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From 2017-03-05 to 2017-03-18

2017-03-18

23:49 Revision 317670cd (github): Widgets|libappfw: Command widgets have a persistent history
Store up to 200 previous commands persistently. skyjake
23:49 Revision 158d5c15 (github): Widgets|libshell: Saving and restoring text editor history
skyjake
23:47 Revision b906a48f (github): Scripting|libcore: Constructing an ArrayValue out of StringList
skyjake
19:06 Revision dc81cda2 (github): Fixed|GL|libgui: Random color glitches in the UI
OpenGL uniforms were not always updated when drawing batched UI
primitives.
skyjake
19:04 Revision 29b6b673 (github): Fixed|GL|libgui: Random color glitches in the UI
OpenGL uniforms were not always updated when drawing batched UI
primitives.
skyjake
13:41 Revision df437980 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
IssueID #2211 skyjake
13:41 Revision a17d7526 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
IssueID #2211 skyjake
13:39 Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag... skyjake
13:04 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be... skyjake
12:39 Revision ce96539b (github): Resources|Client: Game logo can be produced whenever game is playable
Ignore user’s potentially missing additional packages when making
the game logo.
skyjake
12:39 Revision c63ceb4a (github): Fixed|Home: OpenGL context not active when processing an event
skyjake
12:39 Revision e214b611 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
skyjake
12:39 Revision 4afc13b2 (github): Cleanup: Rely on moves
skyjake
12:39 Revision 43a8395f (github): Fixed|UI|Home: Random crash after editing package profiles
Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic...
skyjake
12:39 Revision 9cb48958 (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
skyjake
12:38 Revision 58c66cab (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
skyjake
12:13 Revision d05cc8b2 (github): Fixed|UI|Home: Random crash after editing package profiles
Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic...
skyjake
12:09 Revision 22dd59f6 (github): Cleanup: Rely on moves
skyjake
12:03 Revision 55def4b3 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
skyjake
12:02 Revision f08776fd (github): Fixed|Home: OpenGL context not active when processing an event
skyjake
09:35 Revision ce7b800a (github): Resources|Client: Game logo can be produced whenever game is playable
Ignore user’s potentially missing additional packages when making
the game logo.
skyjake

2017-03-17

21:24 Revision 799f4a78 (github): Windows|Builder: Updated code signing command
skyjake
21:24 Revision 60ad1883 (github): Unix|libcore: Set preferred locale for number formatting earlier
Also, specifically request "C" for number formatting.
IssueID #2216
skyjake
03:24 Bug #2180: Task bar shows only partially (Intel Mobility)
build 2250 behaves differently than 2265 (win x64).
Namely, the first run (when the "runtime" directory is not prese...
Drako

2017-03-16

23:25 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
F11 works just fine in builds 2264 and 2265. Drako
23:25 Bug #2180: Task bar shows only partially (Intel Mobility)
Config.ui.translucency=False does not work in build #2265. The same happens as in the video attached above. Both, in ... Drako
07:24 Bug #2180: Task bar shows only partially (Intel Mobility)
In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi...
skyjake
03:38 Bug #2180: Task bar shows only partially (Intel Mobility)
Unfortunately, I cannot test that option because immediately after I click the settings icon the screen goes black. P... Drako
23:20 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
I'm assured that issue was reproducible without addons, but maybe some resourse cache or other things made this, so n... theleo_ua
17:56 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows...
skyjake
22:06 Bug #2214 (Closed): package list not populated
skyjake
22:03 Bug #2214: package list not populated
Wiping .doomsday and all installed files fixed it, it seems I messed up versions. I assumed it was a bug because befo... g_man
21:52 Bug #2214: package list not populated
If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway... skyjake
12:34 Bug #2214 (Closed): package list not populated
In home page: select a game with a proper wad and try to select a package : wheel spins but no packages are added to ... g_man
21:49 Bug #2216 (Closed): qt locale setting
No problem. :) skyjake
21:48 Bug #2216: qt locale setting
The issue is fixed with 7bb85733b14, thanks. g_man
20:17 Bug #2216: qt locale setting
Please check if the changes in commit:7bb85733b14 have any effect on the issue. skyjake
19:13 Bug #2216: qt locale setting
The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,... skyjake
19:05 Bug #2216 (In Progress): qt locale setting
skyjake
12:46 Bug #2216: qt locale setting
I'll check that it overrides the locale for number formatting. skyjake
12:43 Bug #2216 (Closed): qt locale setting
Linux os (manjaro). I have to start doomsday with ENV=LANG C, otherwise I get the same error as in #1021. It seems th... g_man
20:50 Bug #2215 (Closed): warning message
skyjake
20:49 Bug #2215: warning message
Sorry, seems that fragments of an older installation remained in /usr/lib64; uninstalled manually everything, now it'... g_man
12:41 Bug #2215: warning message
The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r... skyjake
12:38 Bug #2215 (Closed): warning message
warning appears in home page (and console). It seems everything else is working, aside from package loading.
003.3...
g_man
20:14 Revision 7bb85733 (github): Unix|libcore: Set preferred locale for number formatting earlier
Also, specifically request "C" for number formatting.
IssueID #2216
skyjake
19:58 Revision b3f14bf7 (github): Tests: Allow running test_info successfully on non-Mac platforms
skyjake
18:33 Revision 11ccc20e (github): Web|Master Server: Fixed handling of missing server info entries
skyjake

