Activity
From 2017-02-08 to 2017-02-21
2017-02-21
- 05:54 Bug #2203: Double profiles after first execution (randomly)
- Could you describe the exact actions you took on that first run that produced duplicate profiles?
Please attach th... - 05:24 Bug #2203 (Closed): Double profiles after first execution (randomly)
- build 2242.
After execution doomsday for the first time (when the "runtime" directory is not present) profiles on th... - 05:52 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
- build 2242
when loading Slide's Skyboxes errors like "Failed to locate "side1.pcx" (#0) for model "(basedir)\data\jd...
2017-02-20
- 14:30 Feature #2073 (Closed): Updater remembering save status
- skyjake wrote:
> should Dday remember there is an update the next time a save occurs?
I would say no. By not saving... - 13:50 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- Closed as obsolete.
- 12:45 Bug #2201 (Resolved): Some packages not recognized (builds 2238, 2239)
- 12:45 Bug #2201: Some packages not recognized (builds 2238, 2239)
- The crash should be fixed in the next build.
- 08:21 Bug #2201: Some packages not recognized (builds 2238, 2239)
- Drako wrote:
> Here is a link:
Thanks, I now have the file. :) - 05:29 Bug #2201: Some packages not recognized (builds 2238, 2239)
- jd3rp.pk3 crashes the doomsday after clicking "Play", just before the rotating thing is full (see doomsday2241.out).
... - 03:13 Bug #2201: Some packages not recognized (builds 2238, 2239)
- skyjake wrote:
> > jd3rp.pk3 package does not load anymore in build 2238
> I'll need to test this on my system to... - 05:22 Bug #2180: Task bar shows only partially (Intel Mobility)
- Now it is better, but still not the way it should be. First shift+esc works as it should, I can see all the icon and ...
2017-02-19
- 23:08 Bug #2180: Task bar shows only partially (Intel Mobility)
- I'm curious if build 2241 will affect this issue. It introduces significant optimizations for UI drawing, although th...
- 23:04 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
- 23:03 Feature #2202 (Closed): Optimize UI rendering by collecting multiple widgets into one draw call
- When rendering the UI, libappfw needs to dynamically collect widgets into a temporary buffer and, once it fills up or...
- 22:59 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
- 22:57 Bug #2201: Some packages not recognized (builds 2238, 2239)
- Drako wrote:
> In build 2238 some packages (with .zip extension) which contain other packages inside are not correct... - 02:31 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
- In build 2238 some packages (with .zip extension) which contain other packages inside are not correctly processed. Th...
2017-02-09
- 04:54 Bug #2180: Task bar shows only partially (Intel Mobility)
- Isn't the fix made in Revision 02236bd3 ("fade to black in home UI") also related to this issue. It has not been fixe...
2017-02-08
- 16:38 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
- 12:11 Bug #2199: Mouse cursor not visible in UI (Windows, build 2229)
- Fixed for next build.
- 10:06 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- 10:04 Bug #2199 (In Progress): Mouse cursor not visible in UI (Windows, build 2229)
- 05:28 Bug #2199 (Closed): Mouse cursor not visible in UI (Windows, build 2229)
- Build #2229 (previous build is fine). I tested the newest build on two computers (Windows x64) and on both the mouse ...
- 12:08 Feature #1878 (Progressed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- The foundations for implementing this are pretty much in place, thanks to the package system in 2.0.
- 12:04 Bug #2141 (Progressed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:04 Bug #2141 (New): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 12:02 Bug #2141: Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- The Multiplayer list in Home shows all local servers plus the servers from the master, however the local ones are lab...
- 11:57 Bug #1934 (Resolved): Crash due to IWAD version mismatch in multiplayer
- IWAD versions are now checked via the package system, so clients cannot join with the wrong IWAD version any longer.
... - 10:10 Bug #1781 (Closed): Incorrect ping time in MP info popup
- 10:10 Feature #1935 (Closed): Server connection details
- 10:09 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
- There were two problems here:
* The periodic autosave of config files was being done during game startup when bindin...
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