Activity
From 2018-11-06 to 2018-11-19
2018-11-19
- 19:27 Bug #2283 (Resolved): Pink Demons become Spectres
- This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio...
- 15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- Automatic .pack rebuilding is on its way.
- 09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i... - 02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better...
2018-11-18
- 12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
- commit:ec4aee38bd handles image sizing in this situation.
- 08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
- 08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
- There is a remaining issue with UI images having the wrong sizes after the pixel ratio change.
- 07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix...
- 08:06 Bug #2293 (Closed): md2tool fails to read model files
- 08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
- 08:05 Feature #2238 (Closed): Configure game rules in custom profiles
- 08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
- 07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
- 08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks for the MAPINFO update, I've included it in the next build of 2.1.
- 05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ...
- 07:45 Feature #2295: Support XBOX version of Doom
- See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18
- 06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis...
2018-11-15
2018-11-13
- 09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Bumped to 2.2.
- 09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- (winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
2018-11-12
- 20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
- Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
2018-11-11
- 09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w...
- 04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil...
- 09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
- Added detection of FreeDoom 0.11.3.
- 08:35 Bug #2296: FreeDoom IWAD detection problems
- Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...
- 03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
- freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
2018-11-10
- 17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- 17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
- 17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ...
2018-11-09
- 12:02 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- More play testing should be done before this issue is closed.
- 07:46 Feature #2295 (New): Support XBOX version of Doom
- Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont...
2018-11-08
- 22:45 Feature #2280 (Resolved): Disable audio in background
- 19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
2018-11-07
- 16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
- This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
2018-11-06
- 20:19 Bug #2293 (Closed): md2tool fails to read model files
- md2tool has a regression where it fails to load a valid MD2 model file:...
- 09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
- 09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
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