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From 2009-09-18 to 2009-10-01

2009-09-30

12:30 Doomsday Engine Bug #793 (Closed): HeXen: Mana giving script on Dark Crucibe not functioning
The Dark Crucible is the final map of HeXen.
The mana giving switches in the room before the halls don't spawn any...
vermil

2009-09-28

23:42 Doomsday Engine Bug #793: HeXen: Mana giving script on Dark Crucibe not functioning
Fixed for 1.9.0-beta6.8 danij
22:48 Doomsday Engine Bug #792 (Closed): Heretic slowdown leading to Blue Screen error
OK, so I'm pretty sure this one is related to the second case I cited on this topic: http://sourceforge.net/tracker/?... roffalcopter
22:11 Doomsday Engine Bug #792: Heretic slowdown leading to Blue Screen error
This is a fairly common and well known issue with the older Nvidia display adaptor drivers. There is nothing we can d... danij
09:27 Doomsday Engine Bug #791: Odd map exit behaviour with switches
Not really sure about this, as I was facing away from the switch and a little bit far away from it to have activated ... roffalcopter
04:32 Doomsday Engine Bug #791 (Closed): Odd map exit behaviour with switches
I've noticed this happened once with me on Doom, and now it just happened on Heretic too. Sometimes when you're near ... roffalcopter

2009-09-27

23:11 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
The problem with the max health and max armour values being ignored has been fixed for 1.9.0-beta6.8
I'm not sure ...
danij
20:57 Doomsday Engine Bug #790: [DEH] Max Health and Max Armor do not work
Well, from further testing, I have found out that I was mistaken about the Mega Sphere health value not working. It s... vermil
16:58 Doomsday Engine Bug #790 (Closed): [DEH] Max Health and Max Armor do not work
I'm sure it's known that Dday's Dehacked support isn't quite 100%. But I couldn't see a tracker item detailing exactl... vermil
16:49 Doomsday Engine Bug #789 (Closed): [DEH] Thing speed misinterpretation (HACX)
It seems that Dday's Dehacked reading code is making a mistake with one of the bad guys in this well known vanilla Do... vermil
07:19 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
I don't think this is exclusive to the title screen though. When a MIDI stops playing, there is a brief pause, even t... sonicdoommario
03:32 Doomsday Engine Bug #788 (Closed): Momentary pause during looped MIDI playback
During the title loops of all games, a short music piece is played non-looped at the beginning of the sequence (calle... danij
05:01 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
Hello, it appears that the issue wasn't resolved because I just got this to happen again. roffalcopter
04:48 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
Yes, the "Default" setting for sound driver under Snowberry instructs Doomsday to use SDL_mixer for both sound effect... danij
03:18 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
Does Default on the sound options use SDL_mixer? roffalcopter

2009-09-26

09:08 Doomsday Engine Bug #787 (New): [Co-op] Voodoo dolls not supported
JDoom doesn't support Voodoo dolls in co-op at tall. They only appear in Single Player.
Vanilla Doom "supports" vo...
vermil
08:09 Doomsday Engine Bug #786 (Closed): Heretic: Puff Pod spawns
In Beta6.6, Puff Pod generators (MT_PODGENERATOR) are spawning their pods (A_MakePod) on the ceiling, at which point ... vermil
06:07 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
This evening I decided to investigate this problem further. Turns out that the error being reported is from a child p... danij
06:03 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
MCI command handling window error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/94a3/...
roffalcopter

2009-09-25

04:45 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
Today I got new information. Not only I got it to happen again and took a screenshot of it, but I also got it to happ... roffalcopter

2009-09-24

05:02 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/2e6c/attachment/doomsday.out
roffalcopter
02:11 Doomsday Engine Bug #783: Heretic crash & slowdown (possibly related to melee)
Thanks for the new information.
Can you enable the highest level of verbose log messages (under settings>developer...
danij

2009-09-23

21:38 Doomsday Engine Bug #785 (Closed): PK3 virtual file mapping directive for /data vs model files
The following issue appears to have come about since the model file hash and the resource locator were combined for 1... danij
15:01 Doomsday Engine Bug #785: PK3 virtual file mapping directive for /data vs model files
Fixed in branch beta6-ringzero danij
12:25 Doomsday Engine Bug #784 (Closed): TNT: YKey missing on MAP31
The yellow keycard is missing around this area in Sector 1060 of MAP31 of TNT: Evilution: X: 2739.74, Y: 2109.92, Z:... zoeikon

2009-09-21

12:57 Doomsday Engine Feature #1499 (New): Flag to disable mobj respawn on specific types
A mobj based flag to disable it from respawning if item or bad guy respawn is turned on (i.e if the player is playing... vermil

2009-09-20

18:06 Doomsday Engine Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k...
roffalcopter
14:46 Doomsday Engine Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of... arclore
01:26 Doomsday Engine Bug #781: Doom E2M1 to last level
Closing as duplicate. danij

2009-09-19

22:14 Doomsday Engine Bug #781: Doom E2M1 to last level
It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something. sonicdoommario
22:07 Doomsday Engine Bug #781: Doom E2M1 to last level
Was it a general fix or a specific fix? If it was specific then it too happens with E3M1. roffalcopter
22:04 Doomsday Engine Bug #781 (Closed): Doom E2M1 to last level
It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ...
roffalcopter
22:09 Doomsday Engine Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast... roffalcopter
21:01 Doomsday Engine Bug #780 (Closed): BLODGR1-4 Textures Inanimate
In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom... sonicdoommario
05:15 Doomsday Engine Bug #779: Bouncing off edges
Fixed for 1.9.0-Beta6.9 danij

2009-09-18

23:33 Doomsday Engine Bug #773: Hexen Not loading Map
Has anyone been able to figure out why this isn't working? Is there any way that I can resolve it? did I perhaps do s... ipowers
23:32 Doomsday Engine Bug #773: Hexen Not loading Map
Ok I found it. ipowers
23:25 Doomsday Engine Bug #773: Hexen Not loading Map
Log File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/8568/attachment/doomsday.out
ipowers
11:06 Doomsday Engine Bug #773: Hexen Not loading Map
How do I get my log? I can not find it. ipowers
22:19 Doomsday Engine Bug #779 (Closed): Bouncing off edges
There's a problem which is present in Hexen, and most likely on the other games too (but so far I only played Hexen),... roffalcopter
21:51 Doomsday Engine Bug #778: Gamepad usability issues
The various issues with the POV hat seem to be due to the way the angle is interpreted within the engine. The symboli... danij
12:26 Doomsday Engine Bug #769: Warping from map with hub exit to another hub plays anim
Fixed for 1.9.0-beta6.8 danij
 

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