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From 2017-02-08 to 2017-02-21

2017-02-21

05:54 Bug #2203: Double profiles after first execution (randomly)
Could you describe the exact actions you took on that first run that produced duplicate profiles?
Please attach th...
skyjake
05:24 Bug #2203 (Closed): Double profiles after first execution (randomly)
build 2242.
After execution doomsday for the first time (when the "runtime" directory is not present) profiles on th...
Drako
05:52 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
build 2242
when loading Slide's Skyboxes errors like "Failed to locate "side1.pcx" (#0) for model "(basedir)\data\jd...
Drako

2017-02-20

14:30 Feature #2073 (Closed): Updater remembering save status
skyjake wrote:
> should Dday remember there is an update the next time a save occurs?
I would say no. By not saving...
skyjake
13:50 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
Closed as obsolete. skyjake
12:45 Bug #2201 (Resolved): Some packages not recognized (builds 2238, 2239)
skyjake
12:45 Bug #2201: Some packages not recognized (builds 2238, 2239)
The crash should be fixed in the next build. skyjake
08:21 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> Here is a link:
Thanks, I now have the file. :)
skyjake
05:29 Bug #2201: Some packages not recognized (builds 2238, 2239)
jd3rp.pk3 crashes the doomsday after clicking "Play", just before the rotating thing is full (see doomsday2241.out).
...
Drako
03:13 Bug #2201: Some packages not recognized (builds 2238, 2239)
skyjake wrote:
> > jd3rp.pk3 package does not load anymore in build 2238
> I'll need to test this on my system to...
Drako
05:22 Bug #2180: Task bar shows only partially (Intel Mobility)
Now it is better, but still not the way it should be. First shift+esc works as it should, I can see all the icon and ... Drako

2017-02-19

23:08 Bug #2180: Task bar shows only partially (Intel Mobility)
I'm curious if build 2241 will affect this issue. It introduces significant optimizations for UI drawing, although th... skyjake
23:04 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
skyjake
23:03 Feature #2202 (Closed): Optimize UI rendering by collecting multiple widgets into one draw call
When rendering the UI, libappfw needs to dynamically collect widgets into a temporary buffer and, once it fills up or... skyjake
22:59 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
skyjake
22:57 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> In build 2238 some packages (with .zip extension) which contain other packages inside are not correct...
skyjake
02:31 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
In build 2238 some packages (with .zip extension) which contain other packages inside are not correctly processed. Th... Drako

2017-02-09

04:54 Bug #2180: Task bar shows only partially (Intel Mobility)
Isn't the fix made in Revision 02236bd3 ("fade to black in home UI") also related to this issue. It has not been fixe... Drako

2017-02-08

16:38 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
skyjake
12:11 Bug #2199: Mouse cursor not visible in UI (Windows, build 2229)
Fixed for next build. skyjake
10:06 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
skyjake
10:04 Bug #2199 (In Progress): Mouse cursor not visible in UI (Windows, build 2229)
skyjake
05:28 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
Build #2229 (previous build is fine). I tested the newest build on two computers (Windows x64) and on both the mouse ... Drako
12:08 Feature #1878 (Progressed): [MP] Hosted files/pwads etc need client download and auto load/unload files
The foundations for implementing this are pretty much in place, thanks to the package system in 2.0. skyjake
12:04 Bug #2141 (Progressed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
12:04 Bug #2141 (New): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
12:02 Bug #2141: Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are lab... skyjake
11:57 Bug #1934 (Resolved): Crash due to IWAD version mismatch in multiplayer
IWAD versions are now checked via the package system, so clients cannot join with the wrong IWAD version any longer.
...
skyjake
10:10 Bug #1781 (Closed): Incorrect ping time in MP info popup
skyjake
10:10 Feature #1935 (Closed): Server connection details
skyjake
10:09 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
There were two problems here:
* The periodic autosave of config files was being done during game startup when bindin...
skyjake
 

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