danij's activity
From 2010-11-26 to 2010-12-09
2010-12-09
-
23:45 Doomsday Engine Revision 93a85805 (github): When attempting an "unload" with no arguments and whilst no game is loaded; output a log message.
-
21:48 Doomsday Engine Revision 8dea44d3 (github): Enhanced ccmds "load" and "unload" so that they can be used for runtime game changing. It is now possible to start the engine in ringzero and load a game from the console.
-
19:11 Doomsday Engine Revision 72bc6030 (github): Reorganised and restructured DED definitions for jHexen so that there is a "top-level" definition file for each game mode registered.
-
18:04 Doomsday Engine Revision fa296218 (github): Fixed a couple of comments in doom1 DED files.
2010-12-08
-
16:59 Doomsday Engine Revision f550e02f (github): Reorganised and restructured DED definitions for jHeretic so that there is a "top-level" definition file for each game mode registered.
-
14:15 Doomsday Engine Revision 518c6244 (github): Reorganised and restructured DED definitions for jDoom so that there is a "top-level" definition file for each game mode registered. Still much work to be done here but this will suffice until we externalise GameInfo.
- Now to do the same for the other game plugins...
-
14:07 Doomsday Engine Revision 538e3037 (github): Changed Material name lookup in Def_GetDecoration(), Def_GetReflection(), Def_GetDetailTex() and Def_GetGenerator to use Materials_CheckNumForName() rather than Materials_GetNumForName(). Doing a 'Get' here is not correct.
-
14:04 Doomsday Engine Revision dd60e6ce (github): Don't log a missing patch message in loadPatchList() as W_CheckNumForName already handles it.
2010-12-07
-
18:17 Doomsday Engine Revision 98ce92f1 (github): Replace instances of "dll" with "library" in comments and log/status messages.
-
18:04 Doomsday Engine Revision e6edd317 (github): Renamed DD_PLUGIN_DMUAPI_VER to DD_DMU_VERSION
-
15:57 Doomsday Engine Revision 467121d0 (github): Added Chex Quest deds
-
15:50 Doomsday Engine Revision 7b2e1d6a (github): Added Chex Quest to the list of supported games.
- Todo:
* There are a couple of small yet noticeable rendering artefacts which cannot be addressed presently through DE... -
15:20 Doomsday Engine Revision d13c248e (github): Do not use the "otherColor" when drawing XImages as this isn't yet working.
2010-12-06
-
09:30 Doomsday Engine Revision 00f5f824 (github): Continued work on ringzero:
- * Added a couple of macros for use with the resource scripts on WIN32 which define some of the extended information i...
2010-12-05
-
08:42 Doomsday Engine Revision 10652a34 (github): Clean up.
-
08:41 Doomsday Engine Revision 77ef4b1c (github): Renamed fi_page_t::_textColor to ::_preColor
2010-12-04
-
11:48 Doomsday Engine Revision 75cbacda (github): Now that the default model path is determined jointly between the resource locator and the resource namespacing; don't use default paths set in DED Header blocks.
-
10:50 Doomsday Engine Revision e2fdffb4 (github): Minor tweaks to FileHash
-
09:55 Doomsday Engine Revision 9a297586 (github): Added default control binding - "bindevent key-capslock-down {toggle ctl-run}"
-
09:51 Doomsday Engine Revision 2629af11 (github): Default game control bindings need to be applied in DD_ChangeGameWorker.
-
05:08 Doomsday Engine Revision b5617105 (github): Fix missing include on UNIX - sys_reslocator.c needs pwd.h
-
04:52 Doomsday Engine Revision bacc1806 (github): Fix compilation errors in F_ExpandBasePath on UNIX ?
-
04:42 Doomsday Engine Revision 57b00690 (github): Work continues on ringzero:
- * Further refactoring of the resource locator and the virtual file system to centralise logic for path mapping.
* Avo...
2010-12-03
-
00:16 Doomsday Engine Revision 0bae0a43 (github): Fix signed/unsigned mismatch in Str_StripRight.
2010-12-02
-
17:19 Doomsday Engine Revision 769e6508 (github): Continued refactoring the resource locator:
- * Split the resource search paths into "classes"; "Default" paths and "Extra" paths. Each is managed seperately until...
-
15:16 Doomsday Engine Revision dc7dee81 (github): Fixed some compilation errors in previous commit on *nix. Clean up.
-
04:03 Doomsday Engine Revision e175b132 (github): Continued refactoring of the resource locator:
- * Namespace definition is now very nearly virtual.
* Location allows a single call to specify multiple resource paths...
