danij's activity
From 2005-04-08 to 2005-04-21
2005-04-19
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13:02 Doomsday Engine Bug #218: non-auto weapon select doesn't work in coopartive doom
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I didn't actually mean autoaim I meant mouselook/freelook
(it was late when I posted... -
01:03 Doomsday Engine Bug #218: non-auto weapon select doesn't work in coopartive doom
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user_id=849456
Other server side options for deathmatch purposes I'd like
to see are:
1 Rockets ... -
00:48 Doomsday Engine Bug #218: non-auto weapon select doesn't work in coopartive doom
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user_id=849456
Fixed this in co-op games for 1.8.7.
Deathmatch 1 sill forces weapon switching (it... -
02:35 Doomsday Engine Bug #68: jHeretic: Hitscan weapons
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Fixed for 1.8.7
2005-04-14
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03:59 Doomsday Engine Bug #169: Corpses squished under ceilings
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The CVAR game-skullsinwalls has been added to jDoom for 1.8.7.
If 1 the original D... -
02:22 Doomsday Engine Bug #169: Corpses squished under ceilings
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user_id=849456
The CVAR game-raiseghosts has been added to jDoom for 1.8.7.
If 1 the original Doo...
2005-04-10
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18:01 Doomsday Engine Feature #1379 (New): XG refs: evaluate params at runtime
- It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma... -
15:52 Doomsday Engine Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
- Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ...
2005-04-09
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21:32 Doomsday Engine Feature #1376: Externally spawned mobjs
- - **assigned_to**: Daniel Swanson --> nobody
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