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From 2015-04-19 to 2015-05-02

2015-05-02

23:10 Doomsday Engine Revision ebcd4306 (github): Remove hexen/heretic logic
rhargrave
15:20 Doomsday Engine Revision 112b1386 (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo...
skyjake
12:02 Doomsday Engine Revision c7fc3154 (github): Renderer|Client: Cleanup
danij
07:43 Doomsday Engine Revision 026ba7e6 (github): Add PT_FIRST power type to d64
rhargrave
07:40 Doomsday Engine Revision 7009e3aa (github): Fix errors in intermission
rhargrave
07:25 Doomsday Engine Revision 370f8e6b (github): Error fixing pass-thru
rhargrave
07:03 Doomsday Engine Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett...
danij
06:54 Doomsday Engine Revision 3dabab92 (github): Clean up p_enemy
rhargrave
04:43 Doomsday Engine Revision 3b13dc4e (github): Rearrange actions
rhargrave
00:27 Doomsday Engine Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
rhargrave
00:13 Doomsday Engine Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
rhargrave
00:13 Doomsday Engine Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
rhargrave
00:10 Doomsday Engine Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
rhargrave
00:08 Doomsday Engine Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
rhargrave
00:07 Doomsday Engine Revision fe9bb4a6 (github): remove redundant assignment
rhargrave

2015-05-01

21:56 Doomsday Engine Revision 935ea2dd (github): Add P_TogglePower
rhargrave
06:47 Doomsday Engine Revision 6a6a7a31 (github): Renderer|Client: Cleanup
danij
06:27 Doomsday Engine Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
danij
04:53 Doomsday Engine Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code.
danij
02:38 Doomsday Engine Revision 5dcd1c3c (github): Renderer|Client: Cleanup
danij

2015-04-30

23:41 Doomsday Engine Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
rhargrave
19:21 Doomsday Engine Revision 1e23c595 (github): Refactor|Renderer: Restructured texture => surface projection
Revised the high-level model for the projection of textures onto
world Surfaces, making use of C++11 lambdas to impro...
danij
06:15 Doomsday Engine Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
rhargrave

2015-04-29

19:21 Doomsday Engine Revision 1ea4eab7 (github): World|Map: Cleanup
danij
16:02 Doomsday Engine Revision 4b749648 (github): Homepage|Add-on Repository: Updated DHTP project homepage URI
danij
02:52 Doomsday Engine Revision ee774997 (github): Fixed|World|Map|Client: Use ConvexSubspaces when building the decorated surface list
This fix addresses an problem observed when attempting to play E1M1
of datacore's Endless Torture, Ultimate Doom mod....
danij

2015-04-28

18:01 Doomsday Engine Revision 24953f1f (github): Merge branch 'master' into opengl3.3
skyjake
17:37 Doomsday Engine Revision d0854b9b (github): Merge branch 'cmake-build' into gl2-qopenglwindow
skyjake
15:49 Doomsday Engine Revision 328a88cd (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/client/include/render/rend_clip.h
doomsday/apps/client/src/render/rend_clip.cpp
skyjake

2015-04-27

23:55 Doomsday Engine Revision 1cbb03ef (github): Fixed|libcommon|ACS: ACS world state deserialization
Somewhere a superfluous 32-bit unsigned integer is being written to
the ACS world state data...
IssueID #1846
danij
19:04 Doomsday Engine Revision 3c862d19 (github): Refactor|libcommon: common::GameSession has ownership of acs::System
danij
18:13 Doomsday Engine Revision 7793c094 (github): Merge pull request #10 from RomanHargrave/master
Fixed|Doom64: Syntax error in jdoom64/text.ded skyjake
17:59 Doomsday Engine Revision 30f19715 (github): libcommon|GameSession: Cleanup
danij
07:43 Doomsday Engine Revision 502a9e5b (github): `text.d` contained a malformed string literal on line 50
Roman Hargrave

2015-04-23

21:41 Doomsday Engine Revision bb2986ef (github): libgui|Canvas|GLFramebuffer: Changing sample count at runtime
When the Canvas frame buffer's sample count changes, the Canvas's
native window will be recreated with the updated fo...
skyjake
21:37 Doomsday Engine Revision b83c0007 (github): Debug|libcore: Added debug-only flags for Observers
skyjake

2015-04-22

19:24 Doomsday Engine Revision 5ffb93ca (github): Cleanup: Removed QtOpenGL as unnecessary; general fixes for Client
The busy loop shouldn't be started during the window expose event,
or otherwise the window doesn't get a chance to be...
skyjake

2015-04-20

18:54 Doomsday Engine Revision 5173e2f1 (github): Refactor: Renamed PersistentCanvasWindow to PersistentCanvas
skyjake
18:35 Doomsday Engine Revision c5e50554 (github): Tests|libappfw: Fixed the libappfw test application
skyjake
18:34 Doomsday Engine Revision 4e905651 (github): libgui: GLFramebuffer that represents a Canvas
The default frame buffer, i.e., the OpenGL surface in a Canvas, can
now be represented by a GLFramebuffer. Canvas's f...
skyjake
 

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