Activity
From 2015-04-26 to 2015-05-09
2015-05-09
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23:31 Doomsday Engine Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
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18:49 Doomsday Engine Revision 439e1445 (github): Merge branch 'master' into cmake-build
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18:47 Doomsday Engine Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:47 Doomsday Engine Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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18:47 Doomsday Engine Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
18:47 Doomsday Engine Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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18:47 Doomsday Engine Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
18:46 Doomsday Engine Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... -
18:46 Doomsday Engine Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... -
18:46 Doomsday Engine Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. -
18:46 Doomsday Engine Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
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18:46 Doomsday Engine Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
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18:22 Doomsday Engine Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:15 Doomsday Engine Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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17:26 Doomsday Engine Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
11:03 Doomsday Engine Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:03 Doomsday Engine Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:01 Doomsday Engine Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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10:04 Doomsday Engine Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
05:33 Doomsday Engine Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
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21:25 Doomsday Engine Revision 8de4b6a5 (github): Add more vim specs to gitignore
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18:57 Doomsday Engine Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
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18:56 Doomsday Engine Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
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23:45 Doomsday Engine Revision c23100d4 (github): Add TODO about refactoring
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23:38 Doomsday Engine Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
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23:09 Doomsday Engine Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
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23:08 Doomsday Engine Revision 4699f5c4 (github): doom64: replace macro with constant
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23:08 Doomsday Engine Revision f2740888 (github): Organize doom64 st_stuff header
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23:07 Doomsday Engine Revision 7c660b0d (github): Minor TLC for the ready ammo widget
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23:07 Doomsday Engine Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
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21:44 Doomsday Engine Revision d254757b (github): Scrub dead code in doom st_stuff
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20:53 Doomsday Engine Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
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20:03 Doomsday Engine Revision c61a3979 (github): Remove unused viewport renderer code
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05:07 Doomsday Engine Revision 4955c231 (github): Change WAD signature
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05:01 Doomsday Engine Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
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04:50 Doomsday Engine Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
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04:32 Doomsday Engine Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
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01:08 Doomsday Engine Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
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01:08 Doomsday Engine Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
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00:27 Doomsday Engine Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
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00:04 Doomsday Engine Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
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00:03 Doomsday Engine Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
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23:52 Doomsday Engine Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
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23:51 Doomsday Engine Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
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23:37 Doomsday Engine Revision 3dd7db74 (github): Add sprite field to health icon widget
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23:37 Doomsday Engine Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
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23:35 Doomsday Engine Revision 846b2841 (github): Scrub dead code in doom UI init
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23:34 Doomsday Engine Revision 334e08bb (github): Scrub dead code in hexen UI init
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23:34 Doomsday Engine Revision f439d4ff (github): Scrub dead code in heretic UI init
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23:02 Doomsday Engine Revision c6af3c14 (github): Restore origin widget getter names
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22:22 Doomsday Engine Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... -
22:05 Doomsday Engine Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
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22:04 Doomsday Engine Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
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22:02 Doomsday Engine Revision 6f2f6788 (github): Implemented new HUD toolkit
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21:11 Doomsday Engine Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... -
20:29 Doomsday Engine Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. -
20:06 Doomsday Engine Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
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19:28 Doomsday Engine Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
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19:26 Doomsday Engine Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
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19:12 Doomsday Engine Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
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19:07 Doomsday Engine Revision 05a5db46 (github): Mitigate results of late-night refactoring
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19:04 Doomsday Engine Revision 91c2ab49 (github): Rename displayMode to hudMode
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09:07 Doomsday Engine Revision bec59368 (github): Fix array subscript on L209
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09:04 Doomsday Engine Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
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05:48 Doomsday Engine Revision 1c357419 (github): Reorganize st_stuff
2015-05-05
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06:06 Doomsday Engine Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
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05:58 Doomsday Engine Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
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05:57 Doomsday Engine Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
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05:57 Doomsday Engine Revision c6143826 (github): Remove am_map.h include from st_stuff
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05:48 Doomsday Engine Revision 355f5460 (github): Remove am_map.h include directive
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05:22 Doomsday Engine Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
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04:01 Doomsday Engine Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
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03:30 Doomsday Engine Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
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20:58 Doomsday Engine Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
- See comment in fx::Resize::isActive().
