Revision 5f4fcf65
Added by skyjake almost 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- distrib
- doomsday
- api
- README
- api_audiod.h
- api_audiod_mus.h
- api_audiod_sfx.h
- api_base.h
- api_busy.h
- api_client.h
- api_console.h
- api_def.h
- api_event.h
- api_filesys.h
- api_fontrender.h
- api_gameexport.h
- api_gl.h
- api_infine.h
- api_internaldata.h
- api_map.h
- api_mapedit.h
- api_material.h
- api_materialarchive.h
- api_player.h
- api_plugin.h
- api_render.h
- api_resource.h
- api_resourceclass.h
- api_server.h
- api_sound.h
- api_svg.h
- api_thinker.h
- api_uri.h
- api_wad.h
- apis.h
- dd_share.h
- dd_types.h
- dd_version.h
- def_share.h
- dengproject.h
- doomsday.h
- build
- client
- api.doxy
- client-mac.doxy
- client-win32.doxy
- client.pro
- data
- defs
- doc
- doxygen.css
- include
- BspBuilder
- EntityDatabase
- MapElement
- audio
- busymode.h
- cbuffer.h
- client
- color.h
- con_bar.h
- con_bind.h
- con_config.h
- con_main.h
- dd_def.h
- dd_games.h
- dd_help.h
- dd_loop.h
- dd_main.h
- dd_pinit.h
- de_audio.h
- de_base.h
- de_bsp.h
- de_console.h
- de_dam.h
- de_defs.h
- de_edit.h
- de_filesys.h
- de_graphics.h
- de_infine.h
- de_misc.h
- de_network.h
- de_platform.h
- de_play.h
- de_render.h
- de_resource.h
- de_system.h
- de_ui.h
- def_data.h
- def_main.h
- dualstring.h
- edit_bias.h
- edit_bsp.h
- edit_map.h
- filehandle.h
- filesys
- filetype.h
- game.h
- gl
- gridmap.h
- library.h
- m_decomp64.h
- m_misc.h
- m_nodepile.h
- m_profiler.h
- macx
- map
- blockmap.h
- blockmapvisual.h
- bsp
- bspbuilder.h
- bspleaf.h
- bspnode.h
- dam_file.h
- dam_main.h
- entitydatabase.h
- gamemap.h
- generators.h
- hedge.h
- linedef.h
- mapelement.h
- p_dmu.h
- p_intercept.h
- p_mapdata.h
- p_maptypes.h
- p_maputil.h
- p_object.h
- p_objlink.h
- p_particle.h
- p_players.h
- p_polyobjs.h
- p_sight.h
- p_ticker.h
- plane.h
- polyobj.h
- propertyvalue.h
- r_world.h
- sector.h
- sidedef.h
- surface.h
- vertex.h
- network
- r_util.h
- render
- resource
- animgroups.h
- bitmapfont.h
- colorpalette.h
- colorpalettes.h
- compositetexture.h
- font.h
- fonts.h
- hq2x.h
- image.h
- lumpcache.h
- material.h
- materialarchive.h
- materialbind.h
- materials.h
- materialscheme.h
- materialsnapshot.h
- materialvariant.h
- models.h
- patch.h
- patchname.h
- pcx.h
- r_data.h
- rawtexture.h
- texture.h
- texturemanifest.h
- textures.h
- texturescheme.h
- texturevariant.h
- texturevariantspecification.h
- tga.h
- wad.h
- zip.h
- resourceclass.h
- sdlnet_dummy.h
- sys_console.h
- sys_system.h
- tab_anorms.h
- template.h.template
- ui
- unix
- updater.h
- uri.hh
- windows
- res
- scripts
- src
- api_uri.cpp
- audio
- busymode.cpp
- cbuffer.cpp
- client
- color.cpp
- con_bar.cpp
- con_config.cpp
- con_data.cpp
- con_main.cpp
- dd_games.cpp
- dd_help.cpp
- dd_init.cpp
- dd_loop.cpp
- dd_main.cpp
- dd_pinit.cpp
- dd_plugin.cpp
