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From 2015-11-28 to 2015-12-11

2015-12-11

11:15 Doomsday Engine Feature #2142: Color adjustment should only apply to game view
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can... skyjake

2015-12-10

23:45 Doomsday Engine Feature #2142 (Closed): Color adjustment should only apply to game view
Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask wh...
vermil

2015-12-09

21:19 Doomsday Engine Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
One instance of the server is located via broadcast on the local network, while the other instance is received from t... skyjake
20:37 Doomsday Engine Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def... skyjake

2015-12-06

23:00 Doomsday Engine Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
skyjake
22:55 Doomsday Engine Feature #1995: Improved 3D model shaders
Model vertex colors are now read from the model file and provided as an attribute named @aColor@. skyjake

2015-12-05

12:26 Doomsday Engine Bug #2138 (Resolved): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
Applied in changeset commit:github|caab1d0af312701326d87ff864bffc727fb88f6f. skyjake

2015-12-04

19:33 Doomsday Engine Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
The dialog icon should be removed in the 1.15 branch because the dialogs titles don't support icons. skyjake

2015-11-29

11:39 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
This does not appear to be applicable to the 1.15 branch, so not cherry-picking. skyjake
02:21 Doomsday Engine Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
danij
11:28 Doomsday Engine Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary. skyjake
00:54 Doomsday Engine Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d. skyjake
00:12 Doomsday Engine Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
Assimp still has some auto_ptr usage, but that's not our problem. skyjake
00:04 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w... skyjake

2015-11-28

23:32 Doomsday Engine Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Doomsday Engine Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
20:07 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
14:42 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@...
Calinou
11:45 Doomsday Engine Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Doomsday Engine Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
17:49 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Doomsday Engine Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Doomsday Engine Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
16:53 Doomsday Engine Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:04 Doomsday Engine Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Doomsday Engine Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
11:12 Doomsday Engine Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake
 

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