Activity
From 2017-03-07 to 2017-03-20
2017-03-20
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21:30 Revision 257b873a (github): Fixed|Widgets|libappfw: “No root widget found” when about to show a notification
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09:38 Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
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09:37 Feature #2208 (Closed): cubemap screenshot function/console command
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09:23 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
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00:49 Bug #2180: Task bar shows only partially (Intel Mobility)
- build 2268 behaves like 2265
2017-03-19
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20:28 Revision 129463b2 (github): Fixed|Assimp: GCC build flags
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20:07 Revision 3e9a20d6 (github): Fixed|Assimp: GCC build flags for Assimp
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19:37 Revision 141d2669 (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... -
19:37 Revision 2a9fc347 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
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19:32 Revision 039848ba (github): Assimp|Model Renderer: Updated Open Asset Import Library to v3.3.1
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19:31 Revision cbf111cf (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... -
18:52 Revision 4e146c47 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
2017-03-18
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23:49 Revision 317670cd (github): Widgets|libappfw: Command widgets have a persistent history
- Store up to 200 previous commands persistently.
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23:49 Revision 158d5c15 (github): Widgets|libshell: Saving and restoring text editor history
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23:47 Revision b906a48f (github): Scripting|libcore: Constructing an ArrayValue out of StringList
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19:06 Revision dc81cda2 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. -
19:04 Revision 29b6b673 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. -
13:41 Revision df437980 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
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13:41 Revision a17d7526 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
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13:39 Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag...
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13:04 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be...
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12:39 Revision ce96539b (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo. -
12:39 Revision c63ceb4a (github): Fixed|Home: OpenGL context not active when processing an event
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12:39 Revision e214b611 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
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12:39 Revision 4afc13b2 (github): Cleanup: Rely on moves
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12:39 Revision 43a8395f (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... -
12:39 Revision 9cb48958 (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
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12:38 Revision 58c66cab (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
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12:13 Revision d05cc8b2 (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... -
12:09 Revision 22dd59f6 (github): Cleanup: Rely on moves
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12:03 Revision 55def4b3 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
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12:02 Revision f08776fd (github): Fixed|Home: OpenGL context not active when processing an event
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09:35 Revision ce7b800a (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo.
2017-03-17
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21:24 Revision 799f4a78 (github): Windows|Builder: Updated code signing command
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21:24 Revision 60ad1883 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216 -
03:24 Bug #2180: Task bar shows only partially (Intel Mobility)
- build 2250 behaves differently than 2265 (win x64).
Namely, the first run (when the "runtime" directory is not prese...
2017-03-16
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23:25 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- F11 works just fine in builds 2264 and 2265.
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23:25 Bug #2180: Task bar shows only partially (Intel Mobility)
- Config.ui.translucency=False does not work in build #2265. The same happens as in the video attached above. Both, in ...
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07:24 Bug #2180: Task bar shows only partially (Intel Mobility)
- In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi... -
03:38 Bug #2180: Task bar shows only partially (Intel Mobility)
- Unfortunately, I cannot test that option because immediately after I click the settings icon the screen goes black. P...
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23:20 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- I'm assured that issue was reproducible without addons, but maybe some resourse cache or other things made this, so n...
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17:56 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows... -
22:06 Bug #2214 (Closed): package list not populated
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22:03 Bug #2214: package list not populated
- Wiping .doomsday and all installed files fixed it, it seems I messed up versions. I assumed it was a bug because befo...
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21:52 Bug #2214: package list not populated
- If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway...
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12:34 Bug #2214 (Closed): package list not populated
- In home page: select a game with a proper wad and try to select a package : wheel spins but no packages are added to ...
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21:49 Bug #2216 (Closed): qt locale setting
- No problem. :)
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21:48 Bug #2216: qt locale setting
- The issue is fixed with 7bb85733b14, thanks.
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20:17 Bug #2216: qt locale setting
- Please check if the changes in commit:7bb85733b14 have any effect on the issue.
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19:13 Bug #2216: qt locale setting
- The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,...
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19:05 Bug #2216 (In Progress): qt locale setting
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12:46 Bug #2216: qt locale setting
- I'll check that it overrides the locale for number formatting.
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12:43 Bug #2216 (Closed): qt locale setting
- Linux os (manjaro). I have to start doomsday with ENV=LANG C, otherwise I get the same error as in #1021. It seems th...
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20:50 Bug #2215 (Closed): warning message
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20:49 Bug #2215: warning message
- Sorry, seems that fragments of an older installation remained in /usr/lib64; uninstalled manually everything, now it'...
