skyjake's activity
From 2013-01-13 to 2013-01-26
2013-01-26
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20:49 Doomsday Engine Revision e82bb875 (github): Shell: Basic LogWidget functionality
- The log widget has a sink for log entries, which are then rendered
onto the screen. -
20:48 Doomsday Engine Revision dc1bd9c1 (github): libdeng2|Refactor: Improved API of TextCanvas
- Drawing a canvas onto another canvas.
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20:47 Doomsday Engine Revision 9467980f (github): libdeng2: Added a way to adjust line width of MonospaceLogSinkFormatter
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20:47 Doomsday Engine Revision 8fba5074 (github): libdeng2: Adding and removing sinks to/from a log buffer
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20:46 Doomsday Engine Revision 7b4a884f (github): libdeng2: Added copy constructor for LogEntry::Arg
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15:37 Doomsday Engine Revision cc43694b (github): libdeng2: Fixed build and removed redundant functionality in LogSinks
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15:20 Doomsday Engine Revision f93a6d99 (github): Documentation|libdeng2: Cleaning up apidoc
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15:02 Doomsday Engine Revision 1079f9cb (github): Documentation|libdeng2: Fixing Doxygen issues
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14:50 Doomsday Engine Revision 8ec16a7f (github): libdeng2: Added DENG2_STR_ESCAPE macro for forming escape sequences
- This is intended for embedded formatting characters.
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14:35 Doomsday Engine Revision 782f8664 (github): Cleanup
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13:39 Doomsday Engine Revision 17645e27 (github): Refactor|libdeng2: Log entry formatting and output
- Added the LogSink class that represents a destination for flushing
log entries to.
LogSink::IFormatter is an interfa...
2013-01-25
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22:24 Doomsday Engine Revision de175527 (github): Shell: Added status widget
- The status widget shows the status of the shell connection and
a summary of status information from the server, when ... -
22:23 Doomsday Engine Revision 644c1988 (github): Shell|Fixed: Command line widget history
- The history is now bash-like in that entries in the history can be
edited, but the edits are only remembered until En... -
22:22 Doomsday Engine Revision b2b4f93a (github): Shell: TextWidget manual redrawing
- Added a method for immediately redrawing and showing a text widget.
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22:20 Doomsday Engine Revision a809df1a (github): libdeng2: Improved Socket opening, added better Address constructor
- Sockets can now be opened asynchronously, with a signal emitted when
the connection is open. -
22:18 Doomsday Engine Revision 6b3b0057 (github): Shell: Added Link and Protocol classes
- Link maintains a shell connection to a server. shell::Protocol is the
shell-specific network protocol. -
16:53 Doomsday Engine Revision 4c0b4d12 (github): libdeng2: Brought in more network functionality from Hawthorn
- Protocol, IdentifiedPacket, and RecordPacket.
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16:53 Doomsday Engine Revision 39b92606 (github): Shell: Exported libshell key event and widget classes
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14:26 Doomsday Engine Revision a595dc80 (github): Shell: Setting up basic UI interconnections
- When the user enters a command in the command line widget, it will be
sent to the server. -
12:47 Doomsday Engine Revision 9d7882c4 (github): Shell: Cleanup
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12:45 Doomsday Engine Revision f0b4d223 (github): Shell|Refactor: Widget class for generic word-wrapping line editor
- Added de::shell::TextEditWidget, which handles the text editing of
a line of word-wrapped text.
CommandLineWidget no... -
11:48 Doomsday Engine Revision 93913313 (github): Shell: Cleanup
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11:41 Doomsday Engine Revision 42c71359 (github): Shell|libshell: Set up libshell as a sub-library of libdeng2
- As a sub-library, libshell uses the namespace de::shell, and the
public header folder "de/shell".
The classes TextCa... -
11:02 Doomsday Engine Revision 73f97c9f (github): Shell: Command history in the command line widget
- Bash-like, editable command history.
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11:01 Doomsday Engine Revision 27a4d8a7 (github): Shell|Unix: Cleaned up SIGWINCH handling, prevent Ctrl-C signal
2013-01-24
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21:34 Doomsday Engine Revision ac0a37e7 (github): Shell: Multi-line text editing in the command line widget
- The command line widget resizes itself dynamically to fit all the
needed lines of text. -
19:12 Doomsday Engine Revision be2b1cfb (github): Shell: Basic curses -> Qt key mapping, command line editing
- There is an opportunity here to share code between the text-mode
command line widget and its GUI counterpart, maybe a...
