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From 2017-01-16 to 2017-01-29

2017-01-29

22:58 Revision ae99a02d (github): UI|Home: Added basic information about servers to ServerInfoDialog
skyjake
21:48 Revision 60a16bcc (github): Server|Network: Servers can specify a public domain name for joining
skyjake
19:44 Revision e06eccb6 (github): UI|Client: Added stub for ServerInfoDialog
skyjake
16:38 Revision 96baa728 (github): Cleanup|X11: Conflicting X11 preprocessor define
skyjake
16:30 Revision a8a3b9e6 (github): Cleanup|X11: Undefined conflicting X11 preprocessor define
skyjake
16:12 Revision 1986306d (github): Refactor|Log: Extra verbose entries only created if enabled in LogBuffer
Do not waste time and memory for buffering extra verbose log entries
if they won’t be visible in the LogBuffer.
skyjake
12:40 Revision 2419421d (github): UI|Home: Ensuring the input focus is cleared when a game starts
skyjake
12:40 Revision af054576 (github): Widgets|libcore: Disabled focused widget relinquishes focus
skyjake
12:40 Revision 5e6c079e (github): UI|Home: Disable Home when dismissed
skyjake
12:31 Revision 85f9c0e1 (github): Fixed|Server|Client: Wait for file system init before checking game availability
Particularly was a problem when trying to start a server without the "-game" option. skyjake
08:05 Revision 3dac4371 (github): Model Renderer: Sequence duration can be overridden in sequence definition
Override sequence duration with the “duration” variable, parameter is
floating-point seconds.
skyjake

2017-01-28

21:07 Revision b33ca17b (github): Fixed|Model Renderer: Restoring model animation variables from a save
Incorrect variable names were being used when updating animations
after a save was loaded.
skyjake
21:04 Revision 23261241 (github): Scripting|libcore: Making copies of records vs. read-only variables
Read-only variables should be assigned, too. skyjake
15:21 Revision 8adb74b3 (github): libgui|GLShader: Default to GLSL version 1.20
skyjake
13:42 Revision ddd35805 (github): Cleanup|Renderer: Removed obsolete VR shader
skyjake

2017-01-26

17:56 Revision e4d9f151 (github): Cleanup
skyjake
17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
skyjake
17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
skyjake
13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
skyjake

2017-01-23

21:12 Revision c81fa5df (github): Fixed|World: Memory leak in world data
The segments and sections of lines were never deleted. skyjake
19:18 Revision 81a68706 (github): Cleanup
skyjake
18:18 Revision 5dee42b9 (github): Fixed|libcore: Memory leak when copying Record members
skyjake
14:49 Revision 0577eefc (github): Fixed|FS|libcore: Minor memory leak when shutting down the file system
Indices were being recreated during root folder destruction (deindexing)
and not deleted afterwards.
skyjake
14:48 Revision d5cf9bc0 (github): Cleanup
skyjake
14:48 Revision 24d38dab (github): Fixed|Scripting|libcore: Memory leak when removing dictionary elements
skyjake
11:19 Revision f0aaeb24 (github): Fixed|Scripting|libcore: Fixed a memory leak when evaluating `and`/`or`
OperatorExpression was leaking the left operand’s result value. skyjake

2017-01-22

21:24 Revision 79a66312 (github): Cleanup
skyjake
19:24 Revision 4e7c7da5 (github): Fixed|Client|World: Memory leak in the BSP builder
LineSegmentBlock objects were not being deleted. skyjake
18:30 Revision 9d06a5d7 (github): Fixed|UI|Home: When dismissed, prevent input from going to Home
This should fix the issue of the game seemingly being unresponsive
because a widget in the hidden Home is still focus...
skyjake
18:17 Revision bfc85ba4 (github): libgui|Client: Disable use of the alternative AlternativeBuffer utility
skyjake
18:10 Revision ea91c363 (github): UI|Client: Un-focus all widgets when a game is started
skyjake
14:33 Revision e820156a (github): Cleanup
skyjake
14:31 Revision 2bc0913b (github): Revert "Debug|libgui: Counting render buffer allocs"
This reverts commit 4d7e547dc1bf4e0e05a6ed1a522cbcc4aba8978c. skyjake
14:24 Revision 4d7e547d (github): Debug|libgui: Counting render buffer allocs
skyjake
14:00 Revision 700238d6 (github): Debug|libgui|macOS: Check for memory leaks
skyjake
13:59 Revision 60aa0e28 (github): libgui: Thread-safety in string measurement caching
skyjake
13:23 Revision 79aaf310 (github): Cleanup|Model Renderer: Clarified shader variable memory allocations
The ShaderVar::init() methods create AnimationValues, and expect that
ownership is transferred to a Record immediatel...
skyjake
13:21 Revision a547f44c (github): Cleanup
skyjake
13:21 Revision 31d82685 (github): Fixed|libdoomsday: Make sure the recycled allocs are released at shutdown
Before ~Garbages does it, that is. skyjake
11:58 Revision bc8fbb5b (github): Scripting|libcore: Evaluating AnimationValues without copying the Animations
skyjake
09:15 Revision 91eaf5bd (github): Scripting|libcore: Underscores can be used for readability in long numbers
. skyjake
08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
I consider this good enough for the 2.0 release. skyjake
08:50 Feature #2195: Permanent blood (surface decal effect)
The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac... skyjake

