Revision 1b882f44
Added by skyjake almost 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- aabox.h
- api_audiod.h
- api_audiod_mus.h
- api_audiod_sfx.h
- api_base.h
- api_busy.h
- api_client.h
- api_console.h
- api_def.h
- api_event.h
- api_filesys.h
- api_fontrender.h
- api_gameexport.h
- api_gl.h
- api_infine.h
- api_internaldata.h
- api_map.h
- api_mapedit.h
- api_material.h
- api_materialarchive.h
- api_player.h
- api_plugin.h
- api_render.h
- api_resource.h
- api_resourceclass.h
- api_server.h
- api_sound.h
- api_svg.h
- api_thinker.h
- api_uri.h
- api_wad.h
- apis.h
- dd_share.h
- dd_types.h
- dd_version.h
- def_share.h
- dengproject.h
- doomsday.h
- engine.pro (diff)
- include
- src
- audio
- client
- con_bar.cpp (diff)
- dd_plugin.cpp (diff)
- def_data.cpp (diff)
- edit_bsp.cpp (diff)
- edit_map.cpp (diff)
- gl
- kdtree.cpp (diff)
- m_nodepile.cpp (diff)
- map
- blockmap.cpp (diff)
- dam_file.cpp (diff)
- gamemap.cpp (diff)
- linedef.cpp (diff)
- p_dmu.cpp (diff)
- polyobj.cpp (diff)
- network
- render
- resource
- sys_system.cpp (diff)
- ui
- unix
- api
- libdeng1
- plugins
- server
- engine
Refactor: Made linedef_s an opaque type, moved members to LineDef class
This warranted switching almost all engine sources to .cpp.
Also sorted out headers for successfully compiling game plugins.