skyjake's activity
From 2013-10-20 to 2013-11-02
2013-11-02
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18:51 Doomsday Engine Revision 89394865 (github): Merge commit 'f4ebe216f28e8b9b8ad27c2b7ef03c5411cc9655' into gl2-lensflare
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18:50 Doomsday Engine Revision eb92970c (github): Merge branch 'oculus-rift' into gl2-lensflare
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16:46 Doomsday Engine Revision 4d2c4b8b (github): Homepage: Updated source tarball download for 1.12.2
2013-11-01
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23:39 Doomsday Engine Revision f4ebe216 (github): libdeng2|Widgets: RuleRectangle size and RootWidget size
- The RootWidget's size now correctly uses the width and height outputs
of its rule rectangle.
2013-10-31
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22:08 Doomsday Engine Revision 7f59a6a6 (github): Merge branch 'oculus-rift' into low-latency-input
- Conflicts:
doomsday/client/include/ui/dd_input.h -
22:04 Doomsday Engine Revision 033a36e9 (github): libcommon: Separate body/head yaw controls
- The head yaw only controls look direction, while the body yaw
controls an offset added to the gun/body direction. Bot... -
19:03 Doomsday Engine Revision 6d42bfe6 (github): Input: Generate some test events for the Head Tracker virtual device
- This can be tested with the binding "bindcontrol lookpitch head-pitch".
If the binding exists, normal mouse Y etc. b... -
19:01 Doomsday Engine Revision 36bcf8b4 (github): libcommon: Added lookpitch/lookyaw controls
- "lookpitch" (CTL_LOOK_PITCH) overrides the delta-based CTL_LOOK if
it has bindings.
Also did some cleanup. -
18:59 Doomsday Engine Revision d0573275 (github): Client|API: Querying if a control has bindings, added new look controls
- The public Player API was enhanced with a function for querying
whether a control has any bindings. -
18:57 Doomsday Engine Revision 06dc7054 (github): Refactor|Input: Fixed a boolean trap in the input subsystem
2013-10-30
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21:09 Doomsday Engine Revision b688e552 (github): Stereo 3D|Fixed: Blacked out floors and other surfaces
- The alpha test was still on, preventing some surfaces from being
drawn to the framebuffer via the Oculus Rift distort... -
21:06 Doomsday Engine Revision 43fc3a19 (github): libgui|GLTarget: Corrected pixel format for grabbing target contents
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20:29 Doomsday Engine Revision 737885bb (github): Client: Renamed WindowContentTransform to ContentTransform
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15:30 Doomsday Engine Revision e276c16b (github): Refactor|Client: Separated VR content transformation from ClientWindow
- To maintain proper SoC, added a new class that handles the job of
transforming content from 1:1 coordinates to some o... -
14:29 Doomsday Engine Revision d6799773 (github): Cleanup
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10:38 Doomsday Engine Revision 68f328bc (github): Merge branch 'oculus-rift' into low-latency-input
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10:37 Doomsday Engine Revision 1b746c48 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
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10:35 Doomsday Engine Revision 49dc37af (github): Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
- The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.
Created a static vertex buff... -
10:30 Doomsday Engine Revision f4809ac3 (github): libgui: Added Vertex3Tex format, handle #version in GLShader
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09:22 Doomsday Engine Revision 324a3906 (github): Fixed|Client: Crash due to accessing OpenGL from non-UI thread
- During busy mode, if the value of 'rend-vr-mode' was updated due to
restoring a saved config, it meant that the root ... -
09:20 Doomsday Engine Revision f79578f6 (github): libgui|Refactor|GLTarget: Extra attachments in addition to texture
- Rewrote and cleaned up some of the implementation of GLTarget to
account for the fact that one may need supporting at...
2013-10-29
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19:09 Doomsday Engine Revision f98c88d7 (github): Fixed|ClientWindow|Stereo 3D: Compensate for legacy graphics code
- The legacy graphics code is still completely bypassing libgui's GL
state management so we have to hack around it.