- dd_wad.cpp
- def_data.cpp
- def_main.cpp
- def_read.cpp
- dualstring.cpp
- edit_bias.cpp
- edit_bsp.cpp
- edit_map.cpp
- filesys
- game.cpp
- gl
- gridmap.cpp
- library.cpp
- m_decomp64.cpp
- m_misc.cpp
- m_nodepile.cpp
- macx
- map
- blockmap.cpp
- blockmapvisual.cpp
- bsp
- bspbuilder.cpp
- bspleaf.cpp
- bspnode.cpp
- dam_file.cpp
- dam_main.cpp
- entitydatabase.cpp
- gamemap.cpp
- generators.cpp
- hedge.cpp
- linedef.cpp
- p_data.cpp
- p_dmu.cpp
- p_intercept.cpp
- p_maputil.cpp
- p_mobj.cpp
- p_objlink.cpp
- p_particle.cpp
- p_players.cpp
- p_polyobjs.cpp
- p_sight.cpp
- p_think.cpp
- p_ticker.cpp
- plane.cpp
- polyobj.cpp
- propertyvalue.cpp
- r_world.cpp
- sector.cpp
- sidedef.cpp
- surface.cpp
- vertex.cpp
- network
- r_util.cpp
- render
- api_render.cpp
- lumobj.cpp
- r_draw.cpp
- r_fakeradio.cpp
- r_lgrid.cpp
- r_main.cpp
- r_shadow.cpp
- r_sky.c
- r_things.cpp
- rend_bias.cpp
- rend_clip.cpp
- rend_console.cpp
- rend_decor.cpp
- rend_dynlight.cpp
- rend_fakeradio.cpp
- rend_font.cpp
- rend_halo.cpp
- rend_list.cpp
- rend_main.cpp
- rend_model.cpp
- rend_particle.cpp
- rend_shadow.cpp
- rendpoly.cpp
- sky.cpp
- sprite.cpp
- vignette.cpp
- vlight.cpp
- resource
- animgroups.cpp
- api_material.cpp
- api_resource.cpp
- bitmapfont.cpp
- colorpalette.cpp
- colorpalettes.cpp
- compositetexture.cpp
- fonts.cpp
- hq2x.cpp
- image.cpp
- material.cpp
- materialarchive.cpp
- materialbind.cpp
- materials.cpp
- materialscheme.cpp
- materialsnapshot.cpp
- materialvariant.cpp
- models.cpp
- patch.cpp
- patchname.cpp
- pcx.cpp
- r_data.cpp
- rawtexture.cpp
- texture.cpp
- texturemanifest.cpp
- textures.cpp
- texturescheme.cpp
- texturevariant.cpp
- tga.cpp
- wad.cpp
- zip.cpp
- sys_system.cpp
- tab_tables.c
- template.c.template
- ui
- unix
- updater
- uri.cpp
- windows
- config.pri (diff)
- doomsday.pro (diff)
- engine
- api
- api_audiod.h
- api_audiod_mus.h
- api_audiod_sfx.h
- api_base.h
- api_busy.h
- api_client.h
- api_console.h
- api_def.h
- api_event.h
- api_filesys.h
- api_fontrender.h
- api_gameexport.h
- api_gl.h
- api_infine.h
- api_internaldata.h
- api_map.h
- api_mapedit.h
- api_material.h
- api_materialarchive.h
- api_player.h
- api_plugin.h
- api_render.h
- api_resource.h
- api_resourceclass.h
- api_server.h
- api_sound.h
- api_svg.h
- api_thinker.h
- api_uri.h
- api_wad.h
- apis.h
- dd_share.h
- dd_types.h
- dd_version.h
- def_share.h
- dengproject.h
- doomsday.h
- api.doxy
- data
- cphelp.txt
- fonts
- console11.dfn
- console14.dfn
- console18.dfn
- normal12.dfn
- normal18.dfn
- normal24.dfn
- normalbold12.dfn
- normalbold18.dfn
- normalbold24.dfn
- normallight12.dfn
- normallight18.dfn
- normallight24.dfn
- graphics
- background.pcx
- bbox.pcx
- bigflare.pcx
- boxcorner.png
- boxfill.png
- boxshade.png
- brflare.pcx
- dlight.pcx
- flare.pcx
- gray.png
- hint.png
- loading1.png
- loading2.png
