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skyjake's activity

From 2018-11-25 to 2018-12-08

2018-12-06

16:19 Doomsday Engine Bug #2299 (Closed): Incorrect game tag assigned to data file
A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ... skyjake
12:14 Doomsday Engine Bug #974 (Closed): [Heretic] No map def for E4M1
skyjake
12:14 Doomsday Engine Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
skyjake
12:14 Doomsday Engine Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
skyjake
12:14 Doomsday Engine Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
skyjake
12:14 Doomsday Engine Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
skyjake
12:14 Doomsday Engine Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
skyjake

2018-12-01

11:36 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks! skyjake

2018-11-25

15:53 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw...
skyjake
15:50 Doomsday Engine Bug #2283 (Closed): Pink Demons become Spectres
skyjake
15:50 Doomsday Engine Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
15:49 Doomsday Engine Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:30 Doomsday Engine Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:49 Doomsday Engine Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
skyjake
15:43 Doomsday Engine Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended. skyjake
12:26 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ... skyjake
 

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