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rhargrave's activity

From 2015-04-30 to 2015-05-13

2015-05-13

05:59 Doomsday Engine Feature #2047: Allow user to select a specific IWAD file for a (custom) game session
I agree. I had been thinking about this whilst out to lunch and this was one thought that I had -- to be able to defi... rhargrave
03:22 Doomsday Engine Feature #2047 (Closed): Allow user to select a specific IWAD file for a (custom) game session
Right now, Doomsday locates by name game data. After it finds a list of candidate files, it selects the one which mat... rhargrave
03:50 Doomsday Engine Bug #2048 (New): Particle effects obscure map objects
I have attached definitions for all available game plugins, however this is an issue with the engine rather than the ... rhargrave

2015-05-08

20:10 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
rhargrave
19:32 Doomsday Engine Bug #2036: Automap lines are not visible
Disregard that.
This is now working.
That was strange...
No settings were changed, by the way.
rhargrave
19:29 Doomsday Engine Feature #1325: Boom line types and sectors
I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ... rhargrave

2015-05-07

22:26 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ... rhargrave
22:04 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen... rhargrave
22:01 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A... rhargrave
18:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t... rhargrave
22:06 Doomsday Engine Bug #2024 (Resolved): doom64 plugin does not draw HUD
Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its... rhargrave
20:47 Doomsday Engine Bug #2036: Automap lines are not visible
It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ... rhargrave
20:11 Doomsday Engine Bug #2036: Automap lines are not visible
I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom...
rhargrave

2015-05-06

19:45 Doomsday Engine Bug #2036: Automap lines are not visible
skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f...
rhargrave
19:01 Doomsday Engine Bug #2036: Automap lines are not visible
skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit...
rhargrave
03:26 Doomsday Engine Feature #2038 (Closed): Replace `define` with `static const ...` where possible
In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t... rhargrave

2015-05-05

21:04 Doomsday Engine Feature #2037: [Linux] Get Doomsday working with Clang
Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:...
rhargrave
19:49 Doomsday Engine Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w... rhargrave
19:37 Doomsday Engine Bug #2036 (Rejected): Automap lines are not visible
I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke... rhargrave
08:13 Doomsday Engine Feature #2033: Runtime map editor
This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this. rhargrave

2015-05-03

19:22 Doomsday Engine Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ...
rhargrave
00:44 Doomsday Engine Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
Disregard that. The 'on' textures are missing.
I'll open a separate issue.
rhargrave
00:32 Doomsday Engine Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is... rhargrave
09:43 Doomsday Engine Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
_Add `Cleanup` tag and change category to `Redesign`_ rhargrave
09:11 Doomsday Engine Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications... rhargrave
09:41 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ... rhargrave
00:29 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin... rhargrave
09:39 Doomsday Engine Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
_Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this...
rhargrave
00:46 Doomsday Engine Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B... rhargrave
00:30 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
Fixed by #2025 rhargrave

2015-05-02

23:12 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
This is likely the cause of #2019.
ST_BuildWidgets in doom64/src/st_stuff.c only initializes the automap.
It doe...
rhargrave
22:49 Doomsday Engine Bug #2019: ST_UILogForPlayer returning garbage in jDoom64
I've been debugging this, and this is what's going on:
* `UILog_Push` wants to reallocate a log message using `Z_R...
rhargrave
21:46 Doomsday Engine Bug #2024 (Closed): doom64 plugin does not draw HUD
It looks as if the HUD is not being drawn in the 64tc plugin.
I'll update with more information when I can.
rhargrave
04:36 Doomsday Engine Bug #2022 (Closed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to com...
rhargrave

2015-04-30

18:52 Doomsday Engine Bug #2021 (New): Doom64's ingame music is severely broken
Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK. rhargrave
07:32 Doomsday Engine Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,...
rhargrave
04:02 Doomsday Engine Feature #1887: Migrate project build system to CMake 3
Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no... rhargrave
00:31 Doomsday Engine Feature #1580: Fix the Doom 64: Absolution TC plugin
Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (...
rhargrave
 

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