Activity
From 2015-07-08 to 2015-07-21
2015-07-21
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20:46 Doomsday Engine Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
- Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
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20:25 Doomsday Engine Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
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20:22 Doomsday Engine Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
- Added ScriptedInfo::isTrue().
2015-07-20
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23:15 Doomsday Engine Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
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23:09 Doomsday Engine Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
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23:09 Doomsday Engine Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
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23:05 Doomsday Engine Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
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23:03 Doomsday Engine Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
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19:51 Doomsday Engine Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
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18:12 Doomsday Engine Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
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10:30 Doomsday Engine Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
2015-07-19
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17:35 Doomsday Engine Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
- The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy... -
16:37 Doomsday Engine Revision c94fe240 (github): Cleanup
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15:14 Doomsday Engine Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
- Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
2015-07-18
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22:32 Doomsday Engine Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
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22:32 Doomsday Engine Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
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21:50 Doomsday Engine Revision f5179ba1 (github): Cleanup
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21:42 Doomsday Engine Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
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21:42 Doomsday Engine Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
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21:41 Doomsday Engine Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
- BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ... -
11:18 Doomsday Engine Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
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09:29 Doomsday Engine Revision f9a40edf (github): Cleanup: Removed include/de_network.h
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05:44 Doomsday Engine Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
2015-07-16
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19:48 Doomsday Engine Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
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00:17 Doomsday Engine Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
- Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
2015-07-14
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06:21 Doomsday Engine Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. -
02:24 Doomsday Engine Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
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00:29 Doomsday Engine Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
2015-07-13
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23:43 Doomsday Engine Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf... -
18:38 Doomsday Engine Revision ac754ac2 (github): Cleanup: Removed de_defs.h
2015-07-11
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20:08 Doomsday Engine Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
- Merely duplicated the sprite.id data in the main database and
is therefore unnecessary. -
19:41 Doomsday Engine Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. -
18:24 Doomsday Engine Revision 028e2a80 (github): Definitions: Cleanup
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17:55 Doomsday Engine Revision a6528d8c (github): ResourceSystem: Cleanup
2015-07-10
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22:03 Doomsday Engine Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision e43d87c0 (github): Bumped version number to 1.15.2
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18:34 Doomsday Engine Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
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02:18 Doomsday Engine Revision 57135b6b (github): Cleanup
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02:13 Doomsday Engine Revision 014e8cec (github): Typo
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01:57 Doomsday Engine Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:56 Doomsday Engine Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
- Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
2015-07-09
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21:15 Doomsday Engine Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
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19:36 Doomsday Engine Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
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21:50 Doomsday Engine Revision 2bbb50fb (github): Cleanup
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21:21 Doomsday Engine Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
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