rhargrave's activity
From 2015-04-30 to 2015-05-13
2015-05-13
- 05:59 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
- I agree. I had been thinking about this whilst out to lunch and this was one thought that I had -- to be able to defi...
- 03:22 Doomsday Engine Feature #2047 (Closed): Allow user to select a specific IWAD file for a (custom) game session
- Right now, Doomsday locates by name game data. After it finds a list of candidate files, it selects the one which mat...
- 03:50 Doomsday Engine Bug #2048 (New): Particle effects obscure map objects
- I have attached definitions for all available game plugins, however this is an issue with the engine rather than the ...
2015-05-12
- 21:15 Doomsday Engine Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
2015-05-11
- 22:05 Doomsday Engine Revision 42dc834f (github): Revert unrelated commits
- 22:01 Doomsday Engine Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
- 21:58 Doomsday Engine Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 21:27 Doomsday Engine Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
- 02:40 Doomsday Engine Revision 93df11e0 (github): Fix function signature for GWA category
2015-05-09
- 23:31 Doomsday Engine Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
- 05:33 Doomsday Engine Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
- 21:25 Doomsday Engine Revision 8de4b6a5 (github): Add more vim specs to gitignore
- 20:10 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
- 19:32 Doomsday Engine Bug #2036: Automap lines are not visible
- Disregard that.
This is now working.
That was strange...
No settings were changed, by the way. - 19:29 Doomsday Engine Feature #1325: Boom line types and sectors
- I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ...
2015-05-07
- 23:45 Doomsday Engine Revision c23100d4 (github): Add TODO about refactoring
- 23:38 Doomsday Engine Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
- 23:09 Doomsday Engine Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
- 23:08 Doomsday Engine Revision 4699f5c4 (github): doom64: replace macro with constant
- 23:08 Doomsday Engine Revision f2740888 (github): Organize doom64 st_stuff header
- 23:07 Doomsday Engine Revision 7c660b0d (github): Minor TLC for the ready ammo widget
- 23:07 Doomsday Engine Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
- 22:26 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ...
- 22:04 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen...
- 22:01 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A...
- 18:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t...
- 22:06 Doomsday Engine Bug #2024 (Resolved): doom64 plugin does not draw HUD
- Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its...
- 21:44 Doomsday Engine Revision d254757b (github): Scrub dead code in doom st_stuff
- 20:47 Doomsday Engine Bug #2036: Automap lines are not visible
- It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ...
- 20:11 Doomsday Engine Bug #2036: Automap lines are not visible
- I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom... - 20:03 Doomsday Engine Revision c61a3979 (github): Remove unused viewport renderer code
- 05:07 Doomsday Engine Revision 4955c231 (github): Change WAD signature
- 05:01 Doomsday Engine Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
- 04:50 Doomsday Engine Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
- 04:32 Doomsday Engine Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
- 01:08 Doomsday Engine Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
- 01:08 Doomsday Engine Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 00:27 Doomsday Engine Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
- 00:04 Doomsday Engine Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
- 00:03 Doomsday Engine Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
- 23:52 Doomsday Engine Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
- 23:51 Doomsday Engine Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
- 23:37 Doomsday Engine Revision 3dd7db74 (github): Add sprite field to health icon widget
- 23:37 Doomsday Engine Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
- 23:35 Doomsday Engine Revision 846b2841 (github): Scrub dead code in doom UI init
- 23:34 Doomsday Engine Revision 334e08bb (github): Scrub dead code in hexen UI init
- 23:34 Doomsday Engine Revision f439d4ff (github): Scrub dead code in heretic UI init
- 23:02 Doomsday Engine Revision c6af3c14 (github): Restore origin widget getter names
- 22:05 Doomsday Engine Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
- 22:04 Doomsday Engine Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
- 22:02 Doomsday Engine Revision 6f2f6788 (github): Implemented new HUD toolkit
- 20:06 Doomsday Engine Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
- 19:45 Doomsday Engine Bug #2036: Automap lines are not visible
- skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f... - 19:01 Doomsday Engine Bug #2036: Automap lines are not visible
- skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit... - 19:12 Doomsday Engine Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
- 19:07 Doomsday Engine Revision 05a5db46 (github): Mitigate results of late-night refactoring
- 19:04 Doomsday Engine Revision 91c2ab49 (github): Rename displayMode to hudMode
- 09:07 Doomsday Engine Revision bec59368 (github): Fix array subscript on L209
- 09:04 Doomsday Engine Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
- 05:48 Doomsday Engine Revision 1c357419 (github): Reorganize st_stuff
- 03:26 Doomsday Engine Feature #2038 (Closed): Replace `define` with `static const ...` where possible
- In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t...
