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skyjake's activity

From 2013-10-20 to 2013-11-02

2013-11-02

18:51 Doomsday Engine Revision 89394865 (github): Merge commit 'f4ebe216f28e8b9b8ad27c2b7ef03c5411cc9655' into gl2-lensflare
skyjake
18:50 Doomsday Engine Revision eb92970c (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
16:46 Doomsday Engine Revision 4d2c4b8b (github): Homepage: Updated source tarball download for 1.12.2
skyjake

2013-11-01

23:39 Doomsday Engine Revision f4ebe216 (github): libdeng2|Widgets: RuleRectangle size and RootWidget size
The RootWidget's size now correctly uses the width and height outputs
of its rule rectangle.
skyjake

2013-10-31

22:08 Doomsday Engine Revision 7f59a6a6 (github): Merge branch 'oculus-rift' into low-latency-input
Conflicts:
doomsday/client/include/ui/dd_input.h
skyjake
22:04 Doomsday Engine Revision 033a36e9 (github): libcommon: Separate body/head yaw controls
The head yaw only controls look direction, while the body yaw
controls an offset added to the gun/body direction. Bot...
skyjake
19:03 Doomsday Engine Revision 6d42bfe6 (github): Input: Generate some test events for the Head Tracker virtual device
This can be tested with the binding "bindcontrol lookpitch head-pitch".
If the binding exists, normal mouse Y etc. b...
skyjake
19:01 Doomsday Engine Revision 36bcf8b4 (github): libcommon: Added lookpitch/lookyaw controls
"lookpitch" (CTL_LOOK_PITCH) overrides the delta-based CTL_LOOK if
it has bindings.
Also did some cleanup.
skyjake
18:59 Doomsday Engine Revision d0573275 (github): Client|API: Querying if a control has bindings, added new look controls
The public Player API was enhanced with a function for querying
whether a control has any bindings.
skyjake
18:57 Doomsday Engine Revision 06dc7054 (github): Refactor|Input: Fixed a boolean trap in the input subsystem
skyjake

2013-10-30

21:09 Doomsday Engine Revision b688e552 (github): Stereo 3D|Fixed: Blacked out floors and other surfaces
The alpha test was still on, preventing some surfaces from being
drawn to the framebuffer via the Oculus Rift distort...
skyjake
21:06 Doomsday Engine Revision 43fc3a19 (github): libgui|GLTarget: Corrected pixel format for grabbing target contents
skyjake
20:29 Doomsday Engine Revision 737885bb (github): Client: Renamed WindowContentTransform to ContentTransform
skyjake
15:30 Doomsday Engine Revision e276c16b (github): Refactor|Client: Separated VR content transformation from ClientWindow
To maintain proper SoC, added a new class that handles the job of
transforming content from 1:1 coordinates to some o...
skyjake
14:29 Doomsday Engine Revision d6799773 (github): Cleanup
skyjake
10:38 Doomsday Engine Revision 68f328bc (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
10:37 Doomsday Engine Revision 1b746c48 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
skyjake
10:35 Doomsday Engine Revision 49dc37af (github): Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.
Created a static vertex buff...
skyjake
10:30 Doomsday Engine Revision f4809ac3 (github): libgui: Added Vertex3Tex format, handle #version in GLShader
skyjake
09:22 Doomsday Engine Revision 324a3906 (github): Fixed|Client: Crash due to accessing OpenGL from non-UI thread
During busy mode, if the value of 'rend-vr-mode' was updated due to
restoring a saved config, it meant that the root ...
skyjake
09:20 Doomsday Engine Revision f79578f6 (github): libgui|Refactor|GLTarget: Extra attachments in addition to texture
Rewrote and cleaned up some of the implementation of GLTarget to
account for the fact that one may need supporting at...
skyjake

