skyjake's activity
From 2013-12-15 to 2013-12-28
2013-12-26
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22:15 Doomsday Engine Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
- commit:85a37c89 will hopefully fix this.
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14:29 Doomsday Engine Bug #1689 (Closed): game options
2013-12-23
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14:37 Doomsday Engine Bug #932 (Closed): mf2_floatbob not affecting particle generators
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
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13:50 Doomsday Engine Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
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13:06 Doomsday Engine Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
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13:45 Doomsday Engine Feature #1688 (New): Command line options documented with Amethyst
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
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13:43 Doomsday Engine Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
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13:10 Doomsday Engine Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
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12:29 Doomsday Engine Feature #1678: Optimize stereoscopic pixel formats
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
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12:25 Doomsday Engine Feature #1656 (Closed): UI for VR / Oculus Rift config
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12:24 Doomsday Engine Feature #1636 (Closed): Support for Oculus Rift
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
2013-12-22
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20:33 Doomsday Engine Feature #1636: Support for Oculus Rift
- This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey...
2013-12-21
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19:34 Doomsday Engine Feature #1686: Derived resource packs
- Another use case would be a HiDPI UI pack for OS X retina displays.
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19:21 Doomsday Engine Feature #1686 (Closed): Derived resource packs
- It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
2013-12-19
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12:30 Doomsday Engine Feature #1680 (Closed): Quad-buffered GL framebuffer
2013-12-18
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17:51 Doomsday Engine Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
2013-12-17
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13:50 Doomsday Engine Feature #1685 (Closed): [Doom] Inverted B&W palette for invulnerability
- The new "postfx" command can be used to draw the game world with an inverted monochrome shader. This should be used i...
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13:47 Doomsday Engine Feature #1682 (Closed): [UI] Button click behavior outside an open popup
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08:52 Doomsday Engine Feature #1682 (In Progress): [UI] Button click behavior outside an open popup
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08:46 Doomsday Engine Feature #1682: [UI] Button click behavior outside an open popup
- This is the intended behavior at the moment. All popups are dismissed with a click outside the popup -- the dismissal...
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13:44 Doomsday Engine Feature #1605: Tutorial
- vermil wrote:
> Something I have also thought about, is that the taskbar and main taskbar menu should open by defaul... -
13:29 Doomsday Engine Feature #1684 (Closed): Launching without Snowberry
- As a first step toward making #1600 a reality, it should be possible to start Doomsday directly in an officially supp...
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13:22 Doomsday Engine Feature #6: Draw lens flares using GL2
- vermil wrote (in #1605):
> Of course, I won't lie, I also think the new lens flares are coming in too early; that th...
2013-12-16
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21:21 Doomsday Engine Feature #1680: Quad-buffered GL framebuffer
- I pushed some changes to master that might fix VR mode 13.
@cmbruns: could you test this, please? -
09:35 Doomsday Engine Feature #1680 (Closed): Quad-buffered GL framebuffer
- Support for VR mode 13 (quad buffered, stereoscopic framebuffer). @GLFramebuffer@ must provide a way to set which bac...
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19:45 Doomsday Engine Bug #1681: Garbled screen build 1080
- > Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
> Renderer: Gallium 0.4 on AMD BARTS
We should fir...
2013-12-15
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13:23 Doomsday Engine Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
- Fixed for the next build.
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