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From 2017-04-09 to 2017-04-22

2017-04-22

18:16 Doomsday Engine Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
18:11 Doomsday Engine Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ... skyjake

2017-04-18

20:18 Doomsday Engine Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ...
skyjake
19:53 Doomsday Engine Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
skyjake
08:28 Doomsday Engine Feature #2229 (Closed): Game profile option to immediately start game in a specific map
skyjake

2017-04-17

11:30 Doomsday Engine Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
skyjake
11:29 Doomsday Engine Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
skyjake
11:29 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
11:29 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
11:29 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
skyjake
11:29 Doomsday Engine Bug #2223 (Closed): Directory selection box is not selectable
skyjake
11:29 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
skyjake
08:32 Doomsday Engine Bug #2225: Some packages are not displayed in package list until tricky editing info file
theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
skyjake

2017-04-16

20:32 Doomsday Engine Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...
theleo_ua
19:57 Doomsday Engine Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi... skyjake
18:50 Doomsday Engine Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
Weapon animator state is now properly reset when the map changes. skyjake
11:01 Doomsday Engine Bug #2223 (Resolved): Directory selection box is not selectable
I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir... skyjake
09:15 Doomsday Engine Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
skyjake
07:01 Doomsday Engine Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake

2017-04-15

18:02 Doomsday Engine Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
skyjake

2017-04-14

19:42 Doomsday Engine Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b... skyjake

2017-04-12

19:11 Doomsday Engine Feature #2244 (In Progress): Create an official portable Linux distribution
I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
skyjake

2017-04-11

19:52 Doomsday Engine Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
10:18 Doomsday Engine Feature #2244: Create an official portable Linux distribution
Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds... skyjake

2017-04-10

20:11 Doomsday Engine Feature #2245 (Closed): Improved UI for data folder configuration
It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m... skyjake
15:13 Doomsday Engine Feature #2244: Create an official portable Linux distribution
I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need... Calinou

2017-04-09

20:27 Doomsday Engine Feature #2244: Create an official portable Linux distribution
AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w... skyjake
19:29 Doomsday Engine Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
skyjake
 

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