Activity
From 2015-11-20 to 2015-12-03
2015-11-29
- 11:39 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- This does not appear to be applicable to the 1.15 branch, so not cherry-picking.
- 02:21 Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
- 11:28 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary.
- 00:54 Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d.
- 00:12 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
- Assimp still has some auto_ptr usage, but that's not our problem.
- 00:04 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w...
2015-11-28
- 23:32 Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
- 23:26 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
- C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions... - 20:07 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens.
- 14:42 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@... - 11:45 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v...
- 10:30 Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
- 17:49 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- 14:14 Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- 12:53 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now.
- 16:53 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o...
- 16:04 Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
- I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ...
- 11:42 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):...
- 11:12 Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
2015-11-27
- 21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- *Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ...
- 21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
- Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
2015-11-26
- 22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou...
2015-11-24
- 19:34 Bug #778 (In Progress): Gamepad usability issues
- 19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
- 19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- 19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
2015-11-23
- 22:13 Feature #2131 (Closed): Keyboard navigation
- One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
2015-11-22
- 15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
- 14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
2015-11-21
- 19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
- This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate...
- 18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
Also available in: Atom