2013-10-29

19:09 Doomsday Engine Revision f98c88d7 (github): Fixed|ClientWindow|Stereo 3D: Compensate for legacy graphics code
The legacy graphics code is still completely bypassing libgui's GL
state management so we have to hack around it.
Th...
skyjake
18:49 Doomsday Engine Revision 03beb162 (github): Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method
Also, fixed some issues with the use of GLState:
- This test code is using immediate GL drawing, which means every
...
skyjake
18:45 Doomsday Engine Revision 0157e611 (github): libgui|GLState: Allow fluently applying a popped state
skyjake
18:11 Doomsday Engine Revision b5263b99 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
skyjake
18:08 Doomsday Engine Revision da1e5c71 (github): Merge branch 'master' into low-latency-input
skyjake
18:07 Doomsday Engine Revision 38826e24 (github): Merge branch 'master' into low-latency-input
skyjake
18:02 Doomsday Engine Revision b688571e (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
18:02 Doomsday Engine Revision c94d5e11 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
12:35 Doomsday Engine Revision 986bce20 (github): Builder|OS X: Exclude compiled Python files from signing
The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ...
skyjake
12:35 Doomsday Engine Revision 7ac1ce73 (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
skyjake
12:35 Doomsday Engine Revision d6af4bca (github): Fixed|Builder|OS X: Signing binaries on Mavericks
OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ...
skyjake
12:28 Doomsday Engine Revision f3cca1df (github): Builder|OS X: Exclude compiled Python files from signing
The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ...
skyjake
09:45 Doomsday Engine Revision 4107b75c (github): Fixed|Windows|Installer: Path of the app icon file
skyjake
09:44 Doomsday Engine Revision 02e33474 (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst...
skyjake
09:43 Doomsday Engine Revision 1d2efded (github): Fixed|Console|UI: Crash when using autocompletion
The logic for reshowing the completion popup was incomplete.
This commit fixes #1645.
skyjake
09:43 Doomsday Engine Revision c3d6bca8 (github): Fixed|Console|UI: Crash when using autocompletion
The logic for reshowing the completion popup was incomplete.
This commit fixes #1645.
skyjake
09:02 Doomsday Engine Revision 8113e40d (github): qmake|Ubuntu: Do not install apt repository with package
This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w...
skyjake
09:02 Doomsday Engine Revision cd143939 (github): Builder|Debian: Mark package changelogs as released
Hopefully this will now allow me to upload stable releases to
a Launchpad PPA.
skyjake

2013-10-28

17:28 Doomsday Engine Revision 1d668d04 (github): Client|libcommon|Input: Added 'Head Tracker' input device; raw axis mode
There is now a virtual input device for head tracking. It has three
axes with an absolute position and no filtering a...
skyjake
15:47 Doomsday Engine Revision 991fe611 (github): qmake|Ubuntu: Do not install apt repository with package
This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w...
skyjake
15:42 Doomsday Engine Revision 0cf703a7 (github): Builder|Debian: Mark package changelogs as released
Hopefully this will now allow me to upload stable releases to
a Launchpad PPA.
skyjake
12:02 Doomsday Engine Revision 363e4a7c (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
skyjake
07:33 Doomsday Engine Revision 5cfd3235 (github): Fixed|Builder|OS X: Signing binaries on Mavericks
OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ...
skyjake

2013-10-27

14:51 Doomsday Engine Revision 3eba45d0 (github): Bumped version number to 1.12.2
skyjake
12:52 Doomsday Engine Revision f3a5f43e (github): Homepage: Updated source package download page for 1.12.1
skyjake

2013-10-26

20:42 Doomsday Engine Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:42 Doomsday Engine Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file
skyjake
19:59 Doomsday Engine Revision 12f5b398 (github): Cleanup
skyjake
19:42 Doomsday Engine Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst...
skyjake
16:54 Doomsday Engine Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
16:46 Doomsday Engine Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
13:30 Doomsday Engine Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency
skyjake
13:25 Doomsday Engine Revision f86e4993 (github): GL: GLU is no longer needed as a dependency
skyjake
12:04 Doomsday Engine Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes
skyjake
11:58 Doomsday Engine Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
Conflicts:
doomsday/client/src/ui/clientwindow.cpp
skyjake

