Activity
From 2004-07-25 to 2004-08-07
2004-08-07
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17:17 Revision 71af6d5f (github): Show URL of project page on SourceForge
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10:59 Revision e5941ecd (github): Added player-move-speed
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10:58 Revision a4df4ac7 (github): Fixed segfault in sight checking (outside the valid area?)
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10:58 Revision ad61dae4 (github): Cleanup
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10:55 Revision 42b8e74f (github): Changes for 1.8.1
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06:41 Feature #1171: Center HUD weapon position when firing
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user_id=1248824
Originator: NO
bump - whats happening here ? -
00:39 Revision 986da1c2 (github): Removed a redundant jump check
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00:38 Revision 1e567212 (github): Fixed jumping
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00:38 Revision 2692a58f (github): Changes for 1.8.1
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00:31 Revision 0e9ba06f (github): Added Include/Common/p_ticcmd.h
2004-08-06
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23:57 Revision 72335d7f (github): Added common ticcmd struct
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23:42 Revision 67111548 (github): Fixed ticcmd handling
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23:41 Revision 0f82ebde (github): Fixed ticcmd handling, removed non-smooth camera
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23:38 Revision f328e362 (github): Removed non-smooth camera
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21:07 Bug #187 (Closed): buffer overrun in jDoom
- hello, i have been having quite some difficutly getting
jDoom to exec. i have tried ALL versions of jDoom
(includ... -
19:41 Revision c178c63e (github): Fixed my name
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19:40 Revision d18e133b (github): Fixed my name
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19:39 Revision ed9db4ae (github): Don't assume that gl.SetInteger has been set
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19:17 Revision fb5ed1b0 (github): RC4: final release candidate
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17:55 Revision e5eee529 (github): Further improvements and cleanup in frametime syncing
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17:54 Revision a730afe7 (github): Big-endian compliance
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17:46 Revision 592a1011 (github): Use GL_CLAMP_TO_EDGE for more appropriate texture clamping
2004-08-03
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21:31 Revision a576c5dd (github): Adjust frametime smoothly
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21:30 Revision 016d1df3 (github): No longer an RC version
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20:57 Revision d67930d0 (github): Smaller frametime adjustments
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20:23 Revision c5342242 (github): Link with zlib for slackware
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00:00 Feature #1356 (Rejected): MP3 Playlists
- While the mp3 soundtracks made by members of the
community (such as Sycraft) are excellent, I'm sure
many people ...
2004-08-02
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05:07 Bug #186: problem when running jdoom, jhexen or jheretic
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user_id=717323
> No IWAD has been specified!
You need a to load an IWAD. More information about t...
2004-08-01
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23:56 Revision 4e4562e0 (github): Use Con_SetInteger when toggling buttons
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23:45 Revision 54be84ef (github): Don't let frametime become negative (fixed)
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23:44 Bug #186 (Closed): problem when running jdoom, jhexen or jheretic
- hello, it is me again with a new bug report.
When I run :/usr/local/bin/doomsday -game jhexen
-basedir /usr/local/s... -
23:41 Revision df0fc710 (github): Don't let frametime become negative
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17:56 Revision 22a45f50 (github): Updated info about glBSP
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16:18 Revision deb9295c (github): Include Doomsday.lib
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16:05 Revision 67083387 (github): Don't apply smooth moving to flat particles that contact a surface
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14:07 Bug #185: Compilation problem. /usr/lib/libpng.so: undefined ...
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user_id=717323
Are you using slackware, by any chance? On some distros it
appears that libpng hasn'... -
13:49 Bug #185 (Closed): Compilation problem. /usr/lib/libpng.so: undefined ...
- Hi,
I use Linux. After running "make" i get an error. There
is some error log:
make[3]: Entering directory
`/ho... -
11:47 Revision dc4c9f4d (github): Preparing for RC3
2004-07-31
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18:46 Revision 5e1b1189 (github): Cleanup
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18:45 Revision bc5ad503 (github): When demo ends, inform InFine about it
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16:27 Revision eccd4c54 (github): Fixed Map Info -> Execute
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15:52 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
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user_id=717323
This has been fixed for 1.8.1. -
00:25 Bug #184 (Closed): Automatic jHeretic/jHexen Demo Playback Issues
- I observed that it is possible to create demo1.cdm,
demo2.cdm etc. files for jHeretic and jHexen which play
back au... -
00:25 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
- Short-ish demo1.cdm for jHeretic (put in Run/jHeretic/demo to test)
*Attachments:*
* http://sourceforge.net/p/deng/b... -
13:59 Revision b29d936a (github): Fixed endianness issues
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03:25 Bug #148: Netplay refusing to fully work
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=184138
I got the same problem: behind a NATi...
2004-07-30
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21:56 Revision a4cb832f (github): When camera smoothing is disabled, freeze view angles at every game update
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21:55 Revision 19d2cec0 (github): Corrected reference to external variable "shiftdown"
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21:55 Revision d30f1811 (github): Added the "message" console command
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21:54 Revision d0c7534c (github): Fixed font problem by properly deferring InitNew with autostart
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17:46 Bug #182: more segfaults with cvs
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=891914
I'm running debian unstable with sdl ...