- logo.png
- missing.png
- mouse.png
- radiocc.pcx
- radioco.pcx
- radiooe.pcx
- radiooo.pcx
- unknown.png
- vignette.png
- wallglow.pcx
- zeroth.pcx
- keymaps
- de.dkm
- default.dkm
- fi.dkm
- defs
- doomsday.ded
- finales.ded
- flags.ded
- materials.ded
- xg.ded
- doc
- LICENSE
- changelogs
- changelog.txt
- dhistory.txt
- doxygen.css
- engine-mac.doxy
- engine-win32.doxy
- engine.pro
- include
- BspBuilder
- EntityDatabase
- MapElement
- audio
- audiodriver.h
- audiodriver_music.h
- m_mus2midi.h
- s_cache.h
- s_environ.h
- s_logic.h
- s_main.h
- s_mus.h
- s_sfx.h
- s_wav.h
- sys_audio.h
- sys_audiod_dummy.h
- sys_audiod_sdlmixer.h
- busymode.h
- cbuffer.h
- client
- cl_def.h
- cl_frame.h
- cl_infine.h
- cl_mobj.h
- cl_player.h
- cl_sound.h
- cl_world.h
- color.h
- con_bar.h
- con_bind.h
- con_config.h
- con_main.h
- dd_def.h
- dd_games.h
- dd_help.h
- dd_loop.h
- dd_main.h
- dd_pinit.h
- de_audio.h
- de_base.h
- de_bsp.h
- de_console.h
- de_dam.h
- de_defs.h
- de_edit.h
- de_filesys.h
- de_graphics.h
- de_infine.h
- de_misc.h
- de_network.h
- de_platform.h
- de_play.h
- de_render.h
- de_resource.h
- de_system.h
- de_ui.h
- def_data.h
- def_main.h
- dualstring.h
- edit_bias.h
- edit_bsp.h
- edit_map.h
- filehandle.h
- filesys
- file.h
- filehandlebuilder.h
- fileid.h
- fileinfo.h
- fs_main.h
- fs_util.h
- lumpindex.h
- manifest.h
- searchpath.h
- sys_direc.h
- filetype.h
- game.h
- gl
- gl_defer.h
- gl_deferredapi.h
- gl_draw.h
- gl_main.h
- gl_model.h
- gl_tex.h
- gl_texmanager.h
- svg.h
- sys_opengl.h
- texturecontent.h
- gridmap.h
- library.h
- m_decomp64.h
- m_misc.h
- m_nodepile.h
- m_profiler.h
- macx
- MusicPlayer.h
- map
- blockmap.h
- blockmapvisual.h
- bsp
- bsptreenode.h
- hedgeinfo.h
- hedgeintercept.h
- hedgetip.h
- hplane.h
- linedefinfo.h
- partitioncost.h
- partitioner.h
- superblockmap.h
- vertexinfo.h
- bspbuilder.h
- bspleaf.h
- bspnode.h
- dam_file.h
- dam_main.h
- entitydatabase.h
- gamemap.h
- generators.h
- hedge.h
- linedef.h
- mapelement.h
- p_dmu.h
- p_intercept.h
- p_mapdata.h
- p_maptypes.h
- p_maputil.h
- p_object.h
- p_objlink.h
- p_particle.h
- p_players.h
- p_polyobjs.h
- p_sight.h
- p_ticker.h
- plane.h
- polyobj.h
- propertyvalue.h
- r_world.h
- sector.h
- sidedef.h
- surface.h
- vertex.h
- network
- masterserver.h
- monitor.h
- net_buf.h
- net_demo.h
- net_event.h
- net_main.h
- net_msg.h
- protocol.h
- sys_network.h
- ui_mpi.h
- r_util.h
- render
- lumobj.h
- r_draw.h
- r_lgrid.h
- r_main.h
- r_shadow.h
- r_things.h
- rend_bias.h
- rend_clip.h
- rend_console.h
- rend_decor.h
- rend_dynlight.h
- rend_fakeradio.h
- rend_font.h
- rend_halo.h
- rend_list.h
- rend_main.h
- rend_model.h
- rend_particle.h
- rend_shadow.h
- rendpoly.h
- sky.h
- sprite.h
- vignette.h
- vlight.h
- walldiv.h
- resource
- animgroups.h
- bitmapfont.h
- colorpalette.h
- colorpalettes.h
- compositetexture.h
