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Bug #187

buffer overrun in jDoom

Added by jrox over 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2004-08-06
% Done:

100%


Description

hello, i have been having quite some difficutly getting
jDoom to exec. i have tried ALL versions of jDoom
(including 8.1) and when i attempt to run jDoom i
recieve the following error:

--------------------------- Microsoft Visual C++
Runtime Library --------------------------- Buffer
overrun detected! Program: D:\PROGRA~1\DOOM1_~1
\Bin\Doomsday.exe A buffer overrun has been detected
which has corrupted the program's internal state. The
program cannot safely continue execution and must now
be terminated. --------------------------- OK ---------
------------------

i understand what a buffer overflow is, but at a
complete loss as to why. i have successfully run jDoom
on other machines before, and this is the first time i
have seen this occur.

below is a copy of doomsday.out:


Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.0 Jun 27 2004 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\Doom.wad
IWAD identification: 00cdce4c
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
IWAD identification: 00056533
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jDoom\jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SB Audigy Audio [B000]
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
DM_WinMusInit: 6 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: ati2dvag.dll
Description: RADEON 9500 PRO / 9700
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 2048 x 2048
Maximum texture aspect ratio: 1:2048
Maximum anisotropy: 16
Multitexturing enabled (full).
-------------------------------------------------------

i should also note that this is a clean install of both
doom and jDoom, so nothing has yet to be modified
within the engine settings. this is driving me nuts, i must
get this fixed!!

thank you everyone for reading my post.

Labels: jDoom

History

#1 Updated by jrox over 20 years ago

Logged In: YES
user_id=1099143

why no response? i see most of these other posts have been
replied to within a day or so.. why not mine?

#2 Updated by skyjake over 20 years ago

Logged In: YES
user_id=717323

I answer those that I have time for, providing I know what could
be causing the problem. :)

I have never heard of anyone having the same problem as you,
so I must conclude it's specific to your system. Could you tell me
which version of Windows you're using? How about the OpenGL
renderer, any change?

What happens if you start into the "-dedicated" mode?

#3 Updated by jrox over 20 years ago

Logged In: YES
user_id=1099143

thank you for the response, indeed anything is better than
nothing, so i appreciate your time.

the system in question is running windows xp professional. as
for the renderer, i have tried both openGL and d3d, and i get
the same crash on both.

i probably should have noted that the system is running dual
processors, xeon 2.4ghz. perhaps there is where the issue
lies..? if it does turn out to be a hardware related problem,
then i realize there is not too much that you can do from your
end.. just one of those things.

as for the -dedicated start command, i am not able to try it
at the moment, as the machine is in another location from
where i am at the moment. as soon as i get a chance to try it
out, i will post back and let you know.

again thank you for your time. i did not mean to sound rude,
its just frustrating to feel like youre being ignored. :)

good day.

#4 Updated by danij about 19 years ago

Logged In: YES
user_id=849456

I'm closing this due to its age and considering no updates
have been made to this bug report in over a year.

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