Project

General

Profile

Activity

From 2016-08-22 to 2016-09-04

2016-09-04

19:35 Revision 9b2ce730 (github): Fixed|libgui: Removing all shaders
skyjake
18:46 Revision b14f3d85 (github): Windows|GL: Fixes and tweaks
Investigating a problem with the busy mode screen capture, which seems to
break window updates. The FBOs get mixed up...
skyjake
17:33 Revision 1edf507c (github): libgui|GL: Tweaking framebuffer behavior
skyjake
15:04 Revision 463c67f0 (github): libgui: Added stub for GLDrawQueue
skyjake
15:03 Revision b38eefdb (github): Fixed|Cleanup: Framebuffer initialization
The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() perfo...
skyjake
10:01 Revision 875613d4 (github): Cleanup
skyjake
08:52 Revision 593e824e (github): Refactor|GL|Client: Revised GL calls for Qt 5.4 OpenGL APIs
The chosen version of the OpenGL API is available via the LIBGUI_GL
macro (via de::GLInfo). This is currently OpenGL ...
skyjake
08:48 Revision 91e3d870 (github): Mac|Audio: macOS 10.12 drops QTKit, disable the old MusicPlayer
When compiling for macOS 10.12 or newer, the old QuickTime MusicPlayer
is not left out of the build. Apple recommends...
skyjake
08:45 Revision 7b21c6ba (github): Refactor|libappfw|Tests: Updated for new GL classes (work in progress)
Use of the GLTarget/GLFramebuffer classes was revised.
The old GL buffer swapping mechanism was removed, because the...
skyjake
08:38 Revision fbd925e3 (github): Refactor|GL|libgui: Use Qt 5.4 OpenGL APIs, renamed GLTarget/GLFramebuffer
Qt 5 comes with new OpenGL classes (prefix "QOpenGL") and a portable
way to access OpenGL and extension functions. Th...
skyjake

2016-09-02

19:26 Revision 8b33d3a9 (github): Fixed|All Games: All screenshots written with the number "000"
IssueID #2175 skyjake

2016-08-31

18:52 Revision a49da630 (github): Fixed|Debug: Build failure in Debug build
skyjake

2016-08-30

19:46 Revision e6e0abae (github): libgui|GL: Draw call counting
skyjake

2016-08-29

23:24 Revision 2e7f1e7d (github): Widgets|libappfw: Set focus on selected item when opening ChoiceWidget
skyjake
23:23 Revision dd73202a (github): Performance|libappfw: Rasterize long text content in the background
When preparing text for drawing, rasterize longer text content in
the TextDrawable background thread. This should yie...
skyjake
23:21 Revision 6b50b137 (github): libgui|Image: Added a method for multiplying an image with a color
skyjake

2016-08-27

19:00 Revision b34f00a0 (github): Builder: Specify Linux OS versions in the RSS build feed
skyjake

2016-08-26

10:56 Revision 3af1b345 (github): Windows|Fixed: Xbox One controller presets for Windows
The default button and axis mapping is different on Windows, because
of course it is. The previous Xbox One mappings ...
skyjake

2016-08-24

09:22 Revision 3592a02f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:22 Revision 020c6053 (github): Fixed|World|Client: Uncaught exception (Doom 2 MAP14)
Never attempt to fix missing materials on the back of lines belonging
to "one-way window" effects/mapping-errors (the...
danij
09:07 Revision a6d3b466 (github): CMake|Builder: Changed default value for the Turbo build option
The idea is to only enable Turbo for release builds, because when
debugging it is more valuable to use the original s...
skyjake
08:37 Revision 9b3d04ac (github): X11: Further undefines of X11 preprocessor symbols
skyjake
07:11 Revision fb9e0b7c (github): CMake: Source merging should use a well-defined order for the sources
Alphabetically sorted by filename. skyjake
07:07 Revision bed0a623 (github): X11: Undefine conflicting symbols defined in X11 headers
skyjake

2016-08-23

22:04 Revision 0ff508aa (github): Input|Client: Game controller preset for the Playstation 4 controller
These bindings were set up on OS X with a wired PS4 controller.
IssueID #2172
skyjake
22:02 Revision 303f5253 (github): Fixed|Input: Hat bindings for different angles; added "inspectinputdevice"
When creating joystick hat event bindings, the specified hat angle
was ignored when checking for overridden bindings....
skyjake
21:52 Revision 71b2b752 (github): Scripting|libcore: Checking for substrings in text values
TextValue thus far hasn't implemented `contains()` for substring
checks.
skyjake
19:27 Revision 0e843e23 (github): Input|Client|Refactor: Xbox One preset added; axis scaling factor default is 1.0
The SDL range of 10000 units should not be exposed to the user in
the form of the scale factor being 1/10000. Instead...
skyjake
 

Also available in: Atom