Project

General

Profile

rhargrave's activity

From 2015-04-30 to 2015-05-13

2015-05-13

05:59 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
I agree. I had been thinking about this whilst out to lunch and this was one thought that I had -- to be able to defi... rhargrave
03:22 Doomsday Engine Feature #2047 (Closed): Allow user to select a specific IWAD file for a (custom) game session
Right now, Doomsday locates by name game data. After it finds a list of candidate files, it selects the one which mat... rhargrave
03:50 Doomsday Engine Bug #2048 (New): Particle effects obscure map objects
I have attached definitions for all available game plugins, however this is an issue with the engine rather than the ... rhargrave

2015-05-12

21:15 Doomsday Engine Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
rhargrave

2015-05-11

22:05 Doomsday Engine Revision 42dc834f (github): Revert unrelated commits
rhargrave
22:01 Doomsday Engine Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
rhargrave
21:58 Doomsday Engine Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
rhargrave
21:27 Doomsday Engine Revision 5985778e (github): Merge origin/cmake-build
rhargrave

2015-05-10

02:40 Doomsday Engine Revision 93df11e0 (github): Fix function signature for GWA category
rhargrave

2015-05-09

23:31 Doomsday Engine Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
rhargrave
05:33 Doomsday Engine Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
rhargrave

2015-05-08

21:25 Doomsday Engine Revision 8de4b6a5 (github): Add more vim specs to gitignore
rhargrave
20:10 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
rhargrave
19:32 Doomsday Engine Bug #2036: Automap lines are not visible
Disregard that.
This is now working.
That was strange...
No settings were changed, by the way.
rhargrave
19:29 Doomsday Engine Feature #1325: Boom line types and sectors
I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ... rhargrave

2015-05-07

23:45 Doomsday Engine Revision c23100d4 (github): Add TODO about refactoring
rhargrave
23:38 Doomsday Engine Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
rhargrave
23:09 Doomsday Engine Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
rhargrave
23:08 Doomsday Engine Revision 4699f5c4 (github): doom64: replace macro with constant
rhargrave
23:08 Doomsday Engine Revision f2740888 (github): Organize doom64 st_stuff header
rhargrave
23:07 Doomsday Engine Revision 7c660b0d (github): Minor TLC for the ready ammo widget
rhargrave
23:07 Doomsday Engine Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
rhargrave
22:26 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ... rhargrave
22:04 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen... rhargrave
22:01 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A... rhargrave
18:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t... rhargrave
22:06 Doomsday Engine Bug #2024 (Resolved): doom64 plugin does not draw HUD
Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its... rhargrave
21:44 Doomsday Engine Revision d254757b (github): Scrub dead code in doom st_stuff
rhargrave
20:47 Doomsday Engine Bug #2036: Automap lines are not visible
It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ... rhargrave
20:11 Doomsday Engine Bug #2036: Automap lines are not visible
I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom...
rhargrave
20:03 Doomsday Engine Revision c61a3979 (github): Remove unused viewport renderer code
rhargrave
05:07 Doomsday Engine Revision 4955c231 (github): Change WAD signature
rhargrave
05:01 Doomsday Engine Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
rhargrave
04:50 Doomsday Engine Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
rhargrave
04:32 Doomsday Engine Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
rhargrave
01:08 Doomsday Engine Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
rhargrave
01:08 Doomsday Engine Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
rhargrave
00:27 Doomsday Engine Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
rhargrave
00:04 Doomsday Engine Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
rhargrave
00:03 Doomsday Engine Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
rhargrave

2015-05-06

23:52 Doomsday Engine Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
rhargrave
23:51 Doomsday Engine Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
rhargrave
23:37 Doomsday Engine Revision 3dd7db74 (github): Add sprite field to health icon widget
rhargrave
23:37 Doomsday Engine Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
rhargrave
23:35 Doomsday Engine Revision 846b2841 (github): Scrub dead code in doom UI init
rhargrave
23:34 Doomsday Engine Revision 334e08bb (github): Scrub dead code in hexen UI init
rhargrave
23:34 Doomsday Engine Revision f439d4ff (github): Scrub dead code in heretic UI init
rhargrave
23:02 Doomsday Engine Revision c6af3c14 (github): Restore origin widget getter names
rhargrave
22:05 Doomsday Engine Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
rhargrave
22:04 Doomsday Engine Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
rhargrave
22:02 Doomsday Engine Revision 6f2f6788 (github): Implemented new HUD toolkit
rhargrave
20:06 Doomsday Engine Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
rhargrave
19:45 Doomsday Engine Bug #2036: Automap lines are not visible
skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f...
rhargrave
19:01 Doomsday Engine Bug #2036: Automap lines are not visible
skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit...
rhargrave
19:12 Doomsday Engine Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
rhargrave
19:07 Doomsday Engine Revision 05a5db46 (github): Mitigate results of late-night refactoring
rhargrave
19:04 Doomsday Engine Revision 91c2ab49 (github): Rename displayMode to hudMode
rhargrave
09:07 Doomsday Engine Revision bec59368 (github): Fix array subscript on L209
rhargrave
09:04 Doomsday Engine Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
rhargrave
05:48 Doomsday Engine Revision 1c357419 (github): Reorganize st_stuff
rhargrave
03:26 Doomsday Engine Feature #2038 (Closed): Replace `define` with `static const ...` where possible
In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t... rhargrave