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07:36 Doomsday Engine Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
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04:00 Doomsday Engine Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
- Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile... -
03:34 Doomsday Engine Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
- It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret... -
03:26 Doomsday Engine Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
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02:03 Doomsday Engine Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
- The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
2015-05-03
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19:15 Doomsday Engine Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
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19:03 Doomsday Engine Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp -
18:07 Doomsday Engine Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
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18:06 Doomsday Engine Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
- The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one... -
16:58 Doomsday Engine Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
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16:56 Doomsday Engine Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... -
16:55 Doomsday Engine Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... -
16:53 Doomsday Engine Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
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14:40 Doomsday Engine Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
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14:39 Doomsday Engine Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
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11:05 Doomsday Engine Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... -
10:58 Doomsday Engine Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... -
10:05 Doomsday Engine Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
- Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex... -
10:02 Doomsday Engine Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
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08:52 Doomsday Engine Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
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08:14 Doomsday Engine Revision d2771948 (github): Playing golf in st_stuff
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07:08 Doomsday Engine Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
- Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality. -
05:01 Doomsday Engine Revision e4737b71 (github): Renderer|Client: Cleanup
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02:29 Doomsday Engine Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
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01:50 Doomsday Engine Revision 2fa14352 (github): Annotate needed repairs
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01:49 Doomsday Engine Revision 82287f6e (github): Fix missing semicolon
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00:27 Doomsday Engine Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
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23:10 Doomsday Engine Revision ebcd4306 (github): Remove hexen/heretic logic
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15:20 Doomsday Engine Revision 112b1386 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo... -
12:02 Doomsday Engine Revision c7fc3154 (github): Renderer|Client: Cleanup
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07:43 Doomsday Engine Revision 026ba7e6 (github): Add PT_FIRST power type to d64
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07:40 Doomsday Engine Revision 7009e3aa (github): Fix errors in intermission
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07:25 Doomsday Engine Revision 370f8e6b (github): Error fixing pass-thru
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07:03 Doomsday Engine Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
- Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett... -
06:54 Doomsday Engine Revision 3dabab92 (github): Clean up p_enemy
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04:43 Doomsday Engine Revision 3b13dc4e (github): Rearrange actions
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00:27 Doomsday Engine Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
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00:13 Doomsday Engine Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
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00:13 Doomsday Engine Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
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00:10 Doomsday Engine Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
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00:08 Doomsday Engine Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
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00:07 Doomsday Engine Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
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21:56 Doomsday Engine Revision 935ea2dd (github): Add P_TogglePower
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06:47 Doomsday Engine Revision 6a6a7a31 (github): Renderer|Client: Cleanup
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06:27 Doomsday Engine Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
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04:53 Doomsday Engine Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
- Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code. -
02:38 Doomsday Engine Revision 5dcd1c3c (github): Renderer|Client: Cleanup
2015-04-30
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23:41 Doomsday Engine Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
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19:21 Doomsday Engine Revision 1e23c595 (github): Refactor|Renderer: Restructured texture => surface projection
- Revised the high-level model for the projection of textures onto
world Surfaces, making use of C++11 lambdas to impro... -
06:15 Doomsday Engine Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
2015-04-29
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19:21 Doomsday Engine Revision 1ea4eab7 (github): World|Map: Cleanup
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16:02 Doomsday Engine Revision 4b749648 (github): Homepage|Add-on Repository: Updated DHTP project homepage URI
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02:52 Doomsday Engine Revision ee774997 (github): Fixed|World|Map|Client: Use ConvexSubspaces when building the decorated surface list
- This fix addresses an problem observed when attempting to play E1M1
of datacore's Endless Torture, Ultimate Doom mod....
2015-04-28
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18:01 Doomsday Engine Revision 24953f1f (github): Merge branch 'master' into opengl3.3
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17:37 Doomsday Engine Revision d0854b9b (github): Merge branch 'cmake-build' into gl2-qopenglwindow
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15:49 Doomsday Engine Revision 328a88cd (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/rend_clip.h
doomsday/apps/client/src/render/rend_clip.cpp
2015-04-27
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23:55 Doomsday Engine Revision 1cbb03ef (github): Fixed|libcommon|ACS: ACS world state deserialization
- Somewhere a superfluous 32-bit unsigned integer is being written to
the ACS world state data...
IssueID #1846 -
19:04 Doomsday Engine Revision 3c862d19 (github): Refactor|libcommon: common::GameSession has ownership of acs::System
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18:13 Doomsday Engine Revision 7793c094 (github): Merge pull request #10 from RomanHargrave/master
- Fixed|Doom64: Syntax error in jdoom64/text.ded
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17:59 Doomsday Engine Revision 30f19715 (github): libcommon|GameSession: Cleanup
- 07:43 Doomsday Engine Revision 502a9e5b (github): `text.d` contained a malformed string literal on line 50
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