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skyjake's activity

From 2018-12-09 to 2018-12-22

2018-12-20

09:15 Doomsday Engine Bug #2311 (Closed): Doom64 TC will not launch, fatal error "options.turbo.default"
... skyjake

2018-12-18

15:30 Doomsday Engine Bug #2310: [UI] Metadata text wrapping: should force-break very long words in Package Info popup
This issue is not unique to package metadata. It generally relates to forced word wrapping behavior in LabelWidget. skyjake

2018-12-17

19:15 Doomsday Engine Bug #2307 (In Progress): Problem changing bindings with DualShock 4 (and other controllers)
Yeah I agree there is still a third bug that needs addressing: the bindings menu should actually wait for some activi... skyjake
06:32 Doomsday Engine Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake

2018-12-16

17:45 Doomsday Engine Bug #2309: Incompatible addon error appears sometimes
Have you selected/unselected any of the optional contents in the jXCCP? skyjake
08:28 Doomsday Engine Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
08:27 Doomsday Engine Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I think PL2.WAD contains a DEHACKED lump that gets loaded automatically. It seems likely that loading the DEH patch a... skyjake

2018-12-15

17:18 Doomsday Engine Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
Is this fixed in build 2904? If I understood you correctly:
* PL2 title music should be @d_countd@, and
* PL2 map 4...
skyjake
09:05 Doomsday Engine Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
09:04 Doomsday Engine Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
Took a quick initial look. At least the MAPINFO is failing to parse. It stops reading the MAPINFO after it encounters... skyjake
17:12 Doomsday Engine Bug #2307 (Resolved): Problem changing bindings with DualShock 4 (and other controllers)
I believe I have resolved this issue now. There were two bugs:
* Before applying a controller preset, Doomsday faile...
skyjake
11:35 Doomsday Engine Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
I will try to replicate your setup (Win10, USB, with or without DS4Windows) and see if I can get these issues to occu... skyjake
08:50 Doomsday Engine Bug #2302 (Closed): Crosshair not showing (line width < 1)
Glad to hear you like it. :) skyjake
08:49 Doomsday Engine Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
skyjake

2018-12-14

18:34 Doomsday Engine Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ...
skyjake
10:43 Doomsday Engine Bug #2302 (Resolved): Crosshair not showing (line width < 1)
Yeah, this will be fixed by not allowing zero thickness. skyjake
07:57 Doomsday Engine Bug #2302 (In Progress): Crosshair not showing (line width < 1)
skyjake
08:59 Doomsday Engine Bug #2306 (Closed): Sky masking polygons should not be visible
As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ...
skyjake

2018-12-13

16:29 Doomsday Engine Bug #2302: Crosshair not showing (line width < 1)
In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible.... skyjake
11:54 Doomsday Engine Bug #2302: Crosshair not showing (line width < 1)
What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les...
skyjake
09:17 Doomsday Engine Bug #2302: Crosshair not showing (line width < 1)
May be a late regression, I'll take a look. skyjake
11:57 Doomsday Engine Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett... skyjake
10:08 Doomsday Engine Feature #2304 (New): OGG/FLAC custom loop tags
Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo...
skyjake

2018-12-11

19:55 Doomsday Engine Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
19:55 Doomsday Engine Bug #2299 (Closed): Incorrect game tag assigned to data file
skyjake
 

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