danij's activity
From 2004-02-13 to 2004-02-26
2004-02-25
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18:23 Doomsday Engine Feature #1331: [InFine] Evaluate cvars with IF condition
- Logged In: YES
user_id=849456
That sounds too good to be true :)
So essentially this new combined scripting lang... -
12:00 Doomsday Engine Feature #1332 (Closed): Send commands to any running script + start/stop (1.8)
- In the combined scripting system in 1.8 can the
functionality to send any script comand to and other
currently ru...
2004-02-24
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00:32 Doomsday Engine Bug #166 (Closed): Icon Of Sin - Explosion Particles are spawned on floor
- When creating a particle explosion for when you destroy
the Icon Of Sin I noticed that the explosion is just a
sp...
2004-02-20
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18:52 Doomsday Engine Feature #1328: Modify Default Grid and Textures on Sector Planes
- Implemented in 1.9.0-beta6
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18:49 Doomsday Engine Feature #1331 (New): [InFine] Evaluate cvars with IF condition
- Would it be possible for InFine to evaluate CVARS using:
IF (cvar) (argument) DO
;
ELSE DO
;
This would ...
2004-02-19
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20:44 Doomsday Engine Feature #1330 (Closed): Prevention of loading default dde effect deds
- In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light...
2004-02-18
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23:12 Doomsday Engine Bug #163 (Closed): HUD weapons not lit by glowing sectors
- Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i... -
23:09 Doomsday Engine Feature #1329 (Closed): Improved specularity with shiny skins
- When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w...
2004-02-17
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21:26 Doomsday Engine Feature #1300: Differentiating variants of monster attacks
- Logged In: YES
user_id=849456
That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a... -
21:25 Doomsday Engine Feature #1317: Leaning
- Logged In: YES
user_id=849456
Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum... -
21:23 Doomsday Engine Feature #1318: Creating Bullet Holes
- Closing as duplicate.
2004-02-16
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01:03 Doomsday Engine Feature #1327 (New): Render extra plane in XG sector
- The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to... -
00:55 Doomsday Engine Bug #162 (Closed): SelSkin doesn't work when Dim flag set
- The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
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