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From 2012-05-13 to 2012-05-26

2012-05-26

06:14 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
I've attached doomsday.diff, which removes code looking for "~/" in Unix, and fixes IWAD paths to files. Previously i... alepulver
04:35 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
I think I've identified most of the problems:
1)
Adding file path |/home/ale/temp/deng/builddir/blah one|
resulting ...
alepulver

2012-05-25

18:24 Doomsday Engine Bug #1049 (Closed): [OpenAL] Unable to compile on x86_64 Linux
I've tried to compile release-1.9.8 on Fedora 16 Linux x86_64 and got the following error messages:
make[2]: Enter...
vvv1
10:23 Doomsday Engine Bug #1013: HeXen demo game mode broken
The two HeXen demo versions: 2nd Oct 1995 release and 18th Oct 1995 re-release respectively.
http://www.doomworld....
vermil
09:09 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
OK.
Build 511 behaves the same. I'll try to track this problem tomorrow.
alepulver
07:20 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the proper quoting, I applied it to engine.pro. skyjake
06:51 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
About my comment on -DDENG_BASE_DIR=\"/usr/share/doomsday/\" , there was something missing: as you do want a " in the... alepulver
06:28 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
In engine/Makefile, DEFINES contains -DDENG_BASE_DIR=\"/usr/share/doomsday/\"
BTW the \" is not what you want (here ...
alepulver
04:26 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Could you try the 511 build from the code.iki.fi repository when it's available?
I find it strange that it's tryin...
skyjake
04:25 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad <path...> | grep -i 'jdoom\|wad'
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu...
alepulver
04:03 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
After running "make clean", and removing "-j4" (for parallel building) it compiled.
But when executing, it does the...
alepulver
03:49 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Build 511 will be available in about 6 hours.
It looks you're linking against the wrong libdeng2.so, perhaps it's ...
skyjake
03:47 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
In the webpage the last build is 507. I've tried to compile from git but got an error (see the attached buildlog.txt). alepulver

2012-05-24

04:33 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Compilation error from git
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def2/bb3c/attachm...
alepulver

2012-05-21

08:16 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
- **status**: open --> closed
danij
07:32 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Well I fixed The Sycraft sound issues but the other remain. magmarock
07:26 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a...
danij
03:36 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin...
danij
07:48 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- **status**: open --> closed
danij
03:18 Doomsday Engine Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest... kingoflol

2012-05-20

19:05 Doomsday Engine Bug #1047 (Closed): [Doom] jDRP ammo box not loading
Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
magmarock

2012-05-19

21:32 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete... skyjake
08:49 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit... alepulver
06:11 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments
skyjake
01:26 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t... skyjake

2012-05-18

20:07 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ...
alepulver
19:31 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ... danij
19:21 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
> I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t...
alepulver
18:26 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a... danij
17:57 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/...
alepulver
17:11 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from... danij
17:07 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d...
alepulver
17:06 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa...
alepulver
16:19 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
alepulver
15:35 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th... danij
07:40 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should...
alepulver
09:32 Doomsday Engine Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ...
vermil
08:50 Doomsday Engine Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar... danij
08:45 Doomsday Engine Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate... skyjake
07:43 Doomsday Engine Bug #1043: [Values] Static field broken (disable weapon lowering)
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
skyjake
07:37 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099 skyjake

2012-05-17

13:07 Doomsday Engine Bug #1044: Hexen 1.1 Demo crash
- **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
skyjake
12:40 Doomsday Engine Bug #1044: Hexen 1.1 Demo crash
Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th... martyfender
12:01 Doomsday Engine Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol...
vermil
11:24 Doomsday Engine Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m... vermil

2012-05-16

23:21 Doomsday Engine Bug #1044 (Rejected): Hexen 1.1 Demo crash
Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi... martyfender

2012-05-15

08:18 Doomsday Engine Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ... vermil
08:16 Doomsday Engine Bug #1042 (New): [Windows] Alt key and console activation
Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ...
vermil
07:57 Doomsday Engine Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau... vermil
05:18 Doomsday Engine Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
vvv1
05:16 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
Mostly fixed for 1.9.8. skyjake

2012-05-14

16:40 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ...
skyjake
16:33 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok...
danij
15:55 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal...
vermil
15:54 Doomsday Engine Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne... vermil
 

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