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From 2004-07-29 to 2004-08-11

2004-08-11

05:41 Bug #187: buffer overrun in jDoom
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thank you for the response, indeed anything is better than
nothing, so i appreciat...
jrox

2004-08-10

20:03 Bug #187: buffer overrun in jDoom
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I answer those that I have time for, providing I know what could
be causing the prob...
skyjake
18:54 Bug #187: buffer overrun in jDoom
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why no response? i see most of these other posts have been
replied to within a day...
jrox

2004-08-08

22:12 Revision f418004f (github): USHORT segs
skyjake
22:11 Revision d706abba (github): Load MUS routines, if present
skyjake
22:11 Revision 67e98dba (github): Removed extra spaces
skyjake
22:10 Revision 38711271 (github): Use timidity for playing MIDI
skyjake
22:09 Revision f5c80019 (github): Convert MUS to standard MIDI
skyjake

2004-08-07

17:17 Revision 71af6d5f (github): Show URL of project page on SourceForge
skyjake
10:59 Revision e5941ecd (github): Added player-move-speed
skyjake
10:58 Revision a4df4ac7 (github): Fixed segfault in sight checking (outside the valid area?)
skyjake
10:58 Revision ad61dae4 (github): Cleanup
skyjake
10:55 Revision 42b8e74f (github): Changes for 1.8.1
skyjake
06:41 Feature #1171: Center HUD weapon position when firing
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bump - whats happening here ?
yagisan
00:39 Revision 986da1c2 (github): Removed a redundant jump check
skyjake
00:38 Revision 1e567212 (github): Fixed jumping
skyjake
00:38 Revision 2692a58f (github): Changes for 1.8.1
skyjake
00:31 Revision 0e9ba06f (github): Added Include/Common/p_ticcmd.h
skyjake

2004-08-06

23:57 Revision 72335d7f (github): Added common ticcmd struct
skyjake
23:42 Revision 67111548 (github): Fixed ticcmd handling
skyjake
23:41 Revision 0f82ebde (github): Fixed ticcmd handling, removed non-smooth camera
skyjake
23:38 Revision f328e362 (github): Removed non-smooth camera
skyjake
21:07 Bug #187 (Closed): buffer overrun in jDoom
hello, i have been having quite some difficutly getting
jDoom to exec. i have tried ALL versions of jDoom
(includ...
jrox
19:41 Revision c178c63e (github): Fixed my name
skyjake
19:40 Revision d18e133b (github): Fixed my name
skyjake
19:39 Revision ed9db4ae (github): Don't assume that gl.SetInteger has been set
skyjake
19:17 Revision fb5ed1b0 (github): RC4: final release candidate
skyjake
17:55 Revision e5eee529 (github): Further improvements and cleanup in frametime syncing
skyjake
17:54 Revision a730afe7 (github): Big-endian compliance
skyjake
17:46 Revision 592a1011 (github): Use GL_CLAMP_TO_EDGE for more appropriate texture clamping
skyjake

2004-08-03

21:31 Revision a576c5dd (github): Adjust frametime smoothly
skyjake
21:30 Revision 016d1df3 (github): No longer an RC version
skyjake
20:57 Revision d67930d0 (github): Smaller frametime adjustments
skyjake
20:23 Revision c5342242 (github): Link with zlib for slackware
skyjake
00:00 Feature #1356 (Rejected): MP3 Playlists
While the mp3 soundtracks made by members of the
community (such as Sycraft) are excellent, I'm sure
many people ...
tdraconis

2004-08-02

05:07 Bug #186: problem when running jdoom, jhexen or jheretic
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> No IWAD has been specified!

