Activity
From 2015-11-06 to 2015-11-19
2015-11-18
- 21:58 Revision e8e35fd9 (github): Model Renderer: Ignore mobj full-bright flag with GL2 models
- We want for the model itself to use emissive maps etc. to make
appropriate parts bright, rather than assuming the ent... - 14:07 Revision 31f60e15 (github): Merge branch 'master' into audio-cleanup
2015-11-17
2015-11-16
- 19:20 Revision 44a4f8cd (github): Homepage|Forums: Added an icon for sticky topics
- IssueID #2129
- 10:18 Revision 2e6f9a5a (github): Builder: Ignore ASCII control characters when writing XML changes file
2015-11-15
- 21:27 Revision a8e421c5 (github): Model Renderer: Model asset's `onInit()` Doomsday Script callback
- If the model asset declares an `onInit` function, it will get called
when the model animator state is ready for use f... - 20:38 Revision e552c06b (github): Homepage: Removed extra space in article header
- 19:08 Revision acbd16cd (github): Fixed|Scripting|libcore: `dir()` should return an alphabetically sorted list
- 19:07 Revision 8be6efb2 (github): Scripting|libcore: Added Math module with random number functions
- 16:14 Revision db818801 (github): Documentation|Readme: Updated links to the Tracker
- 13:53 Revision 8b601581 (github): Documentation|Amethyst: Updated Amethyst Guide
- Git repository address and basic build instructions.
2015-11-14
- 14:23 Revision 96e1cf62 (github): Homepage: Developers feed from blog, style facelift
- Revised the Download link to have a button-like appearance. Changed
more fonts to Open Sans. The latest version shown...
2015-11-13
2015-11-11
- 19:32 Revision 726b7bee (github): Builder|Pilot: Added a step for mirroring files to dengine.net
- 19:03 Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
- I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor...
- 18:35 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
- On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This...
2015-11-10
- 21:51 Revision 69159ec1 (github): Homepage: Selected tabs on navigation bar remain clickable
- IssueID #2075
- 21:23 Revision 4a326a30 (github): Homepage: Moved forums skin to match deployed directory
- The "web" subdirectory is rsync'd to the website, so all the files
should be in matching locations. - 21:20 Revision 83df2744 (github): Homepage: Removed Dropbox URIs
- 21:18 Revision 1b121844 (github): Homepage|Forums: Updating phpBB skin files from dengine.net
- The phpBB files had some changes following style tweaks and the
version upgrade. - 18:33 Revision 8198d9f9 (github): Documentation|libcore: Design considerations of de::BitField
- 18:33 Revision 92915fcc (github): libcore|ByteRefArray: Template for casting the array pointer
- 18:33 Revision 35f547a5 (github): libcore|Vector: Accessing Vector data as an array
- The Vector classes guarantee that the components are laid out like in
a POD struct. The `data()` method returns a `By... - 18:33 Revision a89eaaaf (github): Fixed|Renderer: Configuring all fog parameters from Map Info
- In Hexen, the fog on a map is being enabled with a fade table
called "FOGMAP". However, the fog start/end and other p... - 14:02 Revision ed04bd0f (github): Typo
- 13:51 Revision e79e013b (github): Homepage|Build Repository: Quick hack to read events.xml from local file
- The Autobuilder now makes sure there is always an up-to-date copy
of the events feed on files.dengine.net, so the ent... - 11:41 Revision 394be7f3 (github): Merge branch 'master' into audio-cleanup
- 11:37 Feature #1600 (Closed): Drop Snowberry
- 11:33 Feature #1995: Improved 3D model shaders
- Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_).
- 11:25 Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
- The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ...
- 11:21 Feature #1301: Redesigned DED Reader
- Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ...
- 11:16 Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
- Closing because Snowberry is going away in 2.0.
- 11:14 Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
2015-11-09
- 10:37 Revision 78d9477d (github): Fixed|GCC: Build failure (template specialization)
- GCC did not believe that the specialization was in the correct namespace
even though the `de::internal::` qualifier w... - 05:39 Revision 1dd9d50e (github): Audio|Client: Cleanup/typos
- This will do for now. Tomorrow I intend to begin work on updating the
audio system configuration (persistence), repla... - 05:03 Revision 60e13816 (github): Audio|Client|Refactor: Moved IChannelFactory out of channel.h
- 04:36 Revision 50f21c55 (github): Audio|Client: apidoc cleanup
- 04:03 Revision 9aa15d46 (github): Audio|Client|Refactor: Apply PIMPL in DummyCdChannel, DummyMusicChannel
- 03:51 Revision 27d64ed9 (github): Audio|Client|Refactor: Split up dummydriver.h/cpp into separate files for each component
- 03:27 Revision 6c478a6f (github): Audio|Client|Refactor: Reformatted DummyDriver as internal audio::System component
- 02:50 Revision 0655ac7d (github): Audio|Client|Refactor: Moved mechanism for would-be Channel configs to IChannelFactory
- 01:01 Revision 3c998be6 (github): Audio|Client|Refactor: Moved the Dummy *Channels out of DummyDriver
- The driver itself is practically redundant given that any component
can now implement an IChannelFactory and the "int... - 00:25 Revision 940afd96 (github): Merge branch 'master' into audio-cleanup
2015-11-08
- 21:59 Revision 46fd3555 (github): Model Renderer: Added uColor and uOffsetUV variables for shaders
- The generic model shaders now have variables for a diffuse color
multiplier and UV offset that applies to all the tex... - 21:24 Revision 28e2c2ca (github): Merge branch 'gl2-models'
- 21:05 Revision 45a252ed (github): Builder: Removed link to Apt repository on Autobuilder index page
- The Apt repository is going away... Better to use Launchpad instead.
