danij's activity
From 2012-12-07 to 2012-12-20
2012-12-19
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09:50 Doomsday Engine Bug #870: possible index-out-of-bounds? (dgl_texture.c)
- Fixed for 1.9.0-beta6.9
2012-12-18
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15:53 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
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14:54 Doomsday Engine Bug #1104: Replacement flats VS texture animations
- Not directly affected but that work will make addressing this a little easier.
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14:50 Doomsday Engine Bug #1104 (Progressed): Replacement flats VS texture animations
- Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a...
2012-12-17
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12:55 Doomsday Engine Bug #1104: Replacement flats VS texture animations
- Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ...
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12:54 Doomsday Engine Bug #1101: [Windows] Closing dedicated server console window => instant exit
- - **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
2012-12-12
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18:46 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- Where can we find a copy of this add-on to debug it?
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18:46 Doomsday Engine Bug #878: Automap visual nitpicks
- I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl...
2012-12-10
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09:17 Doomsday Engine Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
- Closing as duplicate of [#983]
- **status**: open --> closed
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09:16 Doomsday Engine Bug #877: Texture offset anomaly
- - **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
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07:42 Doomsday Engine Bug #1078: Patch texture composition logic errors
- - **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
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