old bug.

The flicker should disa...
skyjake
03:26 Bug #205 (Closed): Animated Textures flicker after console RESET
After doing a RESET via the console animated textures
flicker as though they are "out of sync".
This only happens...
danij
04:59 Feature #1370 (Rejected): Halos with fading trails (to go with the slowed occlusion)
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fadi...
danij

2005-01-03

20:39 Bug #196: jHRP loaded at runtime, models not found
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user_id=717323
Download again from the main mirror to be sure.

http://osdn.dl.sourceforge.net/s...
skyjake
20:27 Bug #196: jHRP loaded at runtime, models not found
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Re-upload ... that is possible ? How do I know which version
I have ?
hkmaly
20:14 Bug #196: jHRP loaded at runtime, models not found
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I believe this is now fixed. It was indeed a glitch in the file hash, and a
one-lin...
skyjake
18:58 Bug #196: jHRP loaded at runtime, models not found
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user_id=767052
OK, then reclasify this bug (or you already did that ?),
while I'll try to load it u...
hkmaly
18:13 Bug #196: jHRP loaded at runtime, models not found
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user_id=717323
I think I can see the problem. The model pack can't be loaded at
runtime with the "...
skyjake
16:17 Bug #196: jHRP loaded at runtime, models not found
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user_id=767052
Then there is some very large bug in error reporting - as
you can see from attached ...
hkmaly

2005-01-02

16:23 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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user_id=849456
Cheers, I'll let you know if the new mode solves the issue.
danij

2005-01-01

18:51 Bug #202: Don't work it paths with special characters
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user_id=717323
A KickStart bug that won't be addressed for the time being...
skyjake
18:50 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=717323
Perhaps the model pack was loaded incorrectly and Doomsday can't
find the model fil...
skyjake
18:48 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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user_id=717323
That's odd. 1.8.5 will have a submodel-specific "Blending mode"
value. I've added t...
skyjake
18:29 Bug #201: Multiple Flechette bug
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I can't reproduce this bug.

Is your FPS below 35? Have you changed keybindings f...
skyjake
 

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