danij's activity
From 2006-08-25 to 2006-09-07
2006-09-04
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09:08 Doomsday Engine Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb... -
01:40 Doomsday Engine Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
2006-09-03
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14:33 Doomsday Engine Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. -
14:16 Doomsday Engine Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. -
01:24 Doomsday Engine Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5.
2006-09-02
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14:25 Doomsday Engine Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5 -
13:08 Doomsday Engine Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4? -
13:07 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi... -
12:35 Doomsday Engine Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens. -
12:22 Doomsday Engine Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch.
2006-08-29
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10:43 Doomsday Engine Bug #330: Crash bug in jdoom with 3d models enabled
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I have had further users confirm this problem. One was under
windows.
It looks li...
2006-08-26
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05:21 Doomsday Engine Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in... -
05:07 Doomsday Engine Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ...
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