Project

General

Profile

skyjake's activity

From 2013-12-15 to 2013-12-28

2013-12-26

22:15 Doomsday Engine Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
commit:85a37c89 will hopefully fix this. skyjake
14:29 Doomsday Engine Bug #1689 (Closed): game options
skyjake

2013-12-23

14:37 Doomsday Engine Bug #932 (Closed): mf2_floatbob not affecting particle generators
Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the... skyjake
13:50 Doomsday Engine Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
skyjake
13:06 Doomsday Engine Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully. skyjake
13:45 Doomsday Engine Feature #1688 (New): Command line options documented with Amethyst
All command line options should be documented using Amethyst, much like the console variables and commands are docume... skyjake
13:43 Doomsday Engine Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
skyjake
13:10 Doomsday Engine Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho... skyjake
12:29 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering. skyjake
12:25 Doomsday Engine Feature #1656 (Closed): UI for VR / Oculus Rift config
skyjake
12:24 Doomsday Engine Feature #1636 (Closed): Support for Oculus Rift
I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ... skyjake

2013-12-22

20:33 Doomsday Engine Feature #1636: Support for Oculus Rift
This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey...
skyjake

2013-12-21

19:34 Doomsday Engine Feature #1686: Derived resource packs
Another use case would be a HiDPI UI pack for OS X retina displays. skyjake
19:21 Doomsday Engine Feature #1686 (Closed): Derived resource packs
It should be possible to create a resource pack that is based on another, but with some changes applied. For instance... skyjake

2013-12-19

12:30 Doomsday Engine Feature #1680 (Closed): Quad-buffered GL framebuffer
skyjake

2013-12-18

17:51 Doomsday Engine Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
skyjake

2013-12-17

13:50 Doomsday Engine Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
The new "postfx" command can be used to draw the game world with an inverted monochrome shader. This should be used i... skyjake
13:47 Doomsday Engine Feature #1682 (Closed): [UI] Button click behavior outside an open popup
skyjake
08:52 Doomsday Engine Feature #1682 (In Progress): [UI] Button click behavior outside an open popup
skyjake
08:46 Doomsday Engine Feature #1682: [UI] Button click behavior outside an open popup
This is the intended behavior at the moment. All popups are dismissed with a click outside the popup -- the dismissal... skyjake
13:44 Doomsday Engine Feature #1605: Tutorial
vermil wrote:
> Something I have also thought about, is that the taskbar and main taskbar menu should open by defaul...
skyjake
13:29 Doomsday Engine Feature #1684 (Closed): Launching without Snowberry
As a first step toward making #1600 a reality, it should be possible to start Doomsday directly in an officially supp... skyjake
13:22 Doomsday Engine Feature #6: Draw lens flares using GL2
vermil wrote (in #1605):
> Of course, I won't lie, I also think the new lens flares are coming in too early; that th...
skyjake

2013-12-16

21:21 Doomsday Engine Feature #1680: Quad-buffered GL framebuffer
I pushed some changes to master that might fix VR mode 13.
@cmbruns: could you test this, please?
skyjake
09:35 Doomsday Engine Feature #1680 (Closed): Quad-buffered GL framebuffer
Support for VR mode 13 (quad buffered, stereoscopic framebuffer). @GLFramebuffer@ must provide a way to set which bac... skyjake
19:45 Doomsday Engine Bug #1681: Garbled screen build 1080
> Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
> Renderer: Gallium 0.4 on AMD BARTS
We should fir...
skyjake

2013-12-15

13:23 Doomsday Engine Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
Fixed for the next build. skyjake
 

Also available in: Atom