Activity
From 2017-03-18 to 2017-03-31
2017-03-31
- 20:31 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ...
- 11:36 Bug #2221 (Closed): MIDI music keeps playing after exiting
- 08:05 Bug #2221: MIDI music keeps playing after exiting
- Just tried version 2.1 of doomsday, this bug seems squashed. Thanks!
- 08:01 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
- 07:41 Bug #2222: Music not working right on Deathkings (1.0)
- I was indeed using version 1.0. Patched it and now it works fine. Thanks!
2017-03-30
- 17:32 Bug #2221 (Resolved): MIDI music keeps playing after exiting
- 08:57 Bug #2221 (In Progress): MIDI music keeps playing after exiting
- 08:41 Bug #2221 (Closed): MIDI music keeps playing after exiting
- Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl... - 17:13 Bug #2223 (Closed): Directory selection box is not selectable
- Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ... - 10:20 Bug #2222: Music not working right on Deathkings (1.0)
- Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R...
- 09:04 Bug #2222: Music not working right on Deathkings (1.0)
- Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p... - 08:57 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
- I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ...
2017-03-26
- 16:23 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- For instance, the packages list is cumbersome to close if the list of packages is long.
2017-03-24
- 13:29 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre...
2017-03-22
- 20:49 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m...
- 20:46 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to.
2017-03-20
- 09:38 Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
- 09:37 Feature #2208 (Closed): cubemap screenshot function/console command
- 09:23 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- 00:49 Bug #2180: Task bar shows only partially (Intel Mobility)
- build 2268 behaves like 2265
2017-03-18
- 13:39 Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag...
- 13:04 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be...
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