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From 2015-11-09 to 2015-11-22

2015-11-22

15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake
15:52 Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
The UI is sized according to the system desktop settings.
IssueID #2058
skyjake
15:52 Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
skyjake
13:58 Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
skyjake
11:12 Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
skyjake

2015-11-21

19:09 Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-20

21:48 Revision 5f641e24 (github): Codex: Added author aliases
skyjake
20:56 Revision 27bacd51 (github): Homepage: Update the source code page, added API docs and Codex
The source download is now provided locally. skyjake
08:33 Revision ede6d103 (github): Documentation|Doxygen: Redesigned stylesheets for API documentation
The Doxygen CSS stylesheets were modified to follow Doomsday's visual
style. Also cleaned up some details of the code...
skyjake

2015-11-18

21:58 Revision e8e35fd9 (github): Model Renderer: Ignore mobj full-bright flag with GL2 models
We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the ent...
skyjake
14:07 Revision 31f60e15 (github): Merge branch 'master' into audio-cleanup
danij

2015-11-17

07:47 Revision bc12b74a (github): Builder|Pilot: Removed obsolete steps
skyjake

2015-11-16

19:20 Revision 44a4f8cd (github): Homepage|Forums: Added an icon for sticky topics
IssueID #2129 skyjake
10:18 Revision 2e6f9a5a (github): Builder: Ignore ASCII control characters when writing XML changes file
skyjake

2015-11-15

21:27 Revision a8e421c5 (github): Model Renderer: Model asset's `onInit()` Doomsday Script callback
If the model asset declares an `onInit` function, it will get called
when the model animator state is ready for use f...
skyjake
20:38 Revision e552c06b (github): Homepage: Removed extra space in article header
skyjake
19:08 Revision acbd16cd (github): Fixed|Scripting|libcore: `dir()` should return an alphabetically sorted list
skyjake
19:07 Revision 8be6efb2 (github): Scripting|libcore: Added Math module with random number functions
skyjake
16:14 Revision db818801 (github): Documentation|Readme: Updated links to the Tracker
skyjake
13:53 Revision 8b601581 (github): Documentation|Amethyst: Updated Amethyst Guide
Git repository address and basic build instructions. skyjake

2015-11-14

14:23 Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
skyjake

2015-11-13

22:48 Revision a1e12678 (github): Homepage|Blog: Added a WordPress child theme for the blog
skyjake

2015-11-11

19:32 Revision 726b7bee (github): Builder|Pilot: Added a step for mirroring files to dengine.net
skyjake
19:03 Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
18:35 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This... rhargrave

2015-11-10

21:51 Revision 69159ec1 (github): Homepage: Selected tabs on navigation bar remain clickable
IssueID #2075 skyjake
21:23 Revision 4a326a30 (github): Homepage: Moved forums skin to match deployed directory
The "web" subdirectory is rsync'd to the website, so all the files
should be in matching locations.
skyjake
21:20 Revision 83df2744 (github): Homepage: Removed Dropbox URIs
skyjake
21:18 Revision 1b121844 (github): Homepage|Forums: Updating phpBB skin files from dengine.net
The phpBB files had some changes following style tweaks and the
version upgrade.
skyjake
18:33 Revision 8198d9f9 (github): Documentation|libcore: Design considerations of de::BitField
skyjake
18:33 Revision 92915fcc (github): libcore|ByteRefArray: Template for casting the array pointer
skyjake
18:33 Revision 35f547a5 (github): libcore|Vector: Accessing Vector data as an array
The Vector classes guarantee that the components are laid out like in
a POD struct. The `data()` method returns a `By...
skyjake
18:33 Revision a89eaaaf (github): Fixed|Renderer: Configuring all fog parameters from Map Info
In Hexen, the fog on a map is being enabled with a fade table
called "FOGMAP". However, the fog start/end and other p...
skyjake
14:02 Revision ed04bd0f (github): Typo
skyjake
13:51 Revision e79e013b (github): Homepage|Build Repository: Quick hack to read events.xml from local file
The Autobuilder now makes sure there is always an up-to-date copy
of the events feed on files.dengine.net, so the ent...
skyjake
11:41 Revision 394be7f3 (github): Merge branch 'master' into audio-cleanup
danij
11:37 Feature #1600 (Closed): Drop Snowberry
skyjake
11:33 Feature #1995: Improved 3D model shaders
Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_). skyjake
11:25 Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ... skyjake
11:21 Feature #1301: Redesigned DED Reader
Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ... skyjake
11:16 Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
Closing because Snowberry is going away in 2.0. skyjake
11:14 Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
skyjake

2015-11-09

10:37 Revision 78d9477d (github): Fixed|GCC: Build failure (template specialization)
GCC did not believe that the specialization was in the correct namespace
even though the `de::internal::` qualifier w...
skyjake
05:39 Revision 1dd9d50e (github): Audio|Client: Cleanup/typos
This will do for now. Tomorrow I intend to begin work on updating the
audio system configuration (persistence), repla...
danij
05:03 Revision 60e13816 (github): Audio|Client|Refactor: Moved IChannelFactory out of channel.h
danij
04:36 Revision 50f21c55 (github): Audio|Client: apidoc cleanup
danij
04:03 Revision 9aa15d46 (github): Audio|Client|Refactor: Apply PIMPL in DummyCdChannel, DummyMusicChannel
danij
03:51 Revision 27d64ed9 (github): Audio|Client|Refactor: Split up dummydriver.h/cpp into separate files for each component
danij
03:27 Revision 6c478a6f (github): Audio|Client|Refactor: Reformatted DummyDriver as internal audio::System component
danij
02:50 Revision 0655ac7d (github): Audio|Client|Refactor: Moved mechanism for would-be Channel configs to IChannelFactory
danij
01:01 Revision 3c998be6 (github): Audio|Client|Refactor: Moved the Dummy *Channels out of DummyDriver
The driver itself is practically redundant given that any component
can now implement an IChannelFactory and the "int...
danij
00:25 Revision 940afd96 (github): Merge branch 'master' into audio-cleanup
danij
 

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