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danij's activity

From 2009-02-06 to 2009-02-19

2009-02-18

16:42 Doomsday Engine Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij

2009-02-16

17:04 Doomsday Engine Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij

2009-02-15

22:51 Doomsday Engine Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
17:45 Doomsday Engine Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Doomsday Engine Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij

2009-02-12

10:36 Doomsday Engine Bug #592: Reset look angle/dir when closing the control panel
The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed. danij

2009-02-10

21:38 Doomsday Engine Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o... danij
06:36 Doomsday Engine Bug #606 (Closed): Shiny texture coordinate issues
Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit... danij
04:42 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
Fixed issue with mouse buttons not opening the menu during the title loop. danij

2009-02-09

21:44 Doomsday Engine Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f... danij
20:20 Doomsday Engine Bug #409: MP3s do not clear cache
It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi... danij
03:09 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit...
danij
00:33 Doomsday Engine Bug #604: Menu navigation using the WASD defaults for up/down
In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ... danij
00:01 Doomsday Engine Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon... danij

2009-02-07

21:43 Doomsday Engine Bug #602 (Closed): Changed chainsaw behaviour
In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather... danij
20:34 Doomsday Engine Bug #300: Mac - screenshots have wrong resolution in .tga header
Fixed in svn for 1.9.0-beta6 danij

2009-02-06

23:31 Doomsday Engine Bug #601 (Rejected): [Doom] jDRP + Intel Graphics chipset = Instant shutdown
There appears to be something going wrong with our multitexturing use on systems running Intel Graphics chipsets as u... danij
 

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