2017-03-15

21:52 Revision 29fbdde9 (github): Windows|Builder: Updated code signing command
skyjake
08:12 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
skyjake
08:12 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
skyjake
00:49 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
Windows 7 x64
x64 version of doomsday 2.0 and x32 version of doomsday 1.15.8 (reproduced on both)
Should I upload...
theleo_ua

2017-03-14

23:08 Revision 125a1cbd (github): Documentation: Updated the repository readme
[ci skip] skyjake
23:06 Revision cf3a90b6 (github): Documentation: Updated the repository readme
[ci skip] skyjake
22:41 Revision 6a105d75 (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
The alias “-v” and “-verbose” were both counted at the same time. skyjake
22:39 Revision b49b759b (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
The alias “-v” and “-verbose” were both counted at the same time. skyjake
22:08 Revision 8a86da4c (github): Snowberry: Moved Snowberry to the attic
Omitted from source packages.
IssueID #1600
skyjake
21:48 Revision 9d0a5c6f (github): Fixed|Resources: Improved matching of recognized data files
Require most of the specified rules to match for a given file to
be recognized.
skyjake
21:46 Revision 296471ec (github): UI|Home: Minor layout and text tweak
skyjake
21:44 Revision fe11e3fe (github): UI|Home: Minor layout and text tweak
skyjake
21:43 Revision 286cac37 (github): Fixed|Resources: Improved matching of recognized data files
Require most of the specified rules to match for a given file to
be recognized.
skyjake
19:17 Revision 2c2762f2 (github): Fixed|libdoomsday: Save all game profiles before loading a game
Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210
skyjake
19:16 Revision 239e321e (github): UI|Home: Hide the Data Files config button when a game is loaded
Configuring data files is only possible when no game is loaded. skyjake
19:14 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version...
skyjake
18:53 Revision b50cb92d (github): Fixed|libdoomsday: Save all game profiles before loading a game
Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210
skyjake
18:51 Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
skyjake
12:17 Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth... skyjake
18:42 Revision 12425ab6 (github): UI|Task Bar: Added menu annotations for “Browse Packages” and “Clear Cache”
skyjake
18:30 Revision 439caee8 (github): UI|Home: Hide the Data Files config button when a game is loaded
Configuring data files is only possible when no game is loaded. skyjake
17:32 Revision 2150045e (github): Fixed|Renderer: Torch light is broken
Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212
skyjake
17:32 Revision bfbce9b3 (github): Snowberry: Moved Snowberry to the attic
Omitted from source packages.
IssueID #1600
skyjake
17:32 Revision a500ae0a (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
skyjake
17:32 Revision cc1e667e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
Also added a button in the end of the Packages list for opening
the Data Files settings.
skyjake
17:32 Revision 395ece69 (github): UI|Home: Adjusted layout and appearance of the Data Files settings
skyjake
17:31 Revision 51791fb7 (github): UI|Client: Reverted changes to PackageCompatibilityDialog
The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ...
skyjake
17:27 Revision d0377dee (github): Fixed|Renderer: Torch light is broken
Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212
skyjake
17:25 Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
skyjake
16:11 Bug #2212: [Hexen] Strange behavior of torch artifact
A stable release should not release with any bug like this. vermil
13:05 Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0. skyjake
11:33 Bug #2180: Task bar shows only partially (Intel Mobility)
Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha...
skyjake
02:52 Bug #2180: Task bar shows only partially (Intel Mobility)
Build #2259 (possibly also some earlier ones but not older than 2244.
All the problems also appear now in the wind...
Drako
11:27 Revision e3907b67 (github): Client|libgui: Added UI setting for background translucency
skyjake
08:01 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself... skyjake
02:54 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
Build #2259, windows x64. I think that in older builds alt+enter worked correctly. Drako

2017-03-12

23:17 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
[Hexen] Strange behavior of torch artifact
1) Run Hexen
2) Type indiana cheat
3) Activate torch artifact
Actu...
theleo_ua
03:41 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Cleric flechette trick hangs doomsday
1) Start game as cleric and type indiana cheat
2) Try to use flechette and ...
theleo_ua
03:00 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
1) Run doomsday
2) Choose any game (...
theleo_ua