2013-01-23
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22:36 Doomsday Engine Revision 7e3cfc05 (github): Shell|libdeng2: Key event generation and dispatch to the widgets
- The keys from curses are converted to a de::String and passed to
the widgets inside a KeyEvent.
de::Event is the bas... -
21:24 Doomsday Engine Revision 3deb54fb (github): Shell: Working on the command line widget
- The command line widget has focus initially. It now draws a simple
line of text for the prompt. -
21:22 Doomsday Engine Revision c5c5e3e6 (github): libdeng2|Widgets: Root widget keeps track of the focus widget
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19:27 Doomsday Engine Revision c698657b (github): libdeng2: Cleanup
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18:06 Doomsday Engine Revision e6c2ce72 (github): libdeng2|Fixed|Refactor: DerivedRule changed to DelegateRule
- Added the concept of delegated reference counting to tackle the issue
of a rectangle rule that has four contained rul... -
14:19 Doomsday Engine Revision 6faef366 (github): libdeng2: Cleanup
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14:11 Doomsday Engine Revision f2c9de73 (github): Shell|libdeng2: Cleanup
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13:53 Doomsday Engine Revision c92d630b (github): libdeng2|Fixed: OperatorRule's value not calculated
- OperatorRule must be marked invalid at construction.
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13:49 Doomsday Engine Revision 658e0048 (github): libdeng2|Refactor|Fixed: Reference counting in rule dependencies
- Now it is possible to verify that all reference counted objects are
gone when the program ends. -
11:38 Doomsday Engine Revision 4a1e9956 (github): libdeng2: Cleanup
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11:32 Doomsday Engine Revision 035f688c (github): libdeng2|Fixed: Setting dependency of ScalarRule
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11:32 Doomsday Engine Revision 0430fba2 (github): Cleanup
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11:24 Doomsday Engine Revision 3467e526 (github): libdeng2: Use holdRef() and releaseRef()
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11:21 Doomsday Engine Revision 2cdaa9be (github): libdeng2|Refactor: Rules are reference-counted
- Simplified the lifetime and ownership management of rules by applying
reference counting.
Also added functions de::h...
2013-01-22
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17:56 Doomsday Engine Revision 616b3df8 (github): libdeng2: Added de::refless()
- de::refless() is a function to be used when allocating new reference
counted objects. It removes the default +1 refer... -
17:39 Doomsday Engine Revision bc4bab3f (github): Shell|libdeng2: Working on rules
- Todo: Rule dependencies and ownership need to be reference-counted.
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17:38 Doomsday Engine Revision 4f468858 (github): libdeng2: Use the convenience typedef TimeDelta
- Instead of spelling out Time::Delta.
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14:15 Doomsday Engine Revision d0615182 (github): libdeng2|Widgets|Fixed: Added missing destructor for RectangleRule
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14:12 Doomsday Engine Revision 10ebd800 (github): libdeng2|Widgets: Refining the layout rules implementation
- The Rule class hierarchy provides tools for specifying dynamic
mathematical expressions (e.g., for widget layout). Th... -
14:09 Doomsday Engine Revision 61d6c7cd (github): libdeng2: Added more methods for de::Rectangle<>
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14:09 Doomsday Engine Revision 7eed15ed (github): libdeng2|Refactor: One global Clock instance can be set as the appClock
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14:07 Doomsday Engine Revision 82c57e76 (github): libdeng2|Math: Added de::floor() function
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14:06 Doomsday Engine Revision 5b446857 (github): Shell: Set up framework for curses-based shell app
- Started work on building a shell app. The UI is based on the same
libdeng2 UI widgets that will act as the foundation...
2013-01-21
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19:21 Doomsday Engine Revision 2256daca (github): Shell: Renamed the curses shell target
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15:18 Doomsday Engine Revision 6672a590 (github): Builder|Fixed: Don't HTML-encode non-ASCII characters in XML feed
- The XML feed is UTF-8 encoded.
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15:11 Doomsday Engine Revision 0589338f (github): libdeng2: Cleanup
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14:40 Doomsday Engine Revision 4cb8e400 (github): libdeng2: Imported Hawthorn code
- Added Rectangle, Clock, Animation, rules, Widget and RootWidget.
2013-01-20
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18:56 Doomsday Engine Revision decaa5e4 (github): Shell|Curses: Basic key input handling
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17:52 Doomsday Engine Revision a43d7e70 (github): libdeng2: Added equality operators for integer vectors
- Unlike floating point vectors, integer vectors have unambiguously
defined equality. -
17:51 Doomsday Engine Revision 80dec67c (github): Fixed: Unused function warnings
- The startFrame/endFrame functions are only needed in a client build.