- font.h
- fonts.h
- hq2x.h
- image.h
- lumpcache.h
- material.h
- materialarchive.h
- materialbind.h
- materials.h
- materialscheme.h
- materialsnapshot.h
- materialvariant.h
- models.h
- patch.h
- patchname.h
- pcx.h
- r_data.h
- rawtexture.h
- texture.h
- texturemanifest.h
- textures.h
- texturescheme.h
- texturevariant.h
- texturevariantspecification.h
- tga.h
- wad.h
- zip.h
- resourceclass.h
- sdlnet_dummy.h
- sys_console.h
- sys_system.h
- tab_anorms.h
- template.h.template
- ui
- b_command.h
- b_context.h
- b_device.h
- b_main.h
- b_util.h
- busyvisual.h
- canvas.h
- canvaswindow.h
- consolewindow.h
- dd_input.h
- dd_ui.h
- displaymode.h
- displaymode_native.h
- fi_main.h
- finaleinterpreter.h
- joystick.h
- keycode.h
- mouse_qt.h
- nativeui.h
- p_control.h
- sys_input.h
- ui2_main.h
- ui_main.h
- ui_panel.h
- window.h
- zonedebug.h
- unix
- dd_uinit.h
- updater.h
- uri.hh
- windows
- dd_winit.h
- directinput.h
- mouse_win32.h
- resource.h
- res
- macx
- English.lproj
- InfoPlist.strings
- deng.icns
- English.lproj
- windows
- .gitignore
- doomsday.exe.manifest
- doomsday.ico
- doomsday.rc
- macx
- scripts
- mac
- cl-start.sh
- commonstart.sh
- sv-start.sh
- mac
- src
- api_uri.cpp
- audio
- audiodriver.cpp
- audiodriver_music.cpp
- m_mus2midi.cpp
- s_cache.cpp
- s_environ.cpp
- s_logic.cpp
- s_main.cpp
- s_mus.cpp
- s_sfx.cpp
- s_wav.cpp
- sys_audiod_dummy.cpp
- sys_audiod_sdlmixer.cpp
- busymode.cpp
- cbuffer.cpp
- client
- cl_frame.cpp
- cl_infine.cpp
- cl_main.cpp
- cl_mobj.cpp
- cl_player.cpp
- cl_sound.cpp
- cl_world.cpp
- color.cpp
- con_bar.cpp
- con_config.cpp
- con_data.cpp
- con_main.cpp
- dd_games.cpp
- dd_help.cpp
- dd_init.cpp
- dd_loop.cpp
- dd_main.cpp
- dd_pinit.cpp
- dd_plugin.cpp
- dd_wad.cpp
- def_data.cpp
- def_main.cpp
- def_read.cpp
- dualstring.cpp
- edit_bias.cpp
- edit_bsp.cpp
- edit_map.cpp
- filesys
- file.cpp
- filehandle.cpp
- fileid.cpp
- fs_main.cpp
- fs_scheme.cpp
- fs_util.cpp
- lumpindex.cpp
- manifest.cpp
- searchpath.cpp
- sys_direc.cpp
- game.cpp
- gl
- dgl_common.cpp
- dgl_draw.cpp
- gl_defer.cpp
- gl_deferredapi.cpp
- gl_draw.cpp
- gl_drawvectorgraphic.cpp
- gl_main.cpp
- gl_model.cpp
- gl_tex.cpp
- gl_texmanager.cpp
- svg.cpp
- sys_opengl.cpp
- gridmap.cpp
- library.cpp
- macx
- MusicPlayer.m
- displaymode_macx.mm
- map
- blockmap.cpp
- blockmapvisual.cpp
- bsp
- hplane.cpp
- partitioner.cpp
- superblockmap.cpp
- bspbuilder.cpp
- bspleaf.cpp
- bspnode.cpp
- dam_file.cpp
- dam_main.cpp
- entitydatabase.cpp
- gamemap.cpp
- generators.cpp
- hedge.cpp
- linedef.cpp
- plane.cpp
- api
- api
Renamed the "engine" project to "client", moved api headers
The "engine" project is now officially designated the Doomsday Client
executable. The public API headers were moved one directory level
upwards so that they can be comfortably shared between the client and
server executables.