Th... -
18:49 Doomsday Engine Revision 03beb162 (github): Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method
- Also, fixed some issues with the use of GLState:
- This test code is using immediate GL drawing, which means every
... -
18:45 Doomsday Engine Revision 0157e611 (github): libgui|GLState: Allow fluently applying a popped state
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18:11 Doomsday Engine Revision b5263b99 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
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18:08 Doomsday Engine Revision da1e5c71 (github): Merge branch 'master' into low-latency-input
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18:07 Doomsday Engine Revision 38826e24 (github): Merge branch 'master' into low-latency-input
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18:02 Doomsday Engine Revision b688571e (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
18:02 Doomsday Engine Revision c94d5e11 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
12:35 Doomsday Engine Revision 986bce20 (github): Builder|OS X: Exclude compiled Python files from signing
- The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ... -
12:35 Doomsday Engine Revision 7ac1ce73 (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
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12:35 Doomsday Engine Revision d6af4bca (github): Fixed|Builder|OS X: Signing binaries on Mavericks
- OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ... -
12:28 Doomsday Engine Revision f3cca1df (github): Builder|OS X: Exclude compiled Python files from signing
- The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ... -
09:45 Doomsday Engine Revision 4107b75c (github): Fixed|Windows|Installer: Path of the app icon file
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09:44 Doomsday Engine Revision 02e33474 (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
- ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst... -
09:43 Doomsday Engine Revision 1d2efded (github): Fixed|Console|UI: Crash when using autocompletion
- The logic for reshowing the completion popup was incomplete.
This commit fixes #1645. -
09:43 Doomsday Engine Revision c3d6bca8 (github): Fixed|Console|UI: Crash when using autocompletion
- The logic for reshowing the completion popup was incomplete.
This commit fixes #1645. -
09:02 Doomsday Engine Revision 8113e40d (github): qmake|Ubuntu: Do not install apt repository with package
- This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w... -
09:02 Doomsday Engine Revision cd143939 (github): Builder|Debian: Mark package changelogs as released
- Hopefully this will now allow me to upload stable releases to
a Launchpad PPA.
2013-10-28
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17:28 Doomsday Engine Revision 1d668d04 (github): Client|libcommon|Input: Added 'Head Tracker' input device; raw axis mode
- There is now a virtual input device for head tracking. It has three
axes with an absolute position and no filtering a... -
15:47 Doomsday Engine Revision 991fe611 (github): qmake|Ubuntu: Do not install apt repository with package
- This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w... -
15:42 Doomsday Engine Revision 0cf703a7 (github): Builder|Debian: Mark package changelogs as released
- Hopefully this will now allow me to upload stable releases to
a Launchpad PPA. -
12:02 Doomsday Engine Revision 363e4a7c (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
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07:33 Doomsday Engine Revision 5cfd3235 (github): Fixed|Builder|OS X: Signing binaries on Mavericks
- OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ...
2013-10-27
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14:51 Doomsday Engine Revision 3eba45d0 (github): Bumped version number to 1.12.2
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12:52 Doomsday Engine Revision f3a5f43e (github): Homepage: Updated source package download page for 1.12.1
2013-10-26
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20:42 Doomsday Engine Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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20:42 Doomsday Engine Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file
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19:59 Doomsday Engine Revision 12f5b398 (github): Cleanup
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19:42 Doomsday Engine Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
- ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst... -
16:54 Doomsday Engine Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks
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16:46 Doomsday Engine Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks
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13:30 Doomsday Engine Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency
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13:25 Doomsday Engine Revision f86e4993 (github): GL: GLU is no longer needed as a dependency
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12:04 Doomsday Engine Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes
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11:58 Doomsday Engine Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
- Conflicts:
doomsday/client/src/ui/clientwindow.cpp
2013-10-25
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13:04 Doomsday Engine Revision bb627ff0 (github): Cleanup
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13:01 Doomsday Engine Revision 4f582760 (github): API|GL: Public GL API now uses GLState for scissor; added push/pop state
- This commit fixes scissor-related issues when drawing stuff via the
public GL API (e.g., game automap).
