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danij's activity

From 2012-12-07 to 2012-12-20

2012-12-19

09:50 Doomsday Engine Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij

2012-12-18

15:53 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Doomsday Engine Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:50 Doomsday Engine Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij

2012-12-17

12:55 Doomsday Engine Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Doomsday Engine Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij

2012-12-12

18:46 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
Where can we find a copy of this add-on to debug it? danij
18:46 Doomsday Engine Bug #878: Automap visual nitpicks
I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl... danij

2012-12-10

09:17 Doomsday Engine Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
Closing as duplicate of [#983]
- **status**: open --> closed
danij
09:16 Doomsday Engine Bug #877: Texture offset anomaly
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
danij
07:42 Doomsday Engine Bug #1078: Patch texture composition logic errors
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
danij
 

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