2017-01-21

19:53 Revision 639ac824 (github): UI|Client: Tweaked the text of the package info dialog
If there is a game tag, don’t say that it is impossible to know
which game the package is for.
skyjake
19:51 Revision 39d8f190 (github): Resources|libdoomsday: Handle error when loading profile’s packages
Also added methods for listing the known game tags. skyjake
17:32 Revision 1e180d60 (github): Fixed|Renderer: Crash when shutting down with 3D models loaded
The reflection textures were not released in time. skyjake
14:00 Revision dceff8ed (github): libgui|Font: Thread-safety when accessing fonts
skyjake
13:39 Revision 1190e253 (github): macOS|libgui: Fixed multithreaded CoreText font usage
skyjake
12:23 Revision 179ab53a (github): Performance|UI|Client: Faster updating of item widgets in the package lists
PackagesWidget uses recycled virtualized items, so no time is wasted
destroying and recreating widgets for the items.
skyjake
12:22 Revision 50870963 (github): Performance|Widgets|libappfw: Optionally recycle children in a virtualized menu
Provides better performance in menus where all the items use the same kind
of widget.
skyjake
12:21 Revision a88c946b (github): Widgets|Fixed: Label images sometimes not initialized
ProceduralImage instances were only GL-initialized if they were set before
the widget itself was initialized.
skyjake
12:20 Revision 95abe8e5 (github): Performance|libcore: Checking current animation time
skyjake
11:03 Revision f13dab8e (github): Windows|FS|libcore: Show full native paths
While technically correct, the `%HOMEPATH%` environment variable is not
familiar to most Windows users.
skyjake
11:01 Revision 85372a89 (github): Performance|libgui|Font: String measurement caching
NativeFont instances were being constantly recreated, so they couldn't
utilize any form of caching for repeatedly mea...
skyjake
08:55 Revision 1e162312 (github): UI|Default Style|Widgets: Slightly smaller monospace font on Windows
skyjake
08:31 Revision 4065200d (github): Performance|libgui|Atlas: Upload smaller parts of the texture atlas
Atlas was choosing to update too large sections of the atlas. Now only the
actually changed regions are updated.
skyjake

2017-01-20

19:35 Revision a8f8ba59 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:35 Revision cbc146ec (github): UI|Client: Package list filtering with the special “loaded” tag
To see just the loaded packages, use “loaded” as a filter word. skyjake
19:34 Revision d3eb0579 (github): libcore|FS: Keeping track of the version of loaded packages
The version is kept in Package for querying later. Both the file name
and the metadata are checked.
skyjake
19:00 Feature #2195 (New): Permanent blood (surface decal effect)
Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po...
Esrael
13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
skyjake
13:00 Feature #2190 (Closed): Include 3D model animation state in saves
skyjake
13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
skyjake
11:08 Revision 6e38bf22 (github): Windows|FMOD|Fixed: Build failure (duplicate variable)
skyjake

2017-01-19

23:24 Revision 81e43cca (github): Audio|FMOD|UI: Added a widget for changing FMOD speaker mode
skyjake
13:08 Revision cc38e3e8 (github): UI|Default Style: Minor color adjustments
[ci skip] skyjake
10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab... skyjake

2017-01-18

21:32 Revision 5b432185 (github): UI|Client: Right-clicking items in the Packages sidebar
skyjake
09:01 Revision 649080a7 (github): Resources|libdoomsday: freedoom1.wad should be tagged “doom”
Not “doom2”. skyjake

2017-01-17

23:20 Revision 67d2fb6f (github): Cleanup
[ci skip] skyjake
23:17 Revision 21ab9641 (github): UI|Home|Client: Adjusted background colors in Home
More green/blue in the background; Other Games is black and white. skyjake
23:16 Revision 0b3b5726 (github): libgui|Image: Added a color desaturation filter in ImageFile
skyjake
23:15 Revision 21fb54c9 (github): Resources|libdoomsday: Added freedoom1.wad as a recognized IWAD
skyjake
18:37 Revision b979d925 (github): Fixed|UI|Home: Package versions in the package info dialog; layout tuning
If old-style notes are included, use a taller layout for the dialog.
Use versioned IDs when playing in / adding to pr...
skyjake
18:36 Revision 3633f887 (github): Resources|libdoomsday: Fine-tuned data bundle game detection
skyjake
11:47 Revision 53c100c5 (github): Merge branch 'ui-packagepopup'
skyjake
11:46 Revision edbcd45f (github): UI|Home: Layout improvements in the package info dialog
skyjake
11:46 Revision 9f0e2133 (github): Widgets|libappfw: Querying the text of a DocumentWidget
skyjake
09:56 Revision 53c7a576 (github): Fixed|MSVC: Build failure
skyjake

2017-01-16

22:42 Revision 9f764059 (github): Doom|Freedoom|libdoomsday: Identify data bundles for “freedoom.phase2”
While Freedoom is not fully supported, as a first step it now has its
own game mode and the different releases of the...
skyjake
22:37 Revision c77526a4 (github): UI|Home: Home tabs can be changed with keys (D, H, X, O, M, P)
skyjake
22:35 Revision 7e8fa8b3 (github): Widgets|libappfw: Tab widget supports keyboard shortcuts
The default shortcut is the first character in the tab heading. skyjake
 

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