2015-05-05
- 21:04 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
- Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:... - 19:49 Doomsday Engine Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
- Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w...
- 19:37 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
- I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke...
- 08:13 Doomsday Engine Feature #2033: Runtime map editor
- This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this.
- 06:06 Doomsday Engine Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
- 05:58 Doomsday Engine Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
- 05:57 Doomsday Engine Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
- 05:57 Doomsday Engine Revision c6143826 (github): Remove am_map.h include from st_stuff
- 05:48 Doomsday Engine Revision 355f5460 (github): Remove am_map.h include directive
- 05:22 Doomsday Engine Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
- 04:01 Doomsday Engine Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
- 03:30 Doomsday Engine Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
- 03:26 Doomsday Engine Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
2015-05-03
- 19:22 Doomsday Engine Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
- skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ... - 00:44 Doomsday Engine Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
- Disregard that. The 'on' textures are missing.
I'll open a separate issue. - 00:32 Doomsday Engine Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
- I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is...
- 09:43 Doomsday Engine Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- _Add `Cleanup` tag and change category to `Redesign`_
- 09:11 Doomsday Engine Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications...
- 09:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ...
- 00:29 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin...
- 09:39 Doomsday Engine Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
- _Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this... - 08:52 Doomsday Engine Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
- 08:14 Doomsday Engine Revision d2771948 (github): Playing golf in st_stuff
- 02:29 Doomsday Engine Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
- 01:50 Doomsday Engine Revision 2fa14352 (github): Annotate needed repairs
- 01:49 Doomsday Engine Revision 82287f6e (github): Fix missing semicolon
- 00:46 Doomsday Engine Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
- It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B...
- 00:30 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- Fixed by #2025
- 00:27 Doomsday Engine Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
- 23:12 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
- This is likely the cause of #2019.
ST_BuildWidgets in doom64/src/st_stuff.c only initializes the automap.
It doe... - 23:10 Doomsday Engine Revision ebcd4306 (github): Remove hexen/heretic logic
- 22:49 Doomsday Engine Bug #2019: ST_UILogForPlayer returning garbage in jDoom64
- I've been debugging this, and this is what's going on:
* `UILog_Push` wants to reallocate a log message using `Z_R... - 21:46 Doomsday Engine Bug #2024 (Closed): doom64 plugin does not draw HUD
- It looks as if the HUD is not being drawn in the 64tc plugin.
I'll update with more information when I can. - 07:43 Doomsday Engine Revision 026ba7e6 (github): Add PT_FIRST power type to d64
- 07:40 Doomsday Engine Revision 7009e3aa (github): Fix errors in intermission
- 07:25 Doomsday Engine Revision 370f8e6b (github): Error fixing pass-thru
- 06:54 Doomsday Engine Revision 3dabab92 (github): Clean up p_enemy
- 04:43 Doomsday Engine Revision 3b13dc4e (github): Rearrange actions
- 04:36 Doomsday Engine Bug #2022 (Closed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
- I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to com... - 00:27 Doomsday Engine Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
- 00:13 Doomsday Engine Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
- 00:13 Doomsday Engine Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
- 00:10 Doomsday Engine Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
- 00:08 Doomsday Engine Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
- 00:07 Doomsday Engine Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
- 21:56 Doomsday Engine Revision 935ea2dd (github): Add P_TogglePower
2015-04-30
- 23:41 Doomsday Engine Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
- 18:52 Doomsday Engine Bug #2021 (New): Doom64's ingame music is severely broken
- Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK.
- 07:32 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,... - 06:15 Doomsday Engine Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
- 04:02 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
- Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no...
- 00:31 Doomsday Engine Feature #1580: Fix the Doom 64: Absolution TC plugin
- Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (...
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