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From 2004-04-01 to 2004-04-14

2004-04-12

16:44 Feature #1341 (Rejected): Soft edges for sector lighting
ok here's an idea of mine for an a bit more realistic look
i hope i can get the idea acroos well in english
as ...
easee
13:30 Feature #1340 (Closed): Easier way to load detail textures
I think it would better if there was some data\details\
directory where the detail textures can be loaded.
Curre...
jimigrey
10:08 Revision 15b5a1b9 (github): Fixed typos in Cheb's story about Plutonia and TNT
skyjake

2004-04-11

10:40 Feature #1339 (Closed): External images in an InFine script
I think it is needed to allow use of external images
(pcx/png/tga) within an Infine script.
Although you can curr...
danij

2004-04-07

09:14 Bug #171 (Closed): pauses when entering new area
I'm running doomsday 1.7.14 on an amd 2800 xp with an
ati radeon 9600 xt. When I enter a new room on any
Iwad or...
invictius

2004-04-04

10:25 Feature #1308: Splitscreen multiplayer
Logged In: YES
user_id=763563
Double the rendering, and you'd need an extra kb and mouse X_X
chrisdragon

2004-04-02

11:35 Feature #1338 (Rejected): Particles that inflict damage
I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interes...
fanoplusplus64k

2004-04-01

16:12 Bug #170 (Closed): XG Wind bug
When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
jimigrey
 

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