Activity
From 2016-11-21 to 2016-12-04
2016-12-01
- 21:24 Revision 6632182e (github): Refactor|libdoomsday|libcommon: AbstractSession has URI and inProgress properties
- AbstractSession, at libcommon level, knows about the current map URI
and whether the session is in progress.
Doomsda...
2016-11-30
- 07:43 Feature #2188 (New): Use OpenVR SDK for virtual reality
- Supporting many HMDs with one SDK is better than using HMD-specific SDKs. Unless, of course, there are a technical ca...
2016-11-28
- 22:24 Revision 9736b687 (github): Resources|libdoomsday: Packages with data files likely affect gameplay
- 09:36 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
- This should now be resolved thanks to the low-level OpenGL changes. FSAA is only used in the FBO where the game view ...
- 09:32 Feature #1900: OpenGL 3.3 Core Profile
- The low-level GL code now uses the new Qt 5.4 OpenGL APIs, which means switching to newer OpenGL API versions is poss...
- 09:30 Feature #1991 (Closed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
2016-11-26
- 20:47 Revision 4190bcbb (github): Resources|libdoomsday: Packages can declare a “dataFiles” array in Info
- If a package has a “dataFiles” array in its metadata, the data files
listed therein are considered data bundles to lo... - 20:45 Revision 23bffedf (github): FS|libcore: Finding a loaded package based on a file
- 13:49 Revision b9f86094 (github): Refactor: PIMPL and C++ move constructors (continued)
- 13:10 Revision a8bc97e9 (github): Refactor: PIMPL and C++ move constructors
- The private Impl of an object must be movable to another public
instance. This means the self-pointer must be changea... - 11:20 Revision 3da7d657 (github): Fixed|libcore: Potential crash
- Record does not observe itself via the public instance because using
the move constructor would result in the record ...
2016-11-25
- 13:55 Revision d4c5ce74 (github): Fixed|UI|Client: Removing saves in Home
- When removing a savegame, the path was being forced to lower case for no
reason. A case-sensitive native file system ... - 09:33 Revision 4fecd87a (github): Refactor|Client|libdoomsday: Use de::FileIndex for savegames; renamed save classes
- Most of the changes here are renamed classes. The only functional
difference is that the special-purpose SavedIndex h... - 09:24 Revision 9b7c1a98 (github): FS|Fixed|libcore: Reinterpreted files are indexed in the file system
2016-11-24
- 12:47 Revision 8539d09b (github): CI|Travis: Use GCC 4.9 for better C++11 support
- 12:18 Revision 02b3921d (github): Fixed|Qt: Build failure (compatibility with Qt 5.3)
- 10:00 Revision d7626261 (github): Fixed|Cleanup: Crash during application termination
- The client shouldn't crash after a fatal error occurs.
- 05:52 Bug #2187 (Closed): Light problem
- 04:04 Bug #2187: Light problem
- That solved the problem. Thanks. I have been always unzipping new build into an old folder and just overwrite files..
2016-11-23
- 09:56 Bug #2187: Light problem
- How are you installing/upgrading Doomsday? Are you using the 64-bit MSI packages?
I just tested the latest 64-bit ... - 04:44 Bug #2187 (Closed): Light problem
- Please take a look at the attached screenshot (Doom II, no packages loaded). There is a strange light problem in new ...
2016-11-22
- 20:04 Revision 26409859 (github): Fixed: Build failure (missing header)
- 19:59 Feature #2122 (Closed): Autodetect games installed from GOG.com
- 19:57 Revision a101f1aa (github): Multiplayer|UI|Client: Show package version error dialog when connecting
- If a multiplayer game cannot be joined because the server’s packages
are not available locally, an error dialog is op... - 19:55 Revision b695bb1b (github): Widgets|libappfw: Opening a modal dialog without blocking event loop
- 19:54 Revision 7d113892 (github): libcore: Added template functions for mapping container contents
- 18:18 Revision 5d2ce9c6 (github): Fixed|Widgets|Debug: Counting total number of ref counted objects
- 16:28 Revision f520ef0d (github): Refactor|Cleanup: The “unit” rule path is a constant in RuleBank
- No need to have everyone construct a Path when they access
the “unit” rule. - 16:08 Revision d00e29ac (github): Fixed|UI|Client: Potential crash when opening a sidebar
- 16:08 Revision ec351240 (github): Widgets|libcore: Added a zero constant rule that can be used everywhere
- 14:35 Revision 171c1d0b (github): Cleanup
- 14:33 Revision 1c93bbc9 (github): Multiplayer|UI|Client: Show error message if joining a game fails
- Failure may be due to lack of information (e.g., which packages are
needed) or due to the right packages being missin... - 14:32 Revision 60c1cc8e (github): libdoomsday: Game profiles can specify all the required packages
- By default, a game profile always uses the packages required in the
the Game. - 14:31 Revision eefc50b5 (github): Shell|GUI: Layout tweak in Preferences dialog
- 11:50 Revision 20d17159 (github): Fixed: Build failure
- 11:47 Revision abd35703 (github): Installer|macOS: Further tweaks to disk image setup script
- Getting some tips from
https://github.com/Kitware/CMake/blob/master/Packaging/CMakeDMGSetup.scpt
[ci skip] - 11:40 Revision d621f730 (github): Installer|macOS: Tweaking the installer disk image setup script
- Trying to fix the icon sizes. Perhaps adding some delays will help…?
- 11:38 Revision c5458dba (github): UI|macOS: Added menu bar items for loading games
- 06:28 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
- Thanks
I'm using Ubuntu 14.04
- 05:45 Bug #2180: Task bar shows only partially (Intel Mobility)
- Please see the attached images with descriptions.
The in-game behavior is new in build #2152, in the following way....
2016-11-21
- 17:56 Bug #1029 (Closed): Switch sound origin
- 09:02 Bug #1029: Switch sound origin
- Yeah I can add it to the menu, should be easy.
- 08:14 Bug #1029: Switch sound origin
- Quick question, could this be added to one of the options under compatibility settings to toggle on or off, so gettin...
- 17:54 Revision 7e11c099 (github): All Games|Menu: Added Gameplay menu option for switch sound positioning
- IssueID #1029
- 15:05 Revision bc4e61f9 (github): Host: Moved the “host” utility script under tools/
- 15:01 Revision c4245138 (github): Cleanup
- 14:25 Revision df1ed0b2 (github): Cleanup
- 13:58 Feature #1643 (Closed): Windows installer using WiX Toolset
- 13:58 Feature #1643 (In Progress): Windows installer using WiX Toolset
- 13:46 Revision e7a049ec (github): UI|Client: Show/hide the Quit button when window state changes
- Previously the Quit button was only updated when loading/unloading
the game. - 12:45 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
- Which operating system are you using? I can try if I can reproduce the problem.
- 07:37 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
- I have Doomsday built off of the "stable" branch. It reports version 1.15.9.
I have noticed that if I delete a sav... - 12:12 Revision 465b3975 (github): Installer|macOS: Tweaked disk image window layout
- [ci skip]
- 11:20 Revision 23f645ff (github): Shell|libshell: Server location can be specified in Preferences
- Especially on macOS it is important for the user to specify which
Doomsday application should be used to start local ...
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