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danij's activity

From 2014-09-26 to 2014-10-09

2014-10-07

04:26 Doomsday Engine Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t... danij
00:40 Doomsday Engine Bug #1872 (Closed): Copyright year of Windows binaries incorrect
Most of the built binaries are either missing this information entirely, or the metadata is out of date. danij

2014-10-06

23:56 Doomsday Engine Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
23:45 Doomsday Engine Bug #911: [Hexen] Poison cloud vs Repulsion Disc
Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a). danij
21:22 Doomsday Engine Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
danij
21:22 Doomsday Engine Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Evidently this was indeed caused by Issue #1862. Since that fix this teleport trap in TNT MAP31 is now behaving much ... danij

2014-10-05

20:07 Doomsday Engine Bug #1701: [Doom] Map08/ExM8 sound emulation
Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibilit... danij
19:57 Doomsday Engine Bug #1706 (Closed): Default Mapinfo music glitch
danij
19:51 Doomsday Engine Bug #1796 (Closed): Damage stage mix up in some models.
danij
19:48 Doomsday Engine Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
This needs testing again following the recent fix for Issue #1862 danij
19:37 Doomsday Engine Bug #1817: Premap infine and preplaying music oversight
Is there a mod compatibility reason for the change you suggest?
The original games' logic for music queuing is bas...
danij
19:34 Doomsday Engine Bug #1817 (Feedback): Premap infine and preplaying music oversight
danij
19:29 Doomsday Engine Bug #1856: Alert on first launch because game.cfg not found
Raised to High priority because an alert on first launch is very alarming to a new user (and in this case misleading ... danij
19:23 Doomsday Engine Bug #1849 (Closed): [DOOM] FIREBLU in Plutonia
danij
19:16 Doomsday Engine Bug #1849 (In Progress): [DOOM] FIREBLU in Plutonia
danij
17:57 Doomsday Engine Bug #1863: [automap] line updating
Re: Deferring of line visibility updates until the player first moves
This is due to a bug in vanilla. As far as I...
danij
17:48 Doomsday Engine Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
As the intermission has undergone significant changes for 1.15 in the common-episode-definition branch, this bug has ... danij
17:35 Doomsday Engine Bug #1866 (In Progress): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
danij
16:07 Doomsday Engine Bug #1870: Generators not appearing in certain cases
The reason this fails is because during the first call to Mobj_SetState in P_SpawnMobjXYZ there is no MobjThinkerData... danij
06:09 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Logging the values of GAMETIC and (((int) GAMETIC) & 3) in A_Tracer shows that this bug occurs when the step value fo... danij
03:59 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
I have attached a DOOM II savegame, DoomSav2.save which makes debugging this issue easier. In this savegame I have or... danij
02:37 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Further testing shows that the tracer's target is in fact not being lost at all. The problem is that the deterministi... danij
01:17 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Initial testing reveals that this is indeed not a savegame issue. After instrumenting and comparing interpretation of... danij

2014-10-04

22:44 Doomsday Engine Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info... danij
01:05 Doomsday Engine Bug #1871 (Closed): Wrong model skin selected
danij
00:16 Doomsday Engine Bug #1871: Wrong model skin selected
Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur... danij
00:15 Doomsday Engine Bug #1871 (In Progress): Wrong model skin selected
danij

2014-10-03

23:00 Doomsday Engine Bug #1871: Wrong model skin selected
Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms... danij
20:46 Doomsday Engine Bug #1871: Wrong model skin selected
Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui... danij
18:40 Doomsday Engine Bug #1871 (Closed): Wrong model skin selected
When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin... danij

2014-09-30

01:01 Doomsday Engine Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
danij

2014-09-29

23:09 Doomsday Engine Feature #1869 (New): Support 'shadowed' texture resources in animated textures
Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi... danij

2014-09-26

01:29 Doomsday Engine Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij
 

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