You need a to load an IWAD. More information about t...
skyjake

2004-08-01

23:56 Revision 4e4562e0 (github): Use Con_SetInteger when toggling buttons
skyjake
23:45 Revision 54be84ef (github): Don't let frametime become negative (fixed)
skyjake
23:44 Bug #186 (Closed): problem when running jdoom, jhexen or jheretic
hello, it is me again with a new bug report.
When I run :/usr/local/bin/doomsday -game jhexen
-basedir /usr/local/s...
mttrn
23:41 Revision df0fc710 (github): Don't let frametime become negative
skyjake
17:56 Revision 22a45f50 (github): Updated info about glBSP
skyjake
16:18 Revision deb9295c (github): Include Doomsday.lib
skyjake
16:05 Revision 67083387 (github): Don't apply smooth moving to flat particles that contact a surface
skyjake
14:07 Bug #185: Compilation problem. /usr/lib/libpng.so: undefined ...
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Are you using slackware, by any chance? On some distros it
appears that libpng hasn'...
skyjake
13:49 Bug #185 (Closed): Compilation problem. /usr/lib/libpng.so: undefined ...
Hi,
I use Linux. After running "make" i get an error. There
is some error log:
make[3]: Entering directory
`/ho...
mttrn
11:47 Revision dc4c9f4d (github): Preparing for RC3
skyjake

2004-07-31

18:46 Revision 5e1b1189 (github): Cleanup
skyjake
18:45 Revision bc5ad503 (github): When demo ends, inform InFine about it
skyjake
16:27 Revision eccd4c54 (github): Fixed Map Info -> Execute
skyjake
15:52 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
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This has been fixed for 1.8.1.
skyjake
00:25 Bug #184 (Closed): Automatic jHeretic/jHexen Demo Playback Issues
I observed that it is possible to create demo1.cdm,
demo2.cdm etc. files for jHeretic and jHexen which play
back au...
tiddles83
00:25 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
Short-ish demo1.cdm for jHeretic (put in Run/jHeretic/demo to test)
*Attachments:*
* http://sourceforge.net/p/deng/b...
tiddles83
13:59 Revision b29d936a (github): Fixed endianness issues
skyjake
03:25 Bug #148: Netplay refusing to fully work
_(originally posted by anonymous SF.net user)_
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I got the same problem: behind a NATi...
skyjake

2004-07-30

21:56 Revision a4cb832f (github): When camera smoothing is disabled, freeze view angles at every game update
skyjake
21:55 Revision 19d2cec0 (github): Corrected reference to external variable "shiftdown"
skyjake
21:55 Revision d30f1811 (github): Added the "message" console command
skyjake
21:54 Revision d0c7534c (github): Fixed font problem by properly deferring InitNew with autostart
skyjake
17:46 Bug #182: more segfaults with cvs
_(originally posted by anonymous SF.net user)_
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I'm running debian unstable with sdl ...
skyjake

2004-07-29

22:41 Revision a7dd1f4e (github): Fixed the banner
skyjake
22:40 Revision 6fd134cc (github): Added -L/usr/X11R6/lib (safe to use?)
skyjake
22:26 Revision 40806ad7 (github): Fixed endianness problems, other glitches that show up on Mac
skyjake
22:25 Revision fa97b756 (github): Link with X11 and Xext
skyjake
22:24 Revision ee9db560 (github): Use AC_HELP_STRING instead of AS_HELP_STRING
skyjake
15:28 Feature #1355 (Closed): map-cheat-counter 63
How can I get a list of how many enemies killed,
secrets found and items collected?
Simply type:
map-cheat-cou...
arablover
15:13 Feature #1354 (Closed): KickStart changes.
Kickstart always seems to start under other running
applications.
The PLAY button is not set to trigger when I hi...
arablover
15:08 Feature #1347: Directory search for *.DEH files
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Implemented in CVS for 1.9.0
danij
15:07 Feature #1345: Models clipping
This should have been a bug really...
Fixed in svn for 1.9.0-beta6
danij
14:57 Feature #1349: IWAD version number instead of ID number
This would be nice. skyjake
01:15 Feature #1353 (Closed): Doomsday HUD improvements
I think the fullscreen HUD of Hexen should at least
have the option of displaying "AC" or armor.
Also I wouldn't ...
ice91
01:11 Feature #1352 (Closed): better quicksave and quickload
how about 1 custom slot for quicksave and quickload,
without the game asking would you like to quicksave?
For examp...
ice91
 

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