- 19:34 Revision 13d77508 (github): Builder: Updated URIs for files.dengine.net
- 07:58 Revision eceebf9c (github): Audio|Client: Cleanup
- 07:25 Revision 8a9f9364 (github): Audio|Client|Refactor: Listener is Deletable; cleanup
- 06:48 Revision 23dac0d9 (github): Audio|Client: Convenient Listener overload for Sound in audible-range tests; cleanup
- 05:48 Revision 8a897409 (github): Audio|Client|Refactor: Minor audio::System API tweaks
- 05:08 Revision 7769a87a (github): Fixed|Audio|Client: Ensure relevant Channels are stopped when clearing a Stage
- 04:51 Revision d2db2b6c (github): Audio|Client: Cleanup
- 04:25 Revision d6939649 (github): Audio|Client: Moved specialized Sound stopping behaviors to (World)Stage
- 02:58 Revision c2e783cc (github): Audio|Client: Add source files for audio::WorldStage
- 02:57 Revision af168cb5 (github): Audio|Client|Refactor: Extracted WorldStage from Stage
- 02:08 Revision 4f87fcce (github): Audio|Client: Clear the world Stage automatically when the current map changes
- Todo: Separate functionality specific to the world soundstage into a
new subclass. - 01:45 Revision fc5d9175 (github): Audio|Client: Cleanup
- 01:09 Revision 164f633c (github): Audio|Client: Defer Stage initialization until audio::System playback init
- By which time we will have fully initialized the world system.
2015-11-07
- 22:54 Revision 242d417b (github): libdoomsday|World|Map|Refactor: world::Map is Deletable
- 21:14 Revision cc3c3d5e (github): Homepage|Build Repository: Builds will be hosted on files.dengine.net
- 21:10 Revision 9b97b565 (github): Homepage|Build Repository: Use source.dengine.net instead of code.iki.fi
- 20:40 Revision ccc3f0ad (github): Documentation|Doxygen: liblegacy is part of the SDK
- 20:18 Revision e5573ff2 (github): Documentation|Builder: SDK API docs cover both libcore and libshell
- 15:13 Revision b0ab0404 (github): Homepage|Fixed: Incorrect image path on the Engine page
- 11:50 Revision a19ce672 (github): Fixed|Homepage|Build Repository: PHP error (pass by reference in call)
- 11:43 Revision 537a4097 (github): Homepage: Removed reliance on Dropbox for images, build feeds
- Images are now hosted locally. The builds repository will be hosted
at files.dengine.net. - 11:42 Revision 37feb40b (github): Homepage: Removed obsolete HTML pages
2015-11-06
- 19:35 Revision 6eb12c5d (github): Audio|Client: Defer formatting sound Channel buffers until play time
- 19:04 Revision 5547e1f4 (github): Audio|Client: Reformat sound Channel buffer when Positioning model changes
- 17:20 Revision 210b28d9 (github): Client: Cleanup/typos
- 16:15 Revision 6fb0ee1b (github): Client: Use internal audio API for playing sounds
- Let's not jump through the same (frozen, public) API hoops as the
game plugins use for playing sounds.
Todo: Update ... - 13:43 Revision 98f2ff85 (github): Scripting: Parse DED definitions before config files
- Parsing config files may lead to executing console commands and/or
changing console variables, which may in turn have... - 12:14 Revision fd5d14a9 (github): Debug|Renderer|Client: Added debug visual for logical Sounds in the world soundstage
- 11:34 Revision c75910a1 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
- 11:16 Revision 73f1ad76 (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
- 10:19 Revision 353b01c0 (github): Audio|Client: Added mechanism for iterating through Sounds in a soundstage
- 10:07 Revision d6b34ea3 (github): Audio|Client: Cleanup
- 09:15 Revision 9c419fa9 (github): Audio|Client: Stage notification when a logical Sound is added
- The audio::System observes such notifications to choose a Channel on
which to play the Sound.
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