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skyjake's activity

From 2012-04-08 to 2012-04-21

2012-04-20

17:24 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
Pushed a fix that omits all particles in a NULL sector from rendering. skyjake

2012-04-19

15:34 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
Closing this report. Other cases of stuck monsters should be handled under other bug reports. skyjake
06:56 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
I've made some new changes that prevent Imps from getting stuck in barrels in E1M1. They will be included in Friday's... skyjake
13:21 Doomsday Engine Bug #1030: [Hexen] SEGV
This is likely caused by the issue listed first on the todo list:
http://skyjake.fi/dl/public_todo_for_stable_1.9.8.txt
skyjake
09:11 Doomsday Engine Bug #1029: Switch sound origin
- **milestone**: v1.9.7_Unstable --> v1.9.7
skyjake
07:45 Doomsday Engine Bug #212: [Hexen MP] "setclass" cmd should be a cheat
For 1.9.8, "setclass" will be applied in a deferred way when the player (re)spawns. skyjake

2012-04-18

16:28 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
OK, in that case I won't try to alter that part of the behavior and focus only on preventing flying enemies from gett... skyjake
14:41 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
What is the behavior in the original Heretic: when gargoyles have descended to the player's eye height, will they ris... skyjake
15:46 Doomsday Engine Bug #376: [Hexen MP] Weapons for all player classes
You make a good point, but this goes more into the Feature Request territory.
The fix that was applied actually is...
skyjake
14:52 Doomsday Engine Bug #376: [Hexen MP] Weapons for all player classes
Fixed for 1.9.8.
In co-op mode, weapons for all classes are spawned.
skyjake
11:29 Doomsday Engine Feature #1581: Melee attacks affected by looking up/down
What is the original behavior in Heretic and Hexen? skyjake
10:44 Doomsday Engine Feature #1578: "doom-all" folder
The closest thing we have on the roadmap is the "game mode hierarchy":
http://dengine.net/dew/index.php?title=Game...
skyjake

2012-04-17

14:36 Doomsday Engine Bug #1028: [X11] setres issue in fullscreen mode
That is an unrelated (already known) issue related to updating UI widget geometry after a window resize.
Closing t...
skyjake
12:27 Doomsday Engine Bug #1028: [X11] setres issue in fullscreen mode
How about with commit 1b28f397? skyjake

2012-04-15

19:10 Doomsday Engine Bug #1025: [X11] Jerky mouse movement
Please try commit 444257d, any difference? skyjake
14:54 Doomsday Engine Bug #1025: [X11] Jerky mouse movement
Also, bear in mind that mouse filtering is presently completely absent; re-implementing a filter for the movement wil... skyjake
15:35 Doomsday Engine Bug #1021: Number and time formatting depends from locale
Note that you have to delete the old (corrupted) game.cfg to restore the default/good console variable values. skyjake
15:03 Doomsday Engine Bug #1021: Number and time formatting depends from locale
Fixed. I assumed the problem was on Qt side, but the actual issue was that no one was forcing the en_US locale on lib... skyjake

2012-04-14

08:12 Doomsday Engine Bug #1021: Number and time formatting depends from locale
OK, I'll investigate a bit more... skyjake
07:15 Doomsday Engine Bug #1019: [Win32] No keyboard input at the menu start screen
You don't need a clean install.
Danij has been able to reproduce this issue now. We're looking into it.
skyjake
07:13 Doomsday Engine Bug #1020: [Windows] No gamma reset when quitting game
The fix is not in 469, but should be in Monday's build 472. skyjake

2012-04-13

14:19 Doomsday Engine Bug #1025: [X11] Jerky mouse movement
I have no system running Linux/X11 with accelerated OpenGL natively so I need help with testing this. I've committed ... skyjake
14:18 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
Checked it out in a debugger: a particle with a NULL sector is being processed in linkGeneratorParticles().
There ...
skyjake
10:25 Doomsday Engine Bug #1021: Number and time formatting depends from locale
You're right, Doomsday should override the locale for number and time formatting. Could you see if this is still occu... skyjake
06:00 Doomsday Engine Bug #590: [Controls menu] Delete not possible if key-delete bound
Fixed for 1.9.8. A check was added to the privileged bindings responder that prevents binding Delete in the "menu" or... skyjake

2012-04-12

11:56 Doomsday Engine Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
Could you attach a short piece of Infine script that illustrates the bug? skyjake

2012-04-11

17:50 Doomsday Engine Bug #1023: [GL] Flat 3D models
I cannot reproduce this on Mac, Windows or Ubuntu. Could you elaborate on your build config, runtime options, and OS?... skyjake
17:39 Doomsday Engine Bug #1022: [GL] Garbage instead of sky
Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f...
skyjake
17:30 Doomsday Engine Bug #1021: Number and time formatting depends from locale
Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f...
skyjake

2012-04-09

19:11 Doomsday Engine Bug #1018: [Packaging] Ubuntu deb depends on nvidia
It seems the dependency on nvidia-current was inadvertently added because the package was present on the 32-bit Ubunt... skyjake
08:47 Doomsday Engine Bug #1019: [Win32] No keyboard input at the menu start screen
Does this occur every time you start the game? Can you attach your Options.rsp here from the front-end runtime folder? skyjake

2012-04-08

12:25 Doomsday Engine Bug #1017: [Linux/FreeBSD] Unable to compile
Re: LegacyCore_PrintfLogFragmentAtLevel
Are you sure it's linking against the library in (builddir)/libdeng2 and n...
skyjake
 

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