2013-10-25

13:04 Doomsday Engine Revision bb627ff0 (github): Cleanup
skyjake
13:01 Doomsday Engine Revision 4f582760 (github): API|GL: Public GL API now uses GLState for scissor; added push/pop state
This commit fixes scissor-related issues when drawing stuff via the
public GL API (e.g., game automap).
The public G...
skyjake
12:55 Doomsday Engine Revision 8eb49044 (github): LegacyWidget|GL: Utility for setting the viewport for legacy graphics code
LegacyWidget's glApplyViewport() sets a viewport that is automatically
normalized to the root view size.
skyjake
12:52 Doomsday Engine Revision 9de82c6f (github): libgui|GLState: Setting a normalized viewport
A normalized viewport is useful when the actual root view is larger
or smaller than the render target. A normalized v...
skyjake
11:55 Doomsday Engine Revision 6ef1860c (github): Cleanup
skyjake
11:17 Doomsday Engine Revision 20cc03c8 (github): LogWidget: Use normalized scissor for content clipping
Widgets should always use a normalized scissor rather than specifying
the window coordinates manually, as the root wi...
skyjake
10:43 Doomsday Engine Revision 99e64188 (github): ClientWindow: Compensate UI aspect ratio for side-by-side rendering
The root widget's logical size does not have to be the same as the
window size. Now for side-by-side rendering, the l...
skyjake

2013-10-24

21:06 Doomsday Engine Revision b4413830 (github): ClientWindow|GuiWidget: Testing side-by-side left/right viewports
The GLState active rectangle is now used for drawing two copies of
the same frame.
While this works nicely for all w...
skyjake
21:03 Doomsday Engine Revision 33194b62 (github): LegacyWidget: Allow moving the top left corner away from (0, 0)
The scissors/viewports are set according to the actual top left
corner instead of a hardcoded (0, 0).
This is partia...
skyjake
21:01 Doomsday Engine Revision bc1953f0 (github): libgui|GLState: Specifying a subregion for drawing
Setting the "active rectangle" of GLState will cause viewport and
scissor to be transformed into that rectangle as if...
skyjake
07:56 Doomsday Engine Revision e2cc8ed4 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
skyjake
07:56 Doomsday Engine Revision 8d329514 (github): UI|Client|Default Style: Color for scroll bar indicator
ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
skyjake
07:55 Doomsday Engine Revision 9e6402a4 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
IssueID #1629 skyjake
07:55 Doomsday Engine Revision b32ba36e (github): qmake: Don't link libgui to the game plugins
A server build does not include libgui, so the plugins shouldn't
rely on it at this stage.
skyjake
07:55 Doomsday Engine Revision 8a926b19 (github): Fixed: Build failure (invalid operands)
gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh...
skyjake
07:55 Doomsday Engine Revision 219cfb31 (github): Fixed|libgui: Build failure in the dummy DisplayMode
The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API.
skyjake
07:54 Doomsday Engine Revision 40ef9ea2 (github): Updater: Notification uses accent color when update available
Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from...
skyjake
07:54 Doomsday Engine Revision 84b4f3e5 (github): Fixed|Hexen: Overly large hub ending messages
Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as...
skyjake
07:53 Doomsday Engine Revision 9cbe25fa (github): Updater: Don't open a dialog when update available
When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca...
skyjake
07:53 Doomsday Engine Revision 09a14372 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin...
skyjake
07:49 Doomsday Engine Revision 90ba5842 (github): Bumped version number to 1.12.1
skyjake
07:44 Doomsday Engine Revision 2dbf3469 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
skyjake

2013-10-23

20:16 Doomsday Engine Revision 76849a37 (github): Qt|OS X|qmake: Updating for Qt 5.2 (beta) on Mavericks
Hmm, the unified native toolbar API is still not working... skyjake
18:39 Doomsday Engine Revision 7f566e35 (github): UI|Client|Default Style: Color for scroll bar indicator
ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
skyjake

2013-10-22

08:42 Doomsday Engine Revision d373c200 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
IssueID #1629 skyjake
 

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