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17:50 Doomsday Engine Revision 3912369f (github): Shell: Added text canvas classes for text-based drawing
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10:59 Doomsday Engine Revision 2b47ab03 (github): Shell: Basic curses setup with terminal resizing support
2013-01-19
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19:59 Doomsday Engine Revision e2a80122 (github): Shell|Unix: Added a stub for the text mode shell interface
- The text mode shell will be implemented on curses and therefore is
for UNIX platforms only. Windows systems can use t... -
19:57 Doomsday Engine Revision 946d40ee (github): qmake: libdeng2 no longer links with QtOpenGL
- The libdeng2 library is not intended to contain any GUI functionality,
and therefore it does not need OpenGL. The cli... -
14:09 Doomsday Engine Revision 3609e44d (github): Fixed|Windows: Build failure (RC including system headers)
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10:54 Doomsday Engine Revision 7fb13693 (github): Builder|Fixed: Non-ASCII characters in author name
2013-01-18
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17:55 Doomsday Engine Revision 02d912f4 (github): Documentation|Fixed: Doxygen config for the public API
- The location of the "api" header folder was changed.
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15:19 Doomsday Engine Revision ce8bff94 (github): Fixed: Missing header in dd_input
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15:17 Doomsday Engine Revision b3b82dd5 (github): Fixed: Missing header in release build (in b_context)
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14:59 Doomsday Engine Revision 1cd32698 (github): Windows|qmake: Added instructions into qmake_msvc.py
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14:56 Doomsday Engine Revision af74de24 (github): Windows: Script for generating a Visual Studio solution
- "build\win32\qmake_msvc.py" is a script that generates a full Visual Studio
solution with a .vcxproj for each subproj... -
14:49 Doomsday Engine Revision 21efaaae (github): Fixed|Windows: Fixed build, .rc include paths
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10:48 Doomsday Engine Revision d45a6ccd (github): Client: Cleanup
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10:43 Doomsday Engine Revision 0fdd8d80 (github): Documentation: Cleanup
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10:41 Doomsday Engine Revision 560bc076 (github): Documentation|Client: Continued source header update
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10:25 Doomsday Engine Revision 6b58ebb9 (github): Documentation|Server: Mass update to .cpp/.h banners to adhere to template
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10:14 Doomsday Engine Revision 939b19d3 (github): Documentation|Client: Mass update to .cpp/.h banners to adhere to template
2013-01-17
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21:16 Doomsday Engine Revision 9df2bbc2 (github): Snowberry: Launching doomsday-server
- The server needs to be launched with the doomsday-server executable,
and it needs to use a different runtime folder t... -
20:46 Doomsday Engine Revision c0769878 (github): Cleanup
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20:08 Doomsday Engine Revision 0465c90c (github): Merge branch 'master' into separate-server
- Conflicts:
doomsday/plugins/example/doc/readme.txt -
19:56 Doomsday Engine Revision 5772891f (github): DENG_API_EXCHANGE needs string.h (for memcpy)
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19:47 Doomsday Engine Revision 48c87ef0 (github): Fixed: DENG_API_EXCHANGE requires string.h
- The call to memcpy() is done in the macro, so making sure the proper
header is included. -
17:59 Doomsday Engine Revision 26c4dfea (github): Renamed "plugins/exampleplugin" to "plugins/example"
- Now consistent with the naming of the other plugins.
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17:14 Doomsday Engine Revision c9dfa781 (github): Example Plugin: Updating the example plugin for inclusion in builds
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14:57 Doomsday Engine Revision 5f4fcf65 (github): Renamed the "engine" project to "client", moved api headers
- The "engine" project is now officially designated the Doomsday Client
executable. The public API headers were moved o... -
14:22 Doomsday Engine Revision dcc9b466 (github): Server: Relocated the "server" domain subfolder to the server executable
- The engine.pro (client) executable no longer has the capability to
run as a server.
Todo (long-term): keep separatin... -
11:01 Doomsday Engine Revision 8c763d4a (github): Cleanup|Server|GCC|Clang: Ignore some warnings
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10:41 Doomsday Engine Revision cee4df92 (github): Cleanup: Fixing/hiding warnings and improving apidoc
2013-01-16
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18:43 Doomsday Engine Revision bfb83374 (github): Fixed: Unsigned/signed integers in hq2x algorithm
- The reason I touched this in the first place was to resolve an
ambiguous abs() call on Windows; this seems the correc... -
10:31 Doomsday Engine Revision b742514b (github): Fixed build (API header dependencies)
- Removed the unintuitive dependency from GL -> Map.
Solved the build failures by shuffling the order of includes in
d...