2004-07-29
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22:41 Revision a7dd1f4e (github): Fixed the banner
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22:40 Revision 6fd134cc (github): Added -L/usr/X11R6/lib (safe to use?)
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22:26 Revision 40806ad7 (github): Fixed endianness problems, other glitches that show up on Mac
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22:25 Revision fa97b756 (github): Link with X11 and Xext
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22:24 Revision ee9db560 (github): Use AC_HELP_STRING instead of AS_HELP_STRING
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15:28 Feature #1355 (Closed): map-cheat-counter 63
- How can I get a list of how many enemies killed,
secrets found and items collected?
Simply type:
map-cheat-cou... -
15:13 Feature #1354 (Closed): KickStart changes.
- Kickstart always seems to start under other running
applications.
The PLAY button is not set to trigger when I hi... -
15:08 Feature #1347: Directory search for *.DEH files
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Implemented in CVS for 1.9.0 -
15:07 Feature #1345: Models clipping
- This should have been a bug really...
Fixed in svn for 1.9.0-beta6 -
14:57 Feature #1349: IWAD version number instead of ID number
- This would be nice.
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01:15 Feature #1353 (Closed): Doomsday HUD improvements
- I think the fullscreen HUD of Hexen should at least
have the option of displaying "AC" or armor.
Also I wouldn't ... -
01:11 Feature #1352 (Closed): better quicksave and quickload
- how about 1 custom slot for quicksave and quickload,
without the game asking would you like to quicksave?
For examp...
2004-07-28
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22:37 Revision c1f63404 (github): Handle negative mickeys better
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20:26 Revision d51ca110 (github): Fixed flyup/down/center in jHeretic and jHexen
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20:26 Revision 9977633d (github): Don't use VidModeExtension, use SDL gamma!
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20:20 Revision 60d99c9a (github): Better frametime syncing
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20:19 Revision ecfe4b85 (github): Mouse input frequency, more filtering levels
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20:18 Revision 6ff42c59 (github): Don't use VidModeExtension, use SDL gamma!
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20:17 Revision 2b115004 (github): Linux SDL gamma
2004-07-26
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22:43 Revision a5b0ecb4 (github): Removed glBSP
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22:27 Revision ba7ce1f2 (github): Fixed frame syncing
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22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
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22:25 Revision f8aef989 (github): config.h is only in UNIX
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22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
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22:24 Revision 82a4b83f (github): Fixed missing return value
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22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
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22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
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22:21 Revision 0b646121 (github): Added the dpMapLoad project
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22:19 Revision 5a961fb8 (github): Fixed frame syncing
2004-07-25
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23:34 Revision 36297442 (github): Games are optional targets
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21:24 Revision 068701c8 (github): Uploading RC2
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21:01 Revision 2b730338 (github): Updated information about glBSP
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20:32 Revision 72c6b67f (github): Each game is now an optional target
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20:32 Revision 51ff4028 (github): Changed filename ID generator
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20:31 Revision abf73098 (github): Added config options --without-(game)
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16:23 Revision d970e074 (github): Don't use client IDs when loading savegames in 1p games
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16:22 Revision cea6f3be (github): Removed unused variable
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12:14 Revision fd8a6938 (github): Got rid of malloc.h
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12:13 Revision 7b857e4e (github): Option to show console during map setup
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12:12 Revision d2abded3 (github): Use SDL gamma ramp routines if nothing else is available
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12:11 Revision 5e547504 (github): Cleanup
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08:49 Bug #183: Mouse wheel no longer working.
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user_id=717323
This has been already fixed. RC2 will be released soon. -
01:10 Revision 7de41506 (github): glBSP as a plugin
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01:06 Revision 56a9df4c (github): glBSP 1.96 from glbsp.sourceforge.net (GPL)
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01:06 Revision f45a5807 (github): Build GL BSP data on the fly, cache for reuse
- Use the auxiliary lump cache for the GL data
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01:04 Revision 816171bf (github): Added determination of last modification time
- Auxiliary lump cache is back in business
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01:03 Revision eecc3fea (github): The game exports struct can be queried with GetInteger
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01:03 Revision 4a116197 (github): Added a map loader plugin
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01:02 Revision 1b1e93fb (github): Map lump routines are now Common
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01:01 Revision 1fb3f962 (github): Improved the plugin API ever so slightly
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01:01 Revision 45311818 (github): Improved registration of cvars
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01:00 Revision bcb624e4 (github): dpMapLoad is glBSP as a plugin
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00:59 Revision 07d81abe (github): Use map loader plugin
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00:58 Revision a4aac65f (github): Auxiliary lump cache is back in business
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00:58 Revision bf7ac623 (github): Stylistic cleanup
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00:58 Revision fe4b3ae1 (github): Added determination of last modification time
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00:57 Revision beba3b5e (github): M_ExtractFileBase no longer restricted to eight chars
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00:55 Revision 61f074d2 (github): Changed plugin entry point
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00:55 Revision 4882c8e4 (github): Plugins implemented on UNIX
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00:54 Revision 62688a51 (github): Cleanup
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00:53 Revision f3c4a038 (github): Improved registration of cvars
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00:52 Revision 18813bbe (github): Cleaned up legacy code
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00:49 Revision 9054bb17 (github): Added more typenames
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