Project

General

Profile

Activity

From 2020-01-18 to 2020-01-31

2020-01-31

19:06 Revision 22aa6a9e (github): Scripting: Added player methods
- App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375
skyjake
19:04 Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
skyjake
15:23 Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:25 Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
10:11 Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
10:11 Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
skyjake
10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake

2020-01-28

15:39 Revision 5eee4d39 (github): UI: Update copyright year
skyjake
15:27 Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
skyjake
09:39 Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
skyjake
01:23 Feature #2407 (New): "follow / no follow" in the automap settings
Add the option "follow / no follow" to the automap settings svl1

2020-01-26

09:20 Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu... sonicdoommario
06:32 Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
Zero-area images are invalid. skyjake

2020-01-20

22:38 Revision 062de727 (github): Client: Importing a Gloom map
skyjake
22:37 Revision 9e4c69f1 (github): Cleanup
skyjake
06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants... sonicdoommario

2020-01-18

12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world...
skyjake
11:57 Revision 49761781 (github): Cleanup
skyjake
11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake
07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
IssueID #2375 skyjake
07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
skyjake
 

Also available in: Atom