2013-01-15
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15:31 Doomsday Engine Revision 539c2f12 (github): Refactor|DMU: Continued update to the use of MapElement
- Updated the getProperty() callback to use MapElement and dynamic
casting. -
15:10 Doomsday Engine Revision 3578fbac (github): DMU: Added a typedef for void* arguments in public API
- This should make it clearer to the caller what kind of an object is
expected as the argument. -
14:18 Doomsday Engine Revision 00d9d888 (github): Refactor|DMU: Dummies implemented using polymorphism
- The dummies are no longer stored in three arrays, but instead a single
QSet. Thanks to de::MapElement's polymorphism ... -
12:22 Doomsday Engine Revision 5c51bc0a (github): Refactor: Replaced surfacelist_t with C++ SurfaceSet
- Also continued updating the DMU implementation so that it uses
de::MapElement. -
11:50 Doomsday Engine Revision fa5089d5 (github): Refactor: Surface is now a C++ map element, too
- Surfaces aren't indexable in the DMU API, but they can still be
referenced via pointers, even publicly. -
11:17 Doomsday Engine Revision fdac7bf0 (github): Refactor: Surface owner is a map element
- Replacing the use of void* with the new, safer de::MapElement.
2013-01-14
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21:44 Doomsday Engine Revision 95268520 (github): Refactor: Added C++ HEdge class
- Also, removed runtime_mapdata_header_t from Surface, as it seems that
it is not a proper MapElement type but rather s... -
19:28 Doomsday Engine Revision 4c69ba3d (github): Refactor|DMU: Use de::MapElement
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19:12 Doomsday Engine Revision 3517eca9 (github): Refactor: Added C++ Plane class, replaced planelist_t with a QSet
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18:28 Doomsday Engine Revision 835d212a (github): Refactor: Updated BspNode, BSP builder now uses de::MapElement
- Started removing the use of runtime_mapdata_header_t.
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14:49 Doomsday Engine Revision b187ba8f (github): Refactor: Made bspleaf_s an opaque type, moved members to BspLeaf class
- Also updated BspLeaf_New() and BspLeaf_Delete(). In the future all
the functions will become C++ methods of the class. -
14:14 Doomsday Engine Revision 074b5676 (github): Resources|Windows: Updated use of abs() in hq2x
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11:05 Doomsday Engine Revision 6a911bad (github): Windows: Fixed build (and a handful of warnings)
- Switched Windows-specific source files to .cpp, corrected system header
problems, fixed casting issues. -
10:05 Doomsday Engine Revision b1be537f (github): Relocated aabox and kdtree to libdeng1
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09:09 Doomsday Engine Revision b004b5f7 (github): Merge branch 'master' into mapdata-c++
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09:04 Doomsday Engine Revision f07d6a32 (github): Re-committing previous commits as one
- There was something odd going on with the api folder, so redoing the
changes:
* libdeng2: Added function_cast for ca... -
08:57 Doomsday Engine Revision 441218f0 (github): Revert "libdeng2: Added function_cast for casting pointers to function pointers"
- This reverts commit a1f69496f2464ec1c3c41215e463f1202774f7c9.
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08:57 Doomsday Engine Revision 85748645 (github): Revert "Refactor: Made linedef_s an opaque type, moved members to LineDef class"
- This reverts commit 1b882f44e5afcbb2d91c2fc3def06c253db03b83.
2013-01-13
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22:29 Doomsday Engine Revision 1b882f44 (github): Refactor: Made linedef_s an opaque type, moved members to LineDef class
- This warranted switching almost all engine sources to .cpp.
Also sorted out headers for successfully compiling game ... -
22:27 Doomsday Engine Revision a1f69496 (github): libdeng2: Added function_cast for casting pointers to function pointers
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18:18 Doomsday Engine Revision 60578bae (github): Renamed de::MapObject to de::MapElement
- "Element" is a more descriptive term (a building block or simpler
component out of which larger things can be compose... -
18:08 Doomsday Engine Revision 5740a124 (github): Refactor: Made sidedef_s an opaque type, all members are now in SideDef
- SideDef is now a C++ class.
Note: When updating DMU, the dummies need to be made C++ instances
as well. -
17:42 Doomsday Engine Revision ee75c8f7 (github): Made sector_s an opaque type, Sector now contains all the members
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17:01 Doomsday Engine Revision 3c7f1c40 (github): Made vertex_s an opaque type, Vertex now contains all the members
- This completes the transformation of the Vertex type.
Todo: Update DMU accordingly. -
16:56 Doomsday Engine Revision 88e31865 (github): Switched all use of vertex_s to Vertex (the C++ class)
- Now vertex_s is free for merging into Vertex.
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16:45 Doomsday Engine Revision a799af7d (github): Allocate vertices as C++ instances of Vertex in EditMap
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15:03 Doomsday Engine Revision e953df0b (github): Removed the old runtime_mapdata_header_t from sector_s
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14:42 Doomsday Engine Revision 6e19f426 (github): Allocate GameMap as a C++ instance
- Constructor initializes everything to zero.
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14:06 Doomsday Engine Revision 1c8c0453 (github): Sectors are now internally C++ objects
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