2015-05-05

21:04 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:...
rhargrave
19:49 Doomsday Engine Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w... rhargrave
19:37 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke... rhargrave
08:13 Doomsday Engine Feature #2033: Runtime map editor
This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this. rhargrave
06:06 Doomsday Engine Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
rhargrave
05:58 Doomsday Engine Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
rhargrave
05:57 Doomsday Engine Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
rhargrave
05:57 Doomsday Engine Revision c6143826 (github): Remove am_map.h include from st_stuff
rhargrave
05:48 Doomsday Engine Revision 355f5460 (github): Remove am_map.h include directive
rhargrave
05:22 Doomsday Engine Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
rhargrave
04:01 Doomsday Engine Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
rhargrave
03:30 Doomsday Engine Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
rhargrave

2015-05-04

03:26 Doomsday Engine Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
rhargrave

2015-05-03

19:22 Doomsday Engine Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ...
rhargrave
00:44 Doomsday Engine Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
Disregard that. The 'on' textures are missing.
I'll open a separate issue.
rhargrave
00:32 Doomsday Engine Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is... rhargrave
09:43 Doomsday Engine Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
_Add `Cleanup` tag and change category to `Redesign`_ rhargrave
09:11 Doomsday Engine Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications... rhargrave
09:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ... rhargrave
00:29 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin... rhargrave
09:39 Doomsday Engine Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
_Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this...
rhargrave
08:52 Doomsday Engine Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
rhargrave
08:14 Doomsday Engine Revision d2771948 (github): Playing golf in st_stuff
rhargrave
02:29 Doomsday Engine Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
rhargrave
01:50 Doomsday Engine Revision 2fa14352 (github): Annotate needed repairs
rhargrave
01:49 Doomsday Engine Revision 82287f6e (github): Fix missing semicolon
rhargrave
00:46 Doomsday Engine Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B... rhargrave
00:30 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
Fixed by #2025 rhargrave
00:27 Doomsday Engine Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
rhargrave

2015-05-02

23:12 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
This is likely the cause of #2019.
ST_BuildWidgets in doom64/src/st_stuff.c only initializes the automap.
It doe...
rhargrave
23:10 Doomsday Engine Revision ebcd4306 (github): Remove hexen/heretic logic
rhargrave
22:49 Doomsday Engine Bug #2019: ST_UILogForPlayer returning garbage in jDoom64
I've been debugging this, and this is what's going on:
* `UILog_Push` wants to reallocate a log message using `Z_R...
rhargrave
21:46 Doomsday Engine Bug #2024 (Closed): doom64 plugin does not draw HUD
It looks as if the HUD is not being drawn in the 64tc plugin.
I'll update with more information when I can.
rhargrave
07:43 Doomsday Engine Revision 026ba7e6 (github): Add PT_FIRST power type to d64
rhargrave
07:40 Doomsday Engine Revision 7009e3aa (github): Fix errors in intermission
rhargrave
07:25 Doomsday Engine Revision 370f8e6b (github): Error fixing pass-thru
rhargrave
06:54 Doomsday Engine Revision 3dabab92 (github): Clean up p_enemy
rhargrave
04:43 Doomsday Engine Revision 3b13dc4e (github): Rearrange actions
rhargrave
04:36 Doomsday Engine Bug #2022 (Closed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to com...
rhargrave
00:27 Doomsday Engine Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
rhargrave
00:13 Doomsday Engine Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
rhargrave
00:13 Doomsday Engine Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
rhargrave
00:10 Doomsday Engine Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
rhargrave
00:08 Doomsday Engine Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
rhargrave
00:07 Doomsday Engine Revision fe9bb4a6 (github): remove redundant assignment
rhargrave

2015-05-01

21:56 Doomsday Engine Revision 935ea2dd (github): Add P_TogglePower
rhargrave

2015-04-30

23:41 Doomsday Engine Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
rhargrave
18:52 Doomsday Engine Bug #2021 (New): Doom64's ingame music is severely broken
Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK. rhargrave
07:32 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,...
rhargrave
06:15 Doomsday Engine Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
rhargrave
04:02 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no... rhargrave
00:31 Doomsday Engine Feature #1580: Fix the Doom 64: Absolution TC plugin
Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (...
rhargrave
 

Also available in: Atom