Revision f07d6a32
Added by skyjake almost 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- engine.pro (diff)
- include
- src
- audio
- audiodriver_music.c
- audiodriver_music.cpp
- m_mus2midi.c
- m_mus2midi.cpp
- s_wav.c
- s_wav.cpp
- sys_audiod_dummy.c
- sys_audiod_dummy.cpp
- cbuffer.c
- cbuffer.cpp
- client
- cl_frame.c
- cl_frame.cpp
- cl_infine.c
- cl_infine.cpp
- con_bar.c
- con_bar.cpp
- con_config.c
- con_config.cpp
- dd_plugin.c
- dd_plugin.cpp
- def_data.c
- def_data.cpp
- edit_bsp.cpp (diff)
- edit_map.cpp (diff)
- filesys
- sys_direc.c
- sys_direc.cpp
- gl
- dgl_common.cpp (diff)
- dgl_draw.c
- dgl_draw.cpp
- gl_defer.c
- gl_defer.cpp
- gl_deferredapi.c
- gl_deferredapi.cpp
- gl_drawvectorgraphic.c
- gl_drawvectorgraphic.cpp
- gl_main.cpp (diff)
- gl_tex.c
- gl_tex.cpp
- sys_opengl.c
- sys_opengl.cpp
- kdtree.c
- kdtree.cpp
- m_decomp64.c
- m_decomp64.cpp
- m_nodepile.c
- m_nodepile.cpp
- map
- blockmap.c
- blockmap.cpp
- dam_file.cpp (diff)
- gamemap.cpp (diff)
- linedef.cpp (diff)
- p_dmu.cpp (diff)
- polyobj.cpp (diff)
- network
- monitor.c
- monitor.cpp
- protocol.c
- protocol.cpp
- sys_network.c
- sys_network.cpp
- ui_mpi.c
- ui_mpi.cpp
- render
- api_render.c
- api_render.cpp
- rend_font.c
- rend_font.cpp
- vignette.c
- vignette.cpp
- resource
- api_resource.c
- api_resource.cpp
- colorpalette.c
- colorpalette.cpp
- hq2x.c
- hq2x.cpp
- pcx.c
- pcx.cpp
- tga.c
- tga.cpp
- sys_system.c
- sys_system.cpp
- ui
- b_command.c
- b_command.cpp
- b_context.c
- b_context.cpp
- b_device.c
- b_device.cpp
- b_main.c
- b_main.cpp
- b_util.c
- b_util.cpp
- busyvisual.c
- busyvisual.cpp
- dd_input.c
- dd_input.cpp
- displaymode_dummy.c (diff)
- fi_main.c
- fi_main.cpp
- finaleinterpreter.c
- finaleinterpreter.cpp
- p_control.c
- p_control.cpp
- sys_input.c
- sys_input.cpp
- ui_panel.c
- ui_panel.cpp
- zonedebug.c
- zonedebug.cpp
- unix
- joystick.c
- joystick.cpp
- audio
- libdeng1
- libdeng2
- plugins
- server
- engine
Re-committing previous commits as one
There was something odd going on with the api folder, so redoing the
changes:
This warranted switching almost all engine sources to .cpp.
Also sorted out headers for successfully compiling game plugins.