Activity
From 2016-04-07 to 2016-04-20
2016-04-20
2016-04-19
- 23:28 Revision d5d90a0c (github): UI|Home: Item selection behavior; scroll when navigating with keys
- It is now possible to move between columns the arrow keys, and
navigate between items. - 22:38 Revision d766f5d4 (github): Refactor|libappfw: Use IAssetGroup for labels and menus
- 22:37 Revision ab187a8d (github): libcore: Added IAssetGroup interface
- AssetGroups are better owned. It makes things easier when destroying
objects. - 12:43 Bug #2158 (Closed): [UI] Doesn't load when one unloads a game
- Let's reopen this if it happens again.
- 12:30 Bug #2158: [UI] Doesn't load when one unloads a game
- I am unable to replicate this in the now latest unstable.
2016-04-18
- 22:36 Revision c04c6282 (github): Cleanup
- 22:35 Revision d10a0893 (github): UI|Client: Task bar should be initially closed
- 22:35 Revision db27f60b (github): libappfw|ScrollAreaWidget: Scrolling to a Rule destination; removed debug print
- 00:24 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I can confirm the undefined reference to unz* errors on Gentoo. I was using revision cc51eea of the doomsday git. My ...
2016-04-16
- 10:27 Revision cc51eead (github): UI|Home: Minor layout adjustment in Packages dialog
- 10:27 Revision 276875bf (github): libappfw|ScrollAreaWidget: Scrolling to show a specific widget
2016-04-13
- 21:37 Revision 065a50d9 (github): Widgets|libcore: Checking for a potential ancestor widget
- 21:37 Revision 8dda59a5 (github): libcore|File: Getting a file description with specific verbosity
- 21:37 Revision 84954b32 (github): libappfw|MenuWidget: Moving the focused widget with arrow keys (up/down)
- If a menu item widget has focus, the focused widget can be changed
with the arrow keys. - 21:37 Revision cc9ce984 (github): libdoomsday|DataBundle: Include file extension in data bundle description
- 21:37 Revision 6ca7f273 (github): UI|Home: Working on the Packages selection dialog
- Added a game title image with a list of data files being used.
Also added package icons to each selected package.
2016-04-12
- 09:29 Bug #2158: [UI] Doesn't load when one unloads a game
- Is this still happening? I am unable to reproduce the issue, perhaps you could provide a detailed set of steps?
- 09:28 Feature #2016 (In Progress): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Starting with build 1928, Windows builds are provided as ZIP packages in addition to MSI. To make these truly self-co...
- 09:18 Revision a4fffdec (github): Builder: Updated the name of the OS X platform in the event feed
2016-04-11
- 21:03 Revision 2412db48 (github): Windows|CMake: Added command line options for Amethyst
- 20:26 Revision 2ad31c14 (github): Windows|Builder: Include ZIP packages in the events feed
- 20:17 Revision 38e30a05 (github): Windows|Installer: Additionally create a ZIP with Windows binaries
- 18:59 Revision d5c3b81e (github): UI|Task Bar: Show UI settings in the Config menu at all times
- 18:58 Revision 8d752897 (github): Fixed|libgui: Use HiDPI images even if UI is scaled down
2016-04-10
- 21:52 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- reproduced in 1.15.8
2016-04-08
- 13:05 Bug #2158 (In Progress): [UI] Doesn't load when one unloads a game
- 13:04 Bug #2158 (Closed): [UI] Doesn't load when one unloads a game
- The new UI doesn't load when one unloads an in progress game, Windows 64bit. The taskbar appears accessible and fully...
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