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12:41 Bug #2215: warning message
- The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r...
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12:38 Bug #2215 (Closed): warning message
- warning appears in home page (and console). It seems everything else is working, aside from package loading.
003.3... -
20:14 Revision 7bb85733 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216 -
19:58 Revision b3f14bf7 (github): Tests: Allow running test_info successfully on non-Mac platforms
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18:33 Revision 11ccc20e (github): Web|Master Server: Fixed handling of missing server info entries
2017-03-15
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21:52 Revision 29fbdde9 (github): Windows|Builder: Updated code signing command
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08:12 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
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08:12 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
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00:49 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Windows 7 x64
x64 version of doomsday 2.0 and x32 version of doomsday 1.15.8 (reproduced on both)
Should I upload...
2017-03-14
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23:08 Revision 125a1cbd (github): Documentation: Updated the repository readme
- [ci skip]
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23:06 Revision cf3a90b6 (github): Documentation: Updated the repository readme
- [ci skip]
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22:41 Revision 6a105d75 (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
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22:39 Revision b49b759b (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
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22:08 Revision 8a86da4c (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 -
21:48 Revision 9d0a5c6f (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. -
21:46 Revision 296471ec (github): UI|Home: Minor layout and text tweak
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21:44 Revision fe11e3fe (github): UI|Home: Minor layout and text tweak
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21:43 Revision 286cac37 (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. -
19:17 Revision 2c2762f2 (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 -
19:16 Revision 239e321e (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
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19:14 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version... -
18:53 Revision b50cb92d (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 -
18:51 Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
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12:17 Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth...
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18:42 Revision 12425ab6 (github): UI|Task Bar: Added menu annotations for “Browse Packages” and “Clear Cache”
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18:30 Revision 439caee8 (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
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17:32 Revision 2150045e (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 -
17:32 Revision bfbce9b3 (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 -
17:32 Revision a500ae0a (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
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17:32 Revision cc1e667e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. -
17:32 Revision 395ece69 (github): UI|Home: Adjusted layout and appearance of the Data Files settings
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17:31 Revision 51791fb7 (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... -
17:27 Revision d0377dee (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 -
17:25 Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
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16:11 Bug #2212: [Hexen] Strange behavior of torch artifact
- A stable release should not release with any bug like this.
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13:05 Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
- I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0.
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11:33 Bug #2180: Task bar shows only partially (Intel Mobility)
- Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha... -
02:52 Bug #2180: Task bar shows only partially (Intel Mobility)
- Build #2259 (possibly also some earlier ones but not older than 2244.
All the problems also appear now in the wind... -
11:27 Revision e3907b67 (github): Client|libgui: Added UI setting for background translucency
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08:01 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself...
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02:54 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- Build #2259, windows x64. I think that in older builds alt+enter worked correctly.
2017-03-12
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23:17 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
- [Hexen] Strange behavior of torch artifact
1) Run Hexen
2) Type indiana cheat
3) Activate torch artifact
Actu... -
03:41 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Cleric flechette trick hangs doomsday
1) Start game as cleric and type indiana cheat
2) Try to use flechette and ... -
03:00 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
1) Run doomsday
2) Choose any game (...
2017-03-09
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19:04 Revision 0eee653b (github): UI|Home: Adjusted layout and appearance of the Data Files settings
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18:42 Revision a44ebd4e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. -
18:40 Revision b418318f (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
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18:39 Revision 4edcef61 (github): Homepage: Improve front page performance by avoiding extra queries
- Read blog posts from cached JSON and the latest builds directly
from BDB. Guesstimate a good number of posts to show ... -
10:18 Revision 9cd004dc (github): Web: Prefer to always use cached news/dev feed content
2017-03-08
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23:11 Revision 28d63c6a (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... -
23:01 Revision 9e5e0792 (github): Widgets|libappfw: Added a query method
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20:41 Revision 3fcac501 (github): Web|Builder: Fine-tuning
- Fetch only a small number of posts from the blog. Describe download
and signature links with titles.
[ci skip] -
17:51 Revision 9701b003 (github): Homepage: Updated link on Add-ons page
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12:54 Revision 5be86a48 (github): Fixed|Web|Builder: Use of a deprecated PHP function
2017-03-07
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23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
- IssueID #2208
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22:47 Bug #2206 (Closed): "jdrp.box" is not being recognized
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22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
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21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
- IssueID #2208
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21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
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21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
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21:08 Feature #2208 (Resolved): cubemap screenshot function/console command
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11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
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10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
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09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
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09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
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