2010-12-01
-
17:08 Doomsday Engine Revision 0fbd2060 (github): Fixed: Memory leak on unix-based platforms in the '~' home expansion algorithm Dir_ExpandHome (ouch) due to Str_Free being confused with Str_Delete.
-
02:11 Doomsday Engine Revision d55953ea (github): Clean up.
2010-11-30
-
23:53 Doomsday Engine Revision 57d57165 (github): Specify the name of the main game config file in DD_AddGame
2010-11-29
-
01:35 Doomsday Engine Revision e6eb9611 (github): Merged.
-
01:26 Doomsday Engine Revision fb8be1cb (github): Continued refactoring the resource locator:
- * Defer use of namespaces until search-time (alongside file hash (re)build).
* Relocated search path formation logic ...
2010-11-28
-
21:52 Doomsday Engine Revision 18e26fbb (github): Continued refactoring the resource locator; defer the use of resourcenamespace_ts until search-time (alongside file hash (re)build).
-
19:31 Doomsday Engine Revision dc916d35 (github): Clean up.
-
17:06 Doomsday Engine Revision 5864610e (github): Translate directives in file paths specified with -def and -defs.
-
15:11 Doomsday Engine Revision cfa87169 (github): Output a total count of the number of available and playable games in ccmd listgames.
-
13:27 Doomsday Engine Revision 989ed56a (github): Replaced the doomsday background drawn in null-game mode using a finale animation. Very simple placeholder for now while I get a few things hooked up.
- Feed the UI subsystem's predefined colors into those used with the finale interpreter.
-
10:09 Doomsday Engine Revision 2d831e85 (github): Fix type mix up in previous commit.
-
10:05 Doomsday Engine Revision 19208b3d (github): Fixed engine startup and shutdown. Updated variable/argument names re resourcetype_t > resourceclass_t
-
09:22 Doomsday Engine Revision c9b98b7d (github): Various very minor tweaks to stop gcc's pedantic moaning.
-
09:20 Doomsday Engine Revision 05f697d9 (github): Fixed build error on *nix.
2010-11-27
-
09:34 Doomsday Engine Revision c7af8080 (github): Renamed resourcetype_t to resourceclass_t and so too the associated RT_* to RC_* constants. The old naming convention only really made sense from the engine's point of view and considering these are public names; I've decided to go with 'class' rather than type. The old "resource class" stuff is now handled as an extension of the new resource namespacing so there is no conflict.
- The name "resource type" will be used shortly to indicate the file type (in the case of file resources ('zip', 'wad',...
-
08:59 Doomsday Engine Revision e72f669b (github): Fix spelling error.
-
08:43 Doomsday Engine Revision 5ce9f4cd (github): Relocated handling of the "mode:" token for finale condition evaluation into the engine. We no longer need to ask the game to do this on our behalf.
-
08:02 Doomsday Engine Revision 2cc2e55f (github): Clean up.
-
06:50 Doomsday Engine Revision 063b0477 (github): Fixed compilation on platforms using SDL window management take#3 (?)
-
06:36 Doomsday Engine Revision 3ed8a403 (github): Fixed compilation on platforms using SDL window management take#2 (?)
-
06:01 Doomsday Engine Revision 9a99aae6 (github): Various fixes for "null-game" mode.
-
04:32 Doomsday Engine Revision 7fff4e48 (github): Rename r_extres.c/h to sys_reslocator.c/h
-
04:11 Doomsday Engine Revision f7cf0552 (github): Fixed compilation on platforms using SDL window management(?)
-
03:47 Doomsday Engine Revision c520d096 (github): Clean up.
-
03:46 Doomsday Engine Revision 4fa071b6 (github): Updated application startup on *nix and OS X in line with changes made for the WinAPI platform. Hopefully I didn't break anything.
-
02:25 Doomsday Engine Revision 9a8f58a1 (github): Fixed memory leak inadvertently introduced in previous commit.
2010-11-26
-
20:39 Doomsday Engine Revision cc8ed72e (github): Defer filehash population until first-search time and creation of the resource locator filehashes themselves until first-referenced.
-
11:08 Doomsday Engine Revision 6d2fcc91 (github): Clean up.
-
09:10 Doomsday Engine Revision 98b3e430 (github): Additional model search paths in DEDs were not being added to the correct resource search path set.
-
08:44 Doomsday Engine Revision f3b23a88 (github): Clean up.
-
07:43 Doomsday Engine Revision dc638840 (github): Clean up.
-
07:04 Doomsday Engine Revision c3666ea8 (github): Clean up.
-
07:00 Doomsday Engine Revision 9bc04bf8 (github): Clean up.
-
06:55 Doomsday Engine Revision 2f11cf8f (github): Continuing work on ringzero:
- * Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows re...
Also available in: Atom