Activity
From 2004-11-20 to 2004-12-03
2004-11-29
- 09:43 Bug #201 (Closed): Multiple Flechette bug
- It's been noted by myself and others on the New
Doom/Source Ports/Doomsday forum that a bug may
exist within the ... - 00:46 Revision e5421b5e (github): Heretic kludge for switch textures
2004-11-23
- 18:43 Feature #1366: Hires Patches & the fullscreen HUD
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This has already been addressed. Instead of an "ST" prefix,
Doomsday looks for a "-... - 02:04 Feature #1366 (Closed): Hires Patches & the fullscreen HUD
- Currently the fullscreen HUD uses the in-game sprites
of the Medipack, Ammobox, keys etc.
Thus when creating hire... - 09:41 Feature #1365: XG additions and improvements
- Most of these have either already been implemented or are now in svn for 1.9.0-beta6.
2004-11-21
- 15:10 Bug #200: Keys "stuck" while trying to talk
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I take that big, this happened in SP mode as well on the
first level of the officia... - 14:37 Bug #200 (Closed): Keys "stuck" while trying to talk
- I've noticed that while playing jdoom mp (as the
server, but also as a client) when I try to talk a line
of 4's kee... - 14:39 Bug #191: Random ocasional crashes on multiplayer.
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I get the exact same errors whilst playing the official Doom
2 WAD's MP. - 14:38 Bug #190: Client crashes when another client joins.
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I've had the same issues as well.
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