2017-03-09

19:04 Revision 0eee653b (github): UI|Home: Adjusted layout and appearance of the Data Files settings
skyjake
18:42 Revision a44ebd4e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
Also added a button in the end of the Packages list for opening
the Data Files settings.
skyjake
18:40 Revision b418318f (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
skyjake
18:39 Revision 4edcef61 (github): Homepage: Improve front page performance by avoiding extra queries
Read blog posts from cached JSON and the latest builds directly
from BDB. Guesstimate a good number of posts to show ...
skyjake
10:18 Revision 9cd004dc (github): Web: Prefer to always use cached news/dev feed content
skyjake

2017-03-08

23:11 Revision 28d63c6a (github): UI|Client: Reverted changes to PackageCompatibilityDialog
The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ...
skyjake
23:01 Revision 9e5e0792 (github): Widgets|libappfw: Added a query method
skyjake
20:41 Revision 3fcac501 (github): Web|Builder: Fine-tuning
Fetch only a small number of posts from the blog. Describe download
and signature links with titles.
[ci skip]
skyjake
17:51 Revision 9701b003 (github): Homepage: Updated link on Add-ons page
skyjake
12:54 Revision 5be86a48 (github): Fixed|Web|Builder: Use of a deprecated PHP function
skyjake

2017-03-07

23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
IssueID #2208 skyjake
22:47 Bug #2206 (Closed): "jdrp.box" is not being recognized
skyjake
22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
skyjake
21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
IssueID #2208 skyjake
21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
skyjake
21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
skyjake
21:08 Feature #2208 (Resolved): cubemap screenshot function/console command
skyjake
11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
skyjake
10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
skyjake
09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
skyjake
09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
skyjake

2017-03-06

21:34 Revision e19c9d5c (github): Homepage|Forums: Customized date formatting
skyjake
21:09 Revision 73f94950 (github): Web|Builder: Tweaked build page output
skyjake
19:02 Revision 3d2447a3 (github): Web|Builder: Cache all build database query output
skyjake
15:30 Revision 2c9356e3 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As...
skyjake
15:30 Revision 3f9b0841 (github): UI|Home: Consider game “unplayable” if its default packages are missing
The user's additional packages selected in the profile shouldn't have
an effect on visibility.
skyjake
15:30 Revision 61554320 (github): Fixed|MSVC|Debug: Build failure
skyjake
15:29 Revision 09d8d3c1 (github): Client|World: Avoid a crash when materials are broken
skyjake
15:28 Revision 2dae9290 (github): UI|Home: Usability improvements
Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter...
skyjake
15:28 Revision 72bd2be9 (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
skyjake
15:28 Revision d1929c13 (github): FS|libcore: Only populate the folder that was asked for, not all parents
skyjake
15:28 Revision 0bd69430 (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader.
skyjake
15:28 Revision 7bdacd2d (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs.
skyjake
15:28 Revision 7bbaa762 (github): Games|libdoomsday: Checking whether a game is playable at all
skyjake
15:28 Revision 44fad230 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
skyjake
15:27 Revision e9ed008d (github): FS|libcore: Improved multithreaded behavior in the file index
skyjake
15:18 Revision afe39e75 (github): UI|Home: Consider game “unplayable” if its default packages are missing
The user's additional packages selected in the profile shouldn't have
an effect on visibility.
skyjake

2017-03-05

13:50 Revision cebf6266 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As...
skyjake
13:48 Revision 1683e663 (github): Fixed|MSVC|Debug: Build failure
skyjake
12:12 Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility...
skyjake
12:10 Revision 702b72fb (github): Client|World: Avoid a crash when materials are broken
skyjake
12:09 Revision 0339cdda (github): Cleanup
skyjake
12:06 Revision b3eb0e2c (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs.
skyjake
11:19 Revision 0214deea (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader.
skyjake
11:18 Revision 2aea2457 (github): FS|libcore: Only populate the folder that was asked for, not all parents
skyjake
11:18 Revision 6f73ab5e (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
skyjake
11:17 Revision a20b92d7 (github): UI|Home: Usability improvements
Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter...
skyjake
10:32 Revision 361a2e51 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
skyjake
10:30 Revision e7f18fc1 (github): Games|libdoomsday: Checking whether a game is playable at all
skyjake
10:30 Revision 6e2af5f0 (github): FS|libcore: Improved multithreaded behavior in the file index
skyjake
09:04 Revision be96970a (github): Homepage: Updated other download links on Linux page
skyjake
08:23 Feature #2208 (Closed): cubemap screenshot function/console command
Allow for a keypress/console command to take a 360 screenshot for use in reflection cube maps
This would allow for q...
eunbolt
 

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