The public G... -
12:55 Doomsday Engine Revision 8eb49044 (github): LegacyWidget|GL: Utility for setting the viewport for legacy graphics code
- LegacyWidget's glApplyViewport() sets a viewport that is automatically
normalized to the root view size. -
12:52 Doomsday Engine Revision 9de82c6f (github): libgui|GLState: Setting a normalized viewport
- A normalized viewport is useful when the actual root view is larger
or smaller than the render target. A normalized v... -
11:55 Doomsday Engine Revision 6ef1860c (github): Cleanup
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11:17 Doomsday Engine Revision 20cc03c8 (github): LogWidget: Use normalized scissor for content clipping
- Widgets should always use a normalized scissor rather than specifying
the window coordinates manually, as the root wi... -
10:43 Doomsday Engine Revision 99e64188 (github): ClientWindow: Compensate UI aspect ratio for side-by-side rendering
- The root widget's logical size does not have to be the same as the
window size. Now for side-by-side rendering, the l...
2013-10-24
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21:06 Doomsday Engine Revision b4413830 (github): ClientWindow|GuiWidget: Testing side-by-side left/right viewports
- The GLState active rectangle is now used for drawing two copies of
the same frame.
While this works nicely for all w... -
21:03 Doomsday Engine Revision 33194b62 (github): LegacyWidget: Allow moving the top left corner away from (0, 0)
- The scissors/viewports are set according to the actual top left
corner instead of a hardcoded (0, 0).
This is partia... -
21:01 Doomsday Engine Revision bc1953f0 (github): libgui|GLState: Specifying a subregion for drawing
- Setting the "active rectangle" of GLState will cause viewport and
scissor to be transformed into that rectangle as if... -
07:56 Doomsday Engine Revision e2cc8ed4 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
- Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet... -
07:56 Doomsday Engine Revision 8d329514 (github): UI|Client|Default Style: Color for scroll bar indicator
- ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver... -
07:55 Doomsday Engine Revision 9e6402a4 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
- IssueID #1629
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07:55 Doomsday Engine Revision b32ba36e (github): qmake: Don't link libgui to the game plugins
- A server build does not include libgui, so the plugins shouldn't
rely on it at this stage. -
07:55 Doomsday Engine Revision 8a926b19 (github): Fixed: Build failure (invalid operands)
- gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh... -
07:55 Doomsday Engine Revision 219cfb31 (github): Fixed|libgui: Build failure in the dummy DisplayMode
- The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API. -
07:54 Doomsday Engine Revision 40ef9ea2 (github): Updater: Notification uses accent color when update available
- Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from... -
07:54 Doomsday Engine Revision 84b4f3e5 (github): Fixed|Hexen: Overly large hub ending messages
- Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as... -
07:53 Doomsday Engine Revision 9cbe25fa (github): Updater: Don't open a dialog when update available
- When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca... -
07:53 Doomsday Engine Revision 09a14372 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
- While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin... -
07:49 Doomsday Engine Revision 90ba5842 (github): Bumped version number to 1.12.1
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07:44 Doomsday Engine Revision 2dbf3469 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup
- Any popup can be manually dismissed by clicking outside it. Previously
it was not possible to restore the autocomplet...
2013-10-23
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20:16 Doomsday Engine Revision 76849a37 (github): Qt|OS X|qmake: Updating for Qt 5.2 (beta) on Mavericks
- Hmm, the unified native toolbar API is still not working...
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18:39 Doomsday Engine Revision 7f566e35 (github): UI|Client|Default Style: Color for scroll bar indicator
- ScrollAreaWidget now allows specifying a color to be used for the
scroll indicator.
CommandWidget now uses an "inver...
2013-10-22
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08:42 Doomsday Engine Revision d373c200 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop
- IssueID #1629
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