danij's activity
From 2009-02-06 to 2009-02-19
2009-02-18
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16:42 Doomsday Engine Bug #538: FPS counter stops working.
- Fixed in svn rev #6364.
2009-02-16
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17:04 Doomsday Engine Bug #424: Cannot get past new game screen
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
2009-02-15
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22:51 Doomsday Engine Bug #578: line_type act sound
- Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic... -
17:45 Doomsday Engine Bug #577: Idiosyncrasy of pickup code
- Fixed in svn for 1.9.0-beta6
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17:44 Doomsday Engine Bug #596: Armour bug
- Fixed in svn for 1.9.0-beta6
2009-02-12
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10:36 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
2009-02-10
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21:38 Doomsday Engine Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
- Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o...
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06:36 Doomsday Engine Bug #606 (Closed): Shiny texture coordinate issues
- Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit...
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04:42 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
- Fixed issue with mouse buttons not opening the menu during the title loop.
2009-02-09
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21:44 Doomsday Engine Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
- Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f...
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20:20 Doomsday Engine Bug #409: MP3s do not clear cache
- It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi...
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03:09 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
- The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit... -
00:33 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
- In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ...
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00:01 Doomsday Engine Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
- As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon...
2009-02-07
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21:43 Doomsday Engine Bug #602 (Closed): Changed chainsaw behaviour
- In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather...
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20:34 Doomsday Engine Bug #300: Mac - screenshots have wrong resolution in .tga header
- Fixed in svn for 1.9.0-beta6
2009-02-06
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23:31 Doomsday Engine Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u...
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