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From 2016-02-23 to 2016-03-07

2016-03-05

16:38 Revision 8f7f1b92 (github): Fixed|libcore: Import scripts from loaded packages by default
The "*" path as default would import scripts from anywhere in the file
tree, even from packages that are currently no...
skyjake
10:49 Revision cf189fd2 (github): libdoomsday: DoomsdayApp owns persistent game profiles
These game profiles are used for storing packages selections and
for the user's custom additional profiles.
skyjake
10:21 Revision e7bf4292 (github): Cleanup
skyjake

2016-03-04

19:59 Revision c584801e (github): Refactor|Profiles|Client|libcore: ConfigProfiles uses de::Profiles for serialization
de::Profiles handles the file I/O and Info parsing. The parsed elements
are given to the subclass for processing.
skyjake

2016-03-02

10:51 Revision 799110e0 (github): Cleanup
skyjake

2016-03-01

21:32 Revision 3654aa9b (github): Fixed|CMake|Debug|OS X: Do not strip debug symbols in debug builds
skyjake
21:32 Revision fdef6063 (github): Refactor|Client: Renamed SettingsRegister to ConfigProfiles
Added de::Profiles as the abstract base class that actually owns
the profiles. It will also handle the serialization ...
skyjake

2016-02-29

10:41 Revision db5f1aaf (github): Fixed|Homepage: PHP errors
skyjake

2016-02-28

08:27 Revision 1bfd7f15 (github): libappfw|Default Style: Improved log entry legibility
Use the same font size for all messages, and use colors as the
primary way to indicate entry levels.
skyjake
08:25 Revision f7d806ae (github): libappfw: Focus is hidden if the focused widget becomes invisible
skyjake

2016-02-27

21:46 Revision 85318a63 (github): MSVC|Refactor: Workaround for compiler limitation
Even VS2015 doesn't know how to determine that a CallbackAction *
cannot be used as std::function...
skyjake
20:24 Revision 1c68ff51 (github): UI|Home: Persistent state for the Packages search terms
skyjake
19:58 Revision 6b6914fd (github): UI|Home: Persistent state for the selected game item
skyjake
19:58 Revision 27f528e5 (github): UI|Home: Minor improvements for the Packages column
skyjake
19:56 Revision 75c8f832 (github): UI|Home: Keep action buttons hidden until needed
skyjake
18:20 Revision 21269264 (github): UI|Home: Persistent state for home columns
The highlighted and visible tabs are kept in the persistent UI state
refuge.
skyjake
18:19 Revision de514924 (github): UI|Home: Added button for clearing the package search terms
skyjake
16:09 Revision 28a94c00 (github): Fixed|libappfw: Showing and hiding LineEditWidget's hint message
When the text of the editor was changed programmatically, the hint
message's visibility was not updated.
skyjake
15:57 Revision 12406008 (github): UI|Home: Basic keyword filtering of listed packages
skyjake
15:56 Revision 53b4265f (github): libappfw: Re-filtering items managed by ChildWidgetOrganizer
If the filter has changed, the organizer must check each item
whether their widget needs to be added, kept, or remove...
skyjake
10:42 Revision 142ac1a8 (github): UI|Home: Column highlight is updated after mouse wheel events
Mouse wheel events register as mouse activity in a column. skyjake

2016-02-25

17:56 Bug #2150: Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
When you run Doomsday as a administrator the music plays fine. Harley51

2016-02-24

09:53 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
Qt 5.6 is (will be) the new LTS release, which makes it a good minimum requirement going forward. skyjake

2016-02-23

15:59 Revision 11a7b915 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
15:56 Revision 19d4364d (github): Refactor|Cleanup: Moved environmental audio type definitions
danij
09:55 Revision 85fa2bd9 (github): Documentation|libappfw: API doc update for GuiWidget
skyjake
09:51 Revision e4be5ef0 (github): Cleanup|UI|Client: Shorter way to access style rules
skyjake
09:51 Revision 9b4d51f7 (github): Cleanup|libappfw: Shorter way to access style rules
skyjake
09:29 Revision 5dc31ced (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
skyjake
09:29 Revision a7955b5d (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
skyjake
09:25 Revision ed08f041 (github): UI|Home: Working on the Packages list
Work in progress. skyjake
09:25 Revision 7d9528c6 (github): UI|Home: Minor improvements and cleanup for the columns
skyjake
09:25 Revision 12efdb0b (github): Fixed|Model Renderer: Animation variables applied also when no sequences active
skyjake
09:24 Revision a10c76e6 (github): libgui|ModelDrawable: Optionally always transform the skeleton nodes
By default, if there is no animation sequences active, the
transformations would revert to the bone defaults. The new...
skyjake
 

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