rhargrave's activity
From 2015-04-30 to 2015-05-13
2015-05-13
- 05:59 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
- I agree. I had been thinking about this whilst out to lunch and this was one thought that I had -- to be able to defi...
- 03:22 Doomsday Engine Feature #2047 (Closed): Allow user to select a specific IWAD file for a (custom) game session
- Right now, Doomsday locates by name game data. After it finds a list of candidate files, it selects the one which mat...
- 03:50 Doomsday Engine Bug #2048 (New): Particle effects obscure map objects
- I have attached definitions for all available game plugins, however this is an issue with the engine rather than the ...
2015-05-08
- 20:10 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
- 19:32 Doomsday Engine Bug #2036: Automap lines are not visible
- Disregard that.
This is now working.
That was strange...
No settings were changed, by the way. - 19:29 Doomsday Engine Feature #1325: Boom line types and sectors
- I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ...
2015-05-07
- 22:26 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ...
- 22:04 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen...
- 22:01 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A...
- 18:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t...
- 22:06 Doomsday Engine Bug #2024 (Resolved): doom64 plugin does not draw HUD
- Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its...
- 20:47 Doomsday Engine Bug #2036: Automap lines are not visible
- It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ...
- 20:11 Doomsday Engine Bug #2036: Automap lines are not visible
- I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom...
2015-05-06
- 19:45 Doomsday Engine Bug #2036: Automap lines are not visible
- skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f... - 19:01 Doomsday Engine Bug #2036: Automap lines are not visible
- skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit... - 03:26 Doomsday Engine Feature #2038 (Closed): Replace `define` with `static const ...` where possible
- In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t...
2015-05-05
- 21:04 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
- Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:... - 19:49 Doomsday Engine Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
- Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w...
- 19:37 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
- I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke...
- 08:13 Doomsday Engine Feature #2033: Runtime map editor
- This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this.
2015-05-03
- 19:22 Doomsday Engine Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
- skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ... - 00:44 Doomsday Engine Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
- Disregard that. The 'on' textures are missing.
I'll open a separate issue. - 00:32 Doomsday Engine Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
- I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is...
- 09:43 Doomsday Engine Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- _Add `Cleanup` tag and change category to `Redesign`_
- 09:11 Doomsday Engine Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications...
- 09:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ...
- 00:29 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin...
- 09:39 Doomsday Engine Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
- _Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this... - 00:46 Doomsday Engine Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
- It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B...
- 00:30 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- Fixed by #2025
2015-05-02
- 23:12 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
- This is likely the cause of #2019.
ST_BuildWidgets in doom64/src/st_stuff.c only initializes the automap.
It doe... - 22:49 Doomsday Engine Bug #2019: ST_UILogForPlayer returning garbage in jDoom64
- I've been debugging this, and this is what's going on:
* `UILog_Push` wants to reallocate a log message using `Z_R... - 21:46 Doomsday Engine Bug #2024 (Closed): doom64 plugin does not draw HUD
- It looks as if the HUD is not being drawn in the 64tc plugin.
I'll update with more information when I can. - 04:36 Doomsday Engine Bug #2022 (Closed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
- I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to com...
2015-04-30
- 18:52 Doomsday Engine Bug #2021 (New): Doom64's ingame music is severely broken
- Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK.
- 07:32 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,... - 04:02 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
- Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no...
- 00:31 Doomsday Engine Feature #1580: Fix the Doom 64: Absolution TC plugin
- Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (...
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