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From 2015-11-01 to 2015-11-14

2015-11-11

19:03 Doomsday Engine Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
18:35 Doomsday Engine Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This... rhargrave

2015-11-10

11:37 Doomsday Engine Feature #1600 (Closed): Drop Snowberry
skyjake
11:33 Doomsday Engine Feature #1995: Improved 3D model shaders
Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_). skyjake
11:25 Doomsday Engine Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ... skyjake
11:21 Doomsday Engine Feature #1301: Redesigned DED Reader
Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ... skyjake
11:16 Doomsday Engine Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
Closing because Snowberry is going away in 2.0. skyjake
11:14 Doomsday Engine Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
skyjake

2015-11-04

11:36 Doomsday Engine Feature #2124: Surround Sound Upmixing for the music...
I should also note that I'm talking in particular about when external files, i.e. ogg/mp3 music tracks are being play... smoketetsu
03:28 Doomsday Engine Feature #2124 (Rejected): Surround Sound Upmixing for the music...
Doomsday seems to only play the music 1:1 to the front pair. I'd like for the engine to either have the option to upm... smoketetsu
03:25 Doomsday Engine Feature #2123 (New): Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
Doomsday has almost all the options needed including separation. I assume reversing it reverses the color to each eye... smoketetsu

2015-11-03

09:19 Doomsday Engine Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
The only thing missing here is to add checks that say that Qt 4 builds are not supported; CMake should show an error ... skyjake
09:17 Doomsday Engine Feature #1994: Model asset for player weapons (model.weapon.*)
The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its ... skyjake
09:16 Doomsday Engine Feature #1995 (In Progress): Improved 3D model shaders
There can now be a different shader for each rendering pass of a model. skyjake
09:14 Doomsday Engine Feature #2057: Multiple client instances
This may be relatively unimportant from an end user's point of view, but it would be nice for basic MP development, f... skyjake
09:13 Doomsday Engine Feature #2112 (Closed): Bindings for the Playstation 3 controller
skyjake
 

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