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From 2013-03-29 to 2013-04-11

2013-04-10

18:49 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
Thank you.
Now, if only doomsday could get a module for Strife...
vavoom has one, but that port went into "susp...
galt_gendo

2013-04-08

07:18 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
I have applied the changes recommended here and it seems to have sorted out the OpenAL errors. The fixes will be in 1... skyjake

2013-04-07

20:47 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
OK, correction on the first problem - I haven't read my own patch correctly.
It was not 'extern "C"' part that mat...
galt_gendo
20:34 Doomsday Engine Bug #1118 (Closed): [OpenAL] patch #27 revisited
OK, let's start with a simple thing:
marking just the declarations with 'extern "C"' is not enough,
definitions mus...
galt_gendo

2013-04-05

06:53 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **status**: open --> closed
danij
06:52 Doomsday Engine Bug #1117 (Closed): [Plutonia] Missing explosion sprites of Icon of Sin
The explosion sprites of the Icon of Sin (the Gate Keeper) in Plutonia don't seem to appear. They do appear on the Do... skyjake
06:51 Doomsday Engine Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
This was fixed by adapting the missile spawning function straight from vanilla Heretic for use with the Wand missiles. skyjake
06:50 Doomsday Engine Bug #1115 (Closed): [Heretic] Wand firing with Tome of Power / autoaim
The Powered up Wand Crystal in Heretic seems partially broken when it auto aims up/down from some angles (I'm unable ... skyjake
06:51 Doomsday Engine Bug #1116 (Closed): [Heretic] Hellstaff rain with Tome of Power
The Blood Rain from the Powered up Hellstaff in Heretic appears to incorrectly fall at a slight diagonal angle rather... skyjake

2013-04-03

15:28 Doomsday Engine Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
_(originally posted by anonymous SF.net user)_
The same happens using the stable version in Ubuntu 12.10 installed w...
skyjake

2013-03-29

12:18 Doomsday Engine Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **assigned_to**: Jaakko Keränen --> nobody
skyjake
08:31 Doomsday Engine Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
i also had this problem under xp on 2 different machines, with brand new installs of xp sp3 with all updates, with sn... stavstav2
11:43 Doomsday Engine Bug #1065: [HeXen] loading a pwad breaks player colours
In all but one colour: Blue for the Mage and Cleric and Yellow for the Fighter vermil
11:38 Doomsday Engine Bug #1108: Infine corruption during first tic
> causes corruption of all following infine
What do you mean by "corruption"? Visual or behavioral?
Please atta...
skyjake
11:32 Doomsday Engine Bug #1052: [Heretic] Torch artifact doesn't work properly
I've fixed the Heretic torch for 1.10 so it doesn't have the Hexen-like distance attenuation. skyjake
11:32 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
_(originally posted by anonymous SF.net user)_
Are you using a texture pack? I've had similar issues due to DHTP ove...
skyjake
08:27 Doomsday Engine Bug #1105: XG sector ambient sounds not saved/loaded
- **labels**: --> XG, Audio, Sound Effects
- **priority**: 1 --> 6
danij
08:26 Doomsday Engine Bug #1090: Sv_RateDelta return code doesn't typecheck
- **labels**: --> Networking, Server
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone**:...
skyjake
08:24 Doomsday Engine Bug #1109: game crashes at start of
I have no idea what version I have. If I have wrong version is there way how to patch it? pokazene_maslo
08:24 Doomsday Engine Bug #1109: game crashes at start of
> File "D:\Install\- Games\Legacy Of Doom\DOOM2.WAD:(basedir)\FATTB4B6.lmp" does not appear to be a valid Patch.
F...
skyjake
 

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