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From 2015-11-20 to 2015-12-03

2015-11-29

11:39 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
This does not appear to be applicable to the 1.15 branch, so not cherry-picking. skyjake
02:21 Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
danij
11:28 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary. skyjake
00:54 Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d. skyjake
00:12 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
Assimp still has some auto_ptr usage, but that's not our problem. skyjake
00:04 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w... skyjake

2015-11-28

23:32 Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
skyjake
23:26 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions...
skyjake
20:07 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens. skyjake
14:42 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@...
Calinou
11:45 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v... skyjake
10:30 Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
skyjake
17:49 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
14:14 Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
12:53 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now. skyjake
16:53 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o... skyjake
16:04 Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ... skyjake
11:42 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):... skyjake
11:12 Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
skyjake

2015-11-27

21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
*Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ... Calinou
21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
Calinou

2015-11-26

22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou... skyjake

2015-11-24

19:34 Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake

2015-11-22

15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake

2015-11-21

19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake
 

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