Activity
From 2017-01-02 to 2017-01-15
2017-01-15
- 23:08 Revision 23af2c66 (github): Cleanup
- 23:08 Revision cb0d2f99 (github): Resources|libdoomsday: Never differentiate versions with just a label
- Version labels are not meant to have significance. Instead, missing
package versions are generated based on timestamps. - 22:52 Revision 0fb0a26d (github): UI|Home: More information in the package info dialog
- Also, PackageWidget makes sure versioned identifiers are being used.
- 22:51 Revision b6179c06 (github): Resources|libdoomsday: Improved data bundle contents analysis
- Finding all the maps in a WAD, parsing metadata from the notes text,
and applying appropriate game tags. - 22:50 Revision d9b3cb88 (github): libcore|FS: Finding packages with versioned identifiers
- If the requested package ID has a version, only select an exact match.
- 22:48 Revision ad5dfaa9 (github): libcore: Improved time/date parsing from string
- 11:49 Revision 9ea46797 (github): UI|Home: Starting a game with package; show WAD title picture in dialog
- Any package can now be easily used in any profile via the package
info dialog. The “Play in…” button uses an ad-hoc g... - 11:47 Revision 84393bba (github): Fixed|World|Client: Crash when playing Heretic Treasure Chest
- A texture is missing?
- 11:46 Revision 575e86fc (github): Resources|libdoomsday: Improved detection of intended game for package
2017-01-14
- 15:22 Revision 5a87029f (github): UI|Home: Added “Refresh” to the Packages column menu
- 15:11 Revision b2dadec8 (github): UI|Home: Right click on a package to open info dialog
2017-01-13
- 22:18 Revision 150586a9 (github): UI|Home|Widgets: Minor improvements to package info dialog
- Popup menu items now have a maximum width defined in the Style.
- 20:04 Revision 1da09acd (github): UI|Home: Adding packages to profiles using the package info dialog
- 20:01 Revision 6965982a (github): libdoomsday: Listing profiles by game family; minor API change in Game
- 19:52 Revision 78f87029 (github): Fixed|libappfw: Popup maximum height is limited to the view height
- 19:52 Revision 53f2042f (github): libcore: Config profile change notifications
- 19:52 Revision 3199f5db (github): libcore|FS: Added file system utility methods
- Added methods for looking up the native path corresponding a
File/Folder, querying the primary feed of a Folder, and ...
2017-01-12
- 23:25 Revision 970c1a71 (github): UI|Home: Package icon file; content selection via info popup
- Packages can have a “icon.jpg” or “icon.png” in their root. The
maximum size is 512x512 pixels. The image gets shown ... - 23:23 Revision fbb8f0a5 (github): libcore|FS: Added a shared string constant for package ID
2017-01-11
- 23:15 Revision 22cbf2ca (github): UI|Client: Implemented the new structure of the package popup widget
- 23:15 Revision 1b02ddcb (github): libdoomsday|Resources: Querying the data bundle format as a text string
- 23:14 Revision 53a2818f (github): libappfw|Widgets: Minor improvements
- Querying a list of all the buttons of a dialog.
Inverted color theme in a ButtonWidget should affect the button image... - 23:13 Revision 621d2118 (github): Cleanup
- 20:23 Revision 4a26e972 (github): Homepage: Dev/news feed links should point to the RSS (Atom) feeds
- [ci skip]
- 20:15 Revision 7eb16dd5 (github): Homepage: Added post author to news items
- [ci skip]
- 12:49 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- The Shell user guide should be updated for 2.0: http://wiki.dengine.net/w/Shell_Help
- 09:49 Revision cdc6a3fb (github): Homepage|Fixed: Removed use of obsolete Google API
- The blog feeds are now read as JSON directly from WordPress.
Also removed the Google +1 social button (was causing i... - 09:49 Revision 40c9a9b1 (github): Homepage|Fixed: Removed use of obsolete Google API
- The blog feeds are now read as JSON directly from WordPress.
Also removed the Google +1 social button (was causing i...
2017-01-10
- 21:14 Revision 006b29fe (github): UI|Home: Began revising the package popup dialog
- The package popup will show all information and the actions that can
be taken on the package (such as selecting conte... - 21:12 Revision ac0821f8 (github): libappfw|Widgets: Color theme in dialog widgets
- 12:54 Feature #2192 (New): Procedural images generated based on a text file (.deimage)
- Perform one-time, load-time operations on image data to procedurally generate pixel content.
A ScriptedInfo file w...
2017-01-08
- 14:13 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
- 14:11 Feature #1788 (Progressed): Command line options should take native paths relative to cwd
- 13:46 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
2017-01-07
- 10:39 Bug #1729 (Resolved): Repeat loading of DEHACKED patches specified on the command line following a game change
- Dehacked patches are now loaded via the package system, and the "-deh" option has been replaced. See commit:8310385f7...
- 10:37 Revision 8310385f (github): Resources|CommandLine: “-file” is used for loading all types of data files
- The “-file” command line option was revised to do the following:
- Populate all the specified files in the internal ...
2017-01-06
- 17:19 Revision bb9c67e7 (github): libdoomsday|FS: Listing all files specified on the command line
- DoomsdayApp can now enumerate all the (FS2) files that were passed
via command line arguments. - 17:18 Revision ac19921b (github): libcore|FS: Improvements to DirectoryFeed
- Manually populating a .pack takes into account the possible container
folder structure, and the file type (file/folde... - 17:14 Revision a5c8a86a (github): libdoomsday|libcore: Copying profiles and game profiles
- 17:13 Revision 1ecc1ae0 (github): libcore|FS: Added utility methods
- 08:22 Revision 464401e9 (github): libdoomsday: ‘-file’ paths are populated under “/sys/cmdline/“
- This makes the native files specified as parameters of ‘-file’
available via FS2. In practice, they are (potentially)... - 08:19 Revision 342277d1 (github): Cleanup
- 08:19 Revision 12def496 (github): libcore|FS: Manually populating a single native file
- DirectoryFeed is responsible for populating native files in FS2.
- 08:18 Revision 6bfd7476 (github): libcore: Added method for processing all command line option parameters
2017-01-05
2017-01-03
- 23:35 Revision 89c39241 (github): Fixed|libcore: Implemented a missing time comparison case
- Comparing a high-performance delta to a full date+time.
- 23:17 Revision 1a7bba77 (github): MSVC: Attempting workaround for an MSVC issue
- 23:00 Bug #2157 (Closed): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 23:00 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
- 22:52 Bug #2186 (Resolved): Deleting a save in the in-game menu using Del key locks out that save slot
- 20:58 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
- I am able to reproduce the bug now.
- 23:00 Revision a0bc6ab9 (github): Fixed|libdoomsday: Don’t autosave configs during busy mode
- When a game is being loaded, the full configuration may not have been
restored yet so rewriting it would mess things ... - 22:52 Revision 521c47af (github): Fixed|Menu|All Games: Deleting a save in menu disables the widget
- IssueID #2186
- 22:25 Bug #994 (Closed): Input box is too narrow in Save menu
- 22:14 Bug #994 (Resolved): Input box is too narrow in Save menu
- 22:14 Revision 3d0a88b4 (github): UI|Menu|All Games: Wider menu entries for save/load names
- The text edit widgets for the save/load names were too narrow for the
specified maximum size.
IssueID #994
2017-01-02
- 10:16 Bug #2146: [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- It is possible that this is another manifestation of bug #2157 (script getting stuck waiting for notification), but i...
- 10:14 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- theleo_ua wrote:
> Question: is this related to rotating doors in map13, or should be separate issue?
It could be... - 10:12 Bug #2157 (Resolved): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 09:47 Bug #2157 (In Progress): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- 10:11 Revision 2a8fb308 (github): Fixed|Hexen: Doors in map 13 rotate only once
- Removed a seemingly unnecessary check in p_mapspec.cpp that sometimes
